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Batching Verts?
by Baker » Wed Nov 05, 2014 10:55 pm
in Engine Programming
- 15
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by Spike
Sun Sep 20, 2015 1:06 pm
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Intel, win10, glsl
by Barnes » Tue Nov 03, 2015 9:32 pm
in OpenGL Programming
- 7
- 1219
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by Barnes
Sat Nov 14, 2015 1:23 pm
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Windows 10 and Quake
by ceriux » Wed Jul 29, 2015 11:32 pm
in General Discussion
- 7
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by r00k
Mon Aug 03, 2015 9:50 am
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Popular mods back in the day?
by ceriux » Wed Nov 04, 2015 8:43 pm
in General Discussion
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by xaGe
Mon Dec 21, 2015 2:33 pm
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Daggerfall question if anyone knows.
by ceriux » Tue Aug 25, 2015 2:20 am
in General Programming
- 6
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by ceriux
Wed Aug 26, 2015 6:18 pm
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Weapons using player model
by ceriux » Fri Oct 30, 2015 4:15 am
in QuakeC Programming
- 10
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by silverjoel
Wed Nov 11, 2015 6:27 pm
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Uquake1 anyone see this (quake in unity?)
by ceriux » Mon Sep 28, 2015 5:40 am
in General Discussion
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by toneddu2000
Sun Oct 25, 2015 4:43 pm
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Update older Java code?
by Cobalt » Fri Aug 07, 2015 4:02 pm
in General Programming
- 3
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by frag.machine
Sat Aug 08, 2015 3:58 am
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O-T Linux Help - drive cloning
by Cobalt » Mon May 25, 2015 4:39 pm
in General Discussion
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by Ace12GA
Thu Aug 06, 2015 1:22 am
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QUAKE MOD SHOWCASE
by Cobalt » Sat Jul 18, 2015 4:24 pm
in General Discussion
- 11
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by gnounc
Tue Aug 04, 2015 1:10 am
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Minimalistic Cube-ish Weapons
by Error » Tue Feb 07, 2012 4:26 am
in Modeling
- 30
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by toneddu2000
Tue Oct 20, 2015 7:44 am
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Anyone have experience with 3D printing?
by Error » Sat Dec 12, 2015 11:00 pm
in General Discussion
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by ceriux
Sun Dec 13, 2015 2:32 pm
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Odd random () behavior in FTE ?
by frag.machine » Wed Dec 30, 2015 12:48 am
in Engine Programming
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- 387
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by frag.machine
Wed Dec 30, 2015 11:19 am
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Custom Sounds?
by IceDagger » Thu Dec 17, 2015 2:25 pm
in General Discussion
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by IceDagger
Thu Dec 17, 2015 2:25 pm
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Making DarkPlaces look like software quake
by JasonX » Fri Sep 25, 2015 2:03 pm
in Engine Programming
- 10
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by Spirit
Thu Oct 08, 2015 5:41 pm
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Weapon model sway techniques
by JasonX » Fri Jan 09, 2015 12:31 pm
in Engine Programming
- 12
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by r00k
Tue Oct 20, 2015 4:41 am
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Handmade Quake
by JasonX » Tue Jan 26, 2016 12:47 am
in Engine Programming
- 6
- 566
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by Baker
Wed Jan 27, 2016 2:02 am
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ScratchCSQC?
by JasonX » Tue Apr 07, 2015 11:56 pm
in CSQC Programming
- 23
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by toneddu2000
Sun Nov 08, 2015 5:52 pm
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Can't stay logged in
by jitspoe » Sat Sep 26, 2015 3:43 am
in General Discussion
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by toneddu2000
Sun Nov 15, 2015 3:16 pm
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Smooth Rotation And Rotate to Specific Degree
by Junrall » Thu Nov 12, 2015 9:58 am
in QuakeC Programming
- 8
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by Junrall
Tue Nov 17, 2015 6:35 am
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How to create 256x256 32-bit PNG icons for Windows?
by Knightmare » Mon Jul 20, 2015 4:45 pm
in General Programming
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by Knightmare
Tue Aug 25, 2015 1:58 am
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PCem
by leileilol » Mon Dec 19, 2011 11:53 pm
in General Discussion
- 53
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by revelator
Sat Jan 02, 2016 9:38 pm
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Proper lit water on TyrUtils' light.exe
by mankrip » Sat Jan 09, 2016 5:44 pm
in Programming Tutorials
- 3
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by mankrip
Sun Jan 10, 2016 9:06 pm
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Changes to protocol 666
by mankrip » Tue Oct 13, 2015 7:53 am
in Engine Programming
- 7
- 596
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by metlslime
Mon Oct 19, 2015 9:46 pm
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Retroquad protocol preview
by mankrip » Tue Nov 24, 2015 12:35 pm
in Engine Programming
- 7
- 688
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by mankrip
Wed Dec 09, 2015 11:59 am
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Eternal War: Shadows of Light - Free
by Megazoid » Sun Aug 01, 2010 3:02 pm
in General Discussion
- 17
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by ceriux
Sat Sep 12, 2015 7:43 pm
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Quake Motion Blur
by mh » Thu Apr 16, 2009 4:54 pm
in Programming Tutorials
- 15
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by Barnes
Sat Nov 07, 2015 11:51 am
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MVD questions
by OneManClan » Fri Dec 04, 2015 6:52 am
in Engine Programming
- 1
- 335
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by Baker
Sat Dec 05, 2015 3:10 am
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Demo hacks: finding 'player_localentnum'
by OneManClan » Sun Nov 08, 2015 3:45 am
in CSQC Programming
- 4
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by toneddu2000
Tue Dec 01, 2015 10:14 am
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Trouble with Chainlightning gun.
