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						Tutorial: CSQC GUI Menus 
						
						
						by avirox » Mon May 11, 2009 2:22 am
						in CSQC Programming
					 
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						by Julius
						
 
Sat Nov 12, 2016 9:43 am
 
					 
				
			 
		
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						Compiling DOS Quake? 
						
						
						by Baker » Tue Sep 16, 2014 3:46 am
						in Engine Programming
					 
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						by Baker
						
 
Thu Jan 12, 2017 10:27 pm
 
					 
				
			 
		
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						Tutorial: Adding Alpha Transparency to stock GLQUAKE 
						
						
						by Baker » Fri Nov 21, 2008 1:43 pm
						in Programming Tutorials
					 
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						by revelator
						
 
Fri Apr 14, 2017 2:26 am
 
					 
				
			 
		
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						FitzQuake Mark V - Easy to compile and ... 
						
						
						by Baker » Fri Jun 29, 2012 9:22 am
						in Engine Programming
					 
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						by revelator
						
 
Sat Mar 11, 2017 8:51 pm
 
					 
				
			 
		
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						xInput (xbox360 controller) in quake engines 
						
						
						by Barnes » Sun May 07, 2017 11:36 am
						in General Programming
					 
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						by Barnes
						
 
Sun May 21, 2017 4:44 pm
 
					 
				
			 
		
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						Request for an old mod of mine (Mickbot) 
						
						
						by c0burn » Mon Nov 21, 2016 10:00 pm
						in General Discussion
					 
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						by frag.machine
						
 
Tue Nov 22, 2016 1:07 am
 
					 
				
			 
		
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						IQM Converter - model rotated? 
						
						
						by drm_wayne » Sat Mar 04, 2017 6:57 am
						in Modeling
					 
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					- 2500
 
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						by toneddu2000
						
 
Wed Apr 19, 2017 8:55 pm
 
					 
				
			 
		
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						CSQC and IQM: How do i get Frames? 
						
						
						by drm_wayne » Thu Apr 06, 2017 11:12 am
						in CSQC Programming
					 
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						by drm_wayne
						
 
Thu Apr 06, 2017 10:38 pm
 
					 
				
			 
		
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						FTE and ODE? 
						
						
						by drm_wayne » Thu Apr 13, 2017 7:11 am
						in CSQC Programming
					 
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					- 1709
 
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						by drm_wayne
						
 
Sat Apr 22, 2017 9:22 am
 
					 
				
			 
		
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						FTE: Trouble with gettaginfo and gettagindex 
						
						
						by drm_wayne » Tue Apr 25, 2017 7:39 am
						in CSQC Programming
					 
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						by Julius
						
 
Sun Apr 30, 2017 9:06 pm
 
					 
				
			 
		
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						Tutorial: Advanced Networking and Local Prediction 
						
						
						by Eukos » Sat Mar 04, 2017 7:49 pm
						in CSQC Programming
					 
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						by frag.machine
						
 
Mon Mar 06, 2017 3:02 am
 
					 
				
			 
		
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						Vulkan 1.0 goes official 
						
						
						by frag.machine » Fri Feb 19, 2016 4:46 pm
						in OpenGL Programming
					 
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						by toneddu2000
						
 
Wed Oct 19, 2016 4:48 pm
 
					 
				
			 
		
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						Rendering a frame in DOOM (2016) 
						
						
						by frag.machine » Sun Sep 11, 2016 2:09 am
						in OpenGL Programming
					 
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						by revelator
						
 
Thu Apr 06, 2017 10:50 am
 
					 
				
			 
		
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						To the admins 
						
						
						by frag.machine » Thu Mar 23, 2017 3:52 am
						in General Discussion
					 
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						by revelator
						
 
Thu Mar 23, 2017 3:01 pm
 
					 
				
			 
		
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						Alien Arena: Warriors of Mars on Steam Greenlight 
						
						
						by Irritant » Tue Apr 04, 2017 12:20 am
						in Project Showcase
					 
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						by toneddu2000
						
 
Wed Apr 05, 2017 6:48 am
 
					 
				
			 
		
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						Learning OpenGL 
						
						
						by JasonX » Thu Apr 07, 2011 2:44 am
						in Programming Tutorials
					 
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						by mh
						
 
Thu Feb 16, 2017 5:12 pm
 
					 
				
			 
		
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						Difference between progs and qwprogs? 
						
						
						by JasonX » Thu May 04, 2017 11:39 pm
						in QuakeC Programming
					 
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						by JasonX
						
 
Fri May 05, 2017 10:22 pm
 
					 
				
			 
		
