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(Multi-) Threading
by Baker » Thu Apr 30, 2015 7:33 am
in Engine Programming
- 59
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by revelator
Tue Jul 14, 2015 10:39 pm
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Thoughts on Stencil not working on NVidia
by Baker » Thu Apr 09, 2015 11:13 pm
in Engine Programming
- 9
- 612
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by ericw
Wed May 20, 2015 2:22 am
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Quakeworld Protocol
by Baker » Tue May 05, 2015 11:37 am
in Engine Programming
- 3
- 436
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by Baker
Tue May 05, 2015 10:48 pm
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Best Way To Sleep An Empty Server
by Baker » Mon May 18, 2015 3:19 pm
in Engine Programming
- 8
- 552
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by Baker
Thu May 28, 2015 5:19 am
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q2xp 1.26.4 release
by Barnes » Mon Jun 15, 2015 6:16 am
in Engine Programming
- 0
- 726
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by Barnes
Mon Jun 15, 2015 6:16 am
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Retron 5
by ceriux » Tue Apr 28, 2015 4:56 am
in General Discussion
- 6
- 1065
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by mankrip
Tue May 19, 2015 6:12 am
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Quake 1 item bsp's to mdl?
by Cobalt » Sat May 16, 2015 4:02 pm
in Modeling
- 3
- 933
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by frag.machine
Fri May 22, 2015 11:35 am
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Frikbot RJ ?
by Cobalt » Sun Jun 28, 2015 5:24 pm
in Artificial Intelligence
- 2
- 709
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by Cobalt
Mon Jun 29, 2015 3:19 am
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+chase_active
by Cobalt » Wed Jun 17, 2015 7:34 pm
in Engine Programming
- 3
- 324
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by revelator
Thu Jun 18, 2015 4:50 am
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Scorerank & gametime with DP sbar
by Cobalt » Wed May 13, 2015 12:27 pm
in CSQC Programming
- 2
- 872
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by Cobalt
Wed May 13, 2015 9:15 pm
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Colormap , Pallete
by Cobalt » Fri Jun 19, 2015 9:57 pm
in Engine Programming
- 4
- 396
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by revelator
Tue Jun 23, 2015 7:01 am
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Frikbot swim up for air
by Cobalt » Sun Jul 12, 2015 5:57 pm
in Artificial Intelligence
- 12
- 1925
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by Dr. Shadowborg
Fri Jul 17, 2015 8:06 pm
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Assignment to world in LightningDamage
by Cobalt » Wed Jun 10, 2015 5:00 pm
in QuakeC Programming
- 6
- 1294
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by r00k
Thu Jun 11, 2015 9:23 pm
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CantSee () Function
by Cobalt » Thu Jul 02, 2015 6:06 pm
in Artificial Intelligence
- 4
- 884
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by Cobalt
Fri Jul 03, 2015 7:15 am
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Darkplaces + Google Cardboard + Trinus VR
by CocoT » Sun May 31, 2015 2:49 am
in General Discussion
- 2
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by qbism
Sun Jun 07, 2015 5:55 am
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[Tutorial] Railgun
by Dr. Shadowborg » Sat Jul 18, 2015 8:41 pm
in QuakeC Programming
- 0
- 1276
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by Dr. Shadowborg
Sat Jul 18, 2015 8:41 pm
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[Tutorial] Headshots
by Dr. Shadowborg » Thu Jul 30, 2015 11:01 pm
in QuakeC Programming
- 0
- 1368
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by Dr. Shadowborg
Thu Jul 30, 2015 11:01 pm
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Minimalist Gamedev idtech2 (Q2) based engine plan
by Dr. Shadowborg » Mon Jul 13, 2015 7:46 pm
in Engine Programming
- 9
- 678
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by Dr. Shadowborg
Sun Jul 19, 2015 12:03 am
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16 bit MDL models?
by drm_wayne » Wed Jun 24, 2015 12:43 pm
in Engine Programming
- 33
- 1505
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by drm_wayne
Thu Jul 30, 2015 12:30 pm
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PakTool 1.0.0 Released
by E-werd » Tue Jun 16, 2015 5:30 pm
in General Discussion
- 2
- 887
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by qbism
Fri Jun 26, 2015 3:09 am
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.lit2 format - request for feedback
by ericw » Mon May 11, 2015 11:24 pm
in Engine Programming
- 38
- 1983
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by mankrip
Tue May 26, 2015 10:57 am
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[tool] tyrutils