by Orion » Sat Oct 31, 2015 7:22 pm
in QuakeC Programming
- 4
- 1091
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by frag.machine
Sun Nov 01, 2015 1:52 am
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Diver: Indie Development (Darkplaces Engine)
by PrimalLove » Thu Sep 17, 2015 6:33 pm
in Project Showcase
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by Adam
Mon Sep 21, 2015 2:48 am
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packet fragmentation on modern routers
by qbism » Thu Jan 22, 2015 6:14 pm
in Engine Programming
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by Spike
Mon Jan 04, 2016 5:58 pm
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ED_LoadFromFile ie Needle in the Haystack
by r00k » Tue Sep 22, 2015 4:02 pm
in Engine Programming
- 5
- 385
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by r00k
Thu Sep 24, 2015 7:08 am
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map concept?
by r00k » Sat Nov 28, 2015 7:36 am
in Mapping
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by r00k
Mon Nov 30, 2015 6:12 am
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Engine Side Footsteps
by r00k » Mon Jan 04, 2010 8:18 pm
in Programming Tutorials
- 27
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by drm_wayne
Tue Aug 11, 2015 6:11 am
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Dissapering support for older windows
by revelator » Sat Sep 19, 2015 8:25 am
in General Discussion
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by revelator
Sat Sep 19, 2015 8:25 am
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Formatted wrong drive :S
by revelator » Fri Nov 27, 2015 4:51 am
in General Discussion
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by revelator
Tue Jan 05, 2016 2:31 pm
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tools for porting
by revelator » Mon Jan 04, 2016 4:41 pm
in General Programming
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by revelator
Mon Jan 04, 2016 4:41 pm
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Finally nailed how to capture and render the depth buffer
by revelator » Mon Oct 13, 2014 5:20 pm
in Engine Programming
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by revelator
Fri Sep 11, 2015 7:55 am
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Interresting development with open watcom
by revelator » Sat May 18, 2013 8:32 am
in General Programming
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by revelator
Fri Feb 19, 2016 10:38 pm
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PoC: dm_manafortress
by Rikku2000 » Sat Aug 01, 2015 6:54 pm
in Mapping
- 1
- 762
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by ceriux
Sat Aug 01, 2015 9:44 pm
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Quake Mod Showcase
by scar3crow » Mon Aug 03, 2015 2:25 am
in Project Showcase
- 15
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by Dr. Shadowborg
Sun Sep 20, 2015 5:54 pm
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FTEQCC Gui Customization
by Shpuld » Tue Aug 04, 2015 9:26 pm
in General Discussion
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by OneManClan
Wed Aug 12, 2015 12:15 pm
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Short file checksum/hash?
by Spirit » Thu Aug 20, 2015 1:28 pm
in General Programming
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by frag.machine
Sun Aug 23, 2015 1:45 am
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uHexen2 (Hammer of Thyrion) v1.5.7
by szo » Mon Jan 25, 2016 12:41 am
in General Discussion
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by qbism
Mon Jan 25, 2016 3:11 am
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Quakespasm 0.91.0 released
by szo » Mon Jan 18, 2016 6:53 am
in General Discussion
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by szo
Mon Jan 18, 2016 6:53 am
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[FTEQW] Dynamic lights on transparent objects
by toneddu2000 » Fri Oct 09, 2015 4:39 pm
in Mapping
- 1
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by toneddu2000
Sat Oct 10, 2015 12:18 pm
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Id Software bundle sale on GOG
by toneddu2000 » Thu Nov 05, 2015 5:49 pm
in General Discussion
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by toneddu2000
Fri Jan 01, 2016 9:50 am
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find() map entitites in CSQC
by toneddu2000 » Sat Sep 05, 2015 3:26 pm
in CSQC Programming
- 3
- 999
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by toneddu2000
Sun Sep 06, 2015 9:51 am
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Fun names and skins in FrikBotX
by wildstoo » Sun Sep 27, 2015 2:40 pm
in QuakeC Programming
- 15
- 2371
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by frag.machine
Thu Oct 01, 2015 2:38 pm
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