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						Sprite-based weapons 
						
						
						by JasonX » Mon Feb 27, 2017 2:12 pm
						in QuakeC Programming
					 
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					- 970
 
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						by JasonX
						
 
Mon Feb 27, 2017 8:36 pm
 
					 
				
			 
		
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						Porting codebases to 64 bit 
						
						
						by JasonX » Sat Mar 29, 2014 3:31 pm
						in Engine Programming
					 
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						by frag.machine
						
 
Tue Apr 18, 2017 5:03 pm
 
					 
				
			 
		
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						Simulating network latency and jitter 
						
						
						by Jay Dolan » Mon Nov 21, 2016 2:03 am
						in Engine Programming
					 
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						by Jay Dolan
						
 
Tue Nov 22, 2016 7:56 pm
 
					 
				
			 
		
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						qbsp3 (Quake2) vertex corruption fix 
						
						
						by Jay Dolan » Fri Oct 14, 2016 12:31 pm
						in Engine Programming
					 
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						by hogsy
						
 
Sun Nov 06, 2016 9:01 pm
 
					 
				
			 
		
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						How to compile WinQuake in 2017? 
						
						
						by mankrip » Fri May 05, 2017 1:53 am
						in General Programming
					 
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						by revelator
						
 
Mon May 15, 2017 10:28 am
 
					 
				
			 
		
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						Detecting maps compiled with lit liquids 
						
						
						by mankrip » Mon Feb 20, 2017 8:49 pm
						in Programming Tutorials
					 
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						by mankrip
						
 
Mon Feb 20, 2017 8:49 pm
 
					 
				
			 
		
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						BSP depth sorting of translucent entities 
						
						
						by mankrip » Mon Apr 24, 2017 5:12 pm
						in Engine Programming
					 
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						by mankrip
						
 
Mon Apr 24, 2017 8:09 pm
 
					 
				
			 
		
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						Calculating the centroid of a msurface_t 
						
						
						by mankrip » Sat Oct 22, 2016 9:42 pm
						in Engine Programming
					 
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					- 891
 
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						by mankrip
						
 
Sun Oct 23, 2016 2:20 am
 
					 
				
			 
		
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						Standard Waterwarp Consistency Test 
						
						
						by mankrip » Fri Dec 09, 2016 12:56 am
						in Engine Programming
					 
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						by Maraakate
						
 
Sat Dec 31, 2016 6:15 pm
 
					 
				
			 
		
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						QuakeC class in FTEQCC 
						
						
						by Max_Salivan » Tue Aug 02, 2016 5:22 pm
						in QuakeC Programming
					 
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						by OneManClan
						
 
Tue Jan 03, 2017 1:24 pm
 
					 
				
			 
		
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						Bug fix - Framerate-independent Damage and Bonus shifts 
						
						
						by mh » Wed Jun 06, 2012 12:11 am
						in Programming Tutorials
					 
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						by revelator
						
 
Sun Apr 16, 2017 9:58 am
 
					 
				
			 
		
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						Areanodes 
						
						
						by mh » Wed Feb 22, 2017 11:21 pm
						in Programming Tutorials
					 
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						by Spike
						
 
Fri Feb 24, 2017 10:03 pm
 
					 
				
			 
		
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						Removing strafe jumping and bunny hopping 
						
						
						by Nahuel » Sun Apr 02, 2017 5:38 am
						in QuakeC Programming
					 
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						by Spike
						
 
Mon Apr 03, 2017 6:27 am
 
					 
				
			 
		
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						problems with lightgrid and alpha channel 
						
						
						by Nahuel » Tue Aug 26, 2014 9:32 pm
						in Modeling
					 
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						by Nahuel
						
 
Sat Mar 04, 2017 1:45 pm
 
					 
				
			 
		
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						detecting screen position of an entity 
						
						
						by Nahuel » Tue Sep 20, 2016 9:36 am
						in CSQC Programming
					 
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						by toneddu2000
						
 
Sun Mar 12, 2017 9:53 pm
 
					 
				
			 
		
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						[Darkplaces][released] The Mansion 182 
						
						
						by Nahuel » Thu Mar 30, 2017 8:31 am
						in Project Showcase
					 
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						by toneddu2000
						
 
Mon Apr 03, 2017 8:08 pm
 
					 
				
			 
		
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						New AGR TF movie 'Rock2ober 2015' is HERE! 
						
						
						by OneManClan » Tue Nov 01, 2016 11:14 am
						in Quake Events
					 
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						by OneManClan
						
 
Tue Nov 01, 2016 11:14 am
 
					 
				
			 
		
