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						Software Edge Clipping With GL? 
						
						
						by Baker » Sat Sep 27, 2014 11:54 am
						in Engine Programming
					 
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						by mh
						
 
Mon Oct 09, 2017 9:24 am
 
					 
				
			 
		
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						Compatibility Benchmark Mods 
						
						
						by Baker » Fri Aug 01, 2014 1:55 am
						in Programming Tutorials
					 
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						by ericw
						
 
Wed Aug 23, 2017 9:15 pm
 
					 
				
			 
		
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						Calling Conventions/Stack 
						
						
						by Baker » Mon Jun 12, 2017 5:41 am
						in Engine Programming
					 
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					- 1981
 
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						by Baker
						
 
Sun Aug 27, 2017 4:22 am
 
					 
				
			 
		
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						Darkplaces or FTEQW for a game? 
						
						
						by BloodShot » Fri Sep 08, 2017 7:56 pm
						in General Discussion
					 
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					- 2813
 
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						by toneddu2000
						
 
Sun Sep 10, 2017 6:19 am
 
					 
				
			 
		
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						Visible Weapons Help 
						
						
						by c0burn » Fri Dec 02, 2016 9:33 pm
						in Modeling
					 
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					- 1508
 
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						by frag.machine
						
 
Sun Feb 04, 2018 3:54 pm
 
					 
				
			 
		
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						Qwiz 
						
						
						by ceriux » Sun Jun 04, 2017 5:22 am
						in Project Showcase
					 
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						by ceriux
						
 
Mon Sep 25, 2017 6:11 am
 
					 
				
			 
		
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						Ceriux's Nub Tutorials [Compiling a quake 1 .mdl] 
						
						
						by ceriux » Fri Feb 26, 2010 6:39 pm
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						by Madfox
						
 
Mon Jun 26, 2017 12:26 am
 
					 
				
			 
		
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						large maps help 
						
						
						by ceriux » Fri Feb 24, 2017 7:30 pm
						in Mapping
					 
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						by frag.machine
						
 
Tue Sep 26, 2017 3:49 pm
 
					 
				
			 
		
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						player model size? 
						
						
						by ceriux » Thu Sep 14, 2017 4:43 am
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						by Madfox
						
 
Sun Sep 17, 2017 10:04 pm
 
					 
				
			 
		
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						I'd like to return to Quake 
						
						
						by Chip » Fri Mar 31, 2017 12:24 pm
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						by frag.machine
						
 
Wed Aug 02, 2017 8:11 pm
 
					 
				
			 
		
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						[C&P Tutorial] Weapon System Overhaul 
						
						
						by Dr. Shadowborg » Sun Mar 27, 2011 12:58 am
						in Tutorial Help
					 
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					- 16228
 
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						by ceriux
						
 
Mon Oct 02, 2017 3:51 am
 
					 
				
			 
		
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						weird (numleafs+31)>>3 in SV_FatPVS 
						
						
						by ericw » Wed Jul 26, 2017 3:58 am
						in Engine Programming
					 
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						by ericw
						
 
Fri Jul 28, 2017 7:46 pm
 
					 
				
			 
		
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						Untitled RPG Project 
						
						
						by Error » Mon Nov 21, 2016 5:03 am
						in Project Showcase
					 
					- 91
 
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						by ceriux
						
 
Wed May 31, 2017 9:23 pm
 
					 
				
			 
		
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						Turtlemodding Thread 
						
						
						by Error » Tue Jan 11, 2011 4:50 am
						in Quake Events
					 
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						by ceriux
						
 
Thu Sep 21, 2017 6:59 am
 
					 
				
			 
		
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						Custom Gravity 
						
						
						by frag.machine » Mon Jul 31, 2017 12:03 am
						in QuakeC Programming
					 
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					- 1158
 
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						by frag.machine
						
 
Mon Jul 31, 2017 7:36 pm
 
					 
				
			 
		
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						John Cena to Star in Duke Nukem Movie? 
						
						
						by frag.machine » Wed Jan 24, 2018 1:58 am
						in General Discussion
					 
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					- 2019
 
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						by frag.machine
						
 
Wed Jan 24, 2018 1:58 am
 
					 
				
			 
		
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						Tourism mod for Quake 
						
						
						by frag.machine » Wed Dec 20, 2017 12:27 am
						in General Discussion
					 
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					- 2833
 
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						by frag.machine
						
 
Sun Jan 21, 2018 3:39 pm
 
					 
				
			 
		
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						I ALWAYS knew it! 
						
						
						by frag.machine » Wed Jan 31, 2018 1:44 am
						in General Discussion
					 
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					- 1909
 
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						by Dr. Shadowborg
						
 
Wed Jan 31, 2018 6:13 pm
 
					 
				
