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Model-editor in QuArK
Updated 27 Nov 2006
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Upper levels: - QuArK Information Base - 1. Introduction to QuArK |
1.5. Model-editor in QuArK |
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The model editor is the secondary part of QuArK. A model can represent a number of things depending on the game it is being crated for. It can be an object like a prop, a table or chair. It can be a structure such as a door or an entire building. It can even be the terrain in a map. But typically a model is a character used to play in the game itself. The model editor lets you view, change and manipulate these kind of game models for the formats that QuArK's Model Editor supports. Basically, a model is made out of a mathematical mesh consisting of individual triangular faces in 3D space. Each face of a model has three vertexes which can be moved, in 3D space, to form the shape of the models mesh. The entire mesh is then "Skinned" using a texture image file such as a .pcx, .jpg, .tga or some other format that the editor will support. The "Skin-view" page of the editor is used for this skinning process, where there is another set of vertexes used to move the mesh of the model over the texture image to allow the movement of the "unwrapped" mesh with and give the model its final appearance. |
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GNU General Public License by The QuArK (Quake Army Knife) Community - http://www.planetquake.com/quark |
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