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						Synchronising SSQC and CSQC animations 
						
						
						by OneManClan » Wed Jan 18, 2017 10:59 am
						in CSQC Programming
					 
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						by OneManClan
						
 
Thu Jan 19, 2017 12:19 am
 
					 
				
			 
		
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						Q: Why wont my Skeleton's head turn? 
						
						
						by OneManClan » Tue Jan 03, 2017 10:38 am
						in CSQC Programming
					 
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						by toneddu2000
						
 
Wed Jan 11, 2017 5:43 pm
 
					 
				
			 
		
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						weird behaviour after changing to vertex arrays 
						
						
						by revelator » Fri Mar 10, 2017 6:18 am
						in OpenGL Programming
					 
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						by revelator
						
 
Wed Mar 15, 2017 1:49 pm
 
					 
				
			 
		
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						Hardware Occlusion queries. 
						
						
						by revelator » Mon Apr 10, 2017 12:11 am
						in Engine Programming
					 
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						by revelator
						
 
Wed Apr 19, 2017 3:34 am
 
					 
				
			 
		
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						VM bug bugging me plenty 
						
						
						by revelator » Sat Mar 18, 2017 6:23 pm
						in Engine Programming
					 
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						by revelator
						
 
Tue Mar 21, 2017 5:54 pm
 
					 
				
			 
		
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						Finally a fix for an old tenebrae problem 
						
						
						by revelator » Wed Mar 29, 2017 5:43 pm
						in Engine Programming
					 
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					- 1109
 
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						by revelator
						
 
Wed Mar 29, 2017 5:43 pm
 
					 
				
			 
		
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						Old school quake, well not quite but 
						
						
						by revelator » Thu Mar 16, 2017 4:59 pm
						in General Discussion
					 
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						by revelator
						
 
Mon Apr 17, 2017 12:40 am
 
					 
				
			 
		
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						Monsters triggering buttons 
						
						
						by silverjoel » Wed May 10, 2017 8:30 pm
						in QuakeC Programming
					 
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						by silverjoel
						
 
Thu May 11, 2017 10:59 pm
 
					 
				
			 
		
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						Something I must be missing about SendEntity 
						
						
						by Subject9x » Tue Oct 18, 2016 2:06 am
						in CSQC Programming
					 
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					- 896
 
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						by Spike
						
 
Tue Oct 18, 2016 8:46 am
 
					 
				
			 
		
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						[FTE] .customphysics in CSCQ 
						
						
						by toneddu2000 » Sat Jan 07, 2017 4:02 pm
						in CSQC Programming
					 
					- 7
 
					- 2025
 
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						by toneddu2000
						
 
Mon Jan 09, 2017 9:15 pm
 
					 
				
			 
		
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						[FTE] Auto adjust collision after .scale in CSCQ 
						
						
						by toneddu2000 » Fri Dec 02, 2016 9:52 am
						in CSQC Programming
					 
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					- 1443
 
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						by toneddu2000
						
 
Wed Dec 14, 2016 7:08 pm
 
					 
				
			 
		
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						FTE_MULTIPROGS how to do that? 
						
						
						by toneddu2000 » Tue Jan 10, 2017 9:36 pm
						in CSQC Programming
					 
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					- 1252
 
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						by toneddu2000
						
 
Thu Jan 12, 2017 10:25 am
 
					 
				
			 
		
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						[FTEQW][WIP]fteskel 
						
						
						by toneddu2000 » Sat Apr 18, 2015 7:09 am
						in Project Showcase
					 
					- 7
 
					- 2021
 
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						by toneddu2000
						
 
Sat Dec 17, 2016 9:40 pm
 
					 
				
			 
		
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						[FTE]Rotate entities around common pivot 
						
						
						by toneddu2000 » Tue May 23, 2017 4:50 pm
						in CSQC Programming
					 
					- 5
 
					- 1778
 
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						by toneddu2000
						
 
Wed May 24, 2017 7:35 pm
 
					 
				
			 
		
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						Spawn() new entity as argument inside function body 
						
						
						by toneddu2000 » Sat Nov 19, 2016 5:43 pm
						in QuakeC Programming
					 
					- 4
 
					- 1163
 
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						by toneddu2000
						
 
Sat Nov 19, 2016 10:22 pm
 
					 
				
			 
		
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						[FTEQW] rev 5041Traceline MOVE_HITMODEL crash with non-bones 
						
						
						by toneddu2000 » Fri Jan 20, 2017 9:48 am
						in Engine Programming
					 
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					- 1105
 
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Sat Mar 04, 2017 9:52 pm
 
					 
				
			 
		
		
		 
	 
	
	
	
	
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