			 
		
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						FTE - how to rotate a sprite ? 
						
						
						by frag.machine » Wed Jan 17, 2018 1:45 pm
						in Engine Programming
					 
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					- 972
 
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						by frag.machine
						
 
Wed Jan 17, 2018 1:45 pm
 
					 
				
			 
		
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						Q2 SV_CalcGunOffset 
						
						
						by JasonX » Wed Jan 24, 2018 3:50 am
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						by qbism
						
 
Fri Feb 02, 2018 7:23 pm
 
					 
				
			 
		
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						Hot-reload progs.dat? 
						
						
						by JasonX » Sun Dec 24, 2017 4:56 am
						in Engine Programming
					 
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						by toneddu2000
						
 
Mon Dec 25, 2017 3:41 pm
 
					 
				
			 
		
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						D3D11 Quake 
						
						
						by JasonX » Wed Nov 08, 2017 2:54 am
						in Engine Programming
					 
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					- 1056
 
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						by JasonX
						
 
Wed Nov 08, 2017 2:54 am
 
					 
				
			 
		
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						Good docs on BSP rendering? 
						
						
						by JasonX » Sat Jun 03, 2017 3:12 pm
						in Engine Programming
					 
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						by toneddu2000
						
 
Thu Jun 08, 2017 9:46 pm
 
					 
				
			 
		
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						UWP/DirectX Quake ports? 
						
						
						by JasonX » Tue Oct 03, 2017 9:32 pm
						in Engine Programming
					 
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					- 1370
 
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						by JasonX
						
 
Wed Nov 08, 2017 2:48 am
 
					 
				
			 
		
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						Untie view model frames from player frames 
						
						
						by JasonX » Fri Dec 29, 2017 3:58 am
						in QuakeC Programming
					 
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						by Dr. Shadowborg
						
 
Fri Jan 05, 2018 8:59 pm
 
					 
				
			 
		
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						Questions on Quake 1 MDL 
						
						
						by JasonX » Wed Aug 23, 2017 2:54 am
						in Modeling
					 
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					- 957
 
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						by Madfox
						
 
Sat Aug 26, 2017 11:11 pm
 
					 
				
			 
		
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						Expo 2017? 
						
						
						by Julius » Thu Apr 27, 2017 4:04 pm
						in Quake Events
					 
					- 3
 
					- 953
 
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						by Madfox
						
 
Sat Jul 15, 2017 9:33 pm
 
					 
				
			 
		
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						Faster single-threaded game performance on HyperThreaded CPU 
						
						
						by mankrip » Mon Aug 28, 2017 2:56 am
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					- 2769
 
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						by mankrip
						
 
Mon Aug 28, 2017 2:56 am
 
					 
				
			 
		
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						The "walking flames" bug 
						
						
						by mankrip » Tue Jun 06, 2017 4:07 pm
						in Engine Programming
					 
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					- 866
 
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						by mankrip
						
 
Tue Jun 06, 2017 7:19 pm
 
					 
				
			 
		
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						FTEQCC for Ubuntu 
						
						
						by Max_Salivan » Wed Dec 06, 2017 1:00 pm
						in QuakeC Programming
					 
					- 4
 
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						by Spike
						
 
Tue Dec 12, 2017 1:15 am
 
					 
				
			 
		
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						Dynamic lights on moving brush models 
						
						
						by mh » Sun Mar 04, 2012 8:46 pm
						in Programming Tutorials
					 
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						by toneddu2000
						
 
Mon Jan 08, 2018 10:30 am
 
					 
				
			 
		
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						problems with a very simple function :) 
						
						
						by Nahuel » Fri Jan 26, 2018 11:12 pm
						in CSQC Programming
					 
					- 5
 
					- 1087
 
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						by Spike
						
 
Sun Jan 28, 2018 2:05 am
 
					 
				
			 
		
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						transition - time in menu.dat 
						
						
						by Nahuel » Mon Oct 09, 2017 6:56 pm
						in CSQC Programming
					 
					- 3
 
					- 895
 
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						by Nahuel
						
 
Tue Oct 10, 2017 7:05 pm
 
					 
				
			 
		
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						nextthink + csqc entity 
						
						
						by Nahuel » Mon Jun 19, 2017 10:50 pm
						in CSQC Programming
					 
					- 1
 
					- 799
 
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						by Spike
						
 
Tue Jun 20, 2017 6:18 am
 
					 
				
			 
		
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						CSQC and multiplayer mvds 
						
						
						by OneManClan » Fri Nov 03, 2017 6:52 am
						in CSQC Programming
					 
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					- 1024
 
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						by pitchatan
						
 
Fri Nov 17, 2017 11:11 pm
 
					 
				
			 
		
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						Getting Frikbots to ignore team-specific waypoints? 
						
						
						by Orion » Wed May 24, 2017 6:11 pm
						in Artificial Intelligence
					 
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					- 1635
 
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						by Orion
						
 
Wed May 24, 2017 9:09 pm
 
					 
				
			 
		
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						Max_mode_list 
						
						
						by r00k » Tue Jul 18, 2017 7:14 pm
						in Engine Programming
					 
					- 4
 
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						by Baker
						
 
Wed Jul 19, 2017 1:17 pm
 
					 
				
			 
		
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						Alloc Block error 
						
						
						by r00k » Thu Jul 13, 2017 8:43 pm
						in Engine Programming
					 
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						by Spike
						
 
Wed Jul 19, 2017 4:37 am
 
					 
				
			 
		
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						Quake 20th BirthDay 
						
						
						by r00k » Thu Jan 29, 2015 5:37 am
						in Quake Events
					 
					- 41
 
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						by ceriux
						
 
Sat Jul 08, 2017 5:26 am
 
					 
				
			 
		
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						QBSP-VIS-RAD compiling process detailed documentation? 
						
						
						by rec » Wed Jun 07, 2017 12:42 am
						in Engine Programming
					 
					- 5
 
					- 1325
 
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						by Spike
						
 
Sat Jun 17, 2017 3:14 am
 
					 
				
			 
		
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						fteqw vulkan backend 
						
						
						by revelator » Thu Jun 29, 2017 6:30 pm
						in General Discussion
					 
					- 9
 
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						by revelator
						
 
Mon Jul 03, 2017 12:53 pm
 
					 
				
			 
		
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						separation of body parts from the shot 
						
						
						by sevenx » Sat Mar 19, 2011 11:32 am
						in Gameplay & Design
					 
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					- 7711
 
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						by jitspoe
						
 
Mon Jun 26, 2017 6:11 am
 
					 
				
			 
		
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						The TrenchBroom Level Editor for Quake 
						
						
						by SleepwalkR » Fri Mar 01, 2013 7:28 pm
						in Mapping
					 
					- 143
 
					- 22979
 
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						by JasonX
						
 
Sat Jun 03, 2017 3:16 pm
 
					 
				
			 
		
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						FTE:tracebox + tracebox issue 
						
						
						by toneddu2000 » Sun Sep 10, 2017 7:25 am
						in CSQC Programming
					 
					- 2
 
					- 1139
 
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						by toneddu2000
						
 
Sun Sep 10, 2017 2:19 pm
 
					 
				
			 
		
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						[TO ADMINS]Forum logout session time 
						
						
						by toneddu2000 » Fri Sep 15, 2017 10:44 am
						in General Discussion
					 
					- 13
 
					- 3197
 
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						by revelator
						
 
Mon Jan 29, 2018 2:27 am
 
					 
				
			 
		
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						[FTE]Load / refresh level performance question 
						
						
						by toneddu2000 » Mon Jan 15, 2018 9:35 am
						in Engine Programming
					 
					- 13
 
					- 1441
 
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						by frag.machine
						
 
Sun Jan 21, 2018 3:44 pm
 
					 
				
			 
		
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						[FTE]GLSL or opengl "Always on top" 
						
						
						by toneddu2000 » Wed Jan 24, 2018 8:59 am
						in OpenGL Programming
					 
					- 4
 
					- 797
 
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						by toneddu2000
						
 
Wed Jan 24, 2018 8:34 pm
 
					 
				
			 
		
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						[FTE][HALF-SOLVED]Wierd camera inclination bug 
						
						
						by toneddu2000 » Fri Oct 20, 2017 10:27 am
						in Engine Programming
					 
					- 4
 
					- 1060
 
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						by toneddu2000
						
 
Thu Oct 26, 2017 6:47 am
 
					 
				
			 
		
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						FTE + WEB browsing = libCEF or Berkelium 
						
						
						by toneddu2000 » Sat Sep 02, 2017 11:18 am
						in CSQC Programming
					 
					- 29
 
					- 3291
 
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						by toneddu2000
						
 
Wed Sep 27, 2017 6:23 pm
 
					 
				
			 
		
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						[FTE] [SOLVED] Tracebox for collisions on meshes 
						
						
						by toneddu2000 » Tue Nov 07, 2017 2:52 pm
						in CSQC Programming
					 
					- 4
 
					- 903
 
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						by toneddu2000
						
 
Tue Nov 07, 2017 4:39 pm
 
					 
				
			 
		
		
		 
	 
	
	
	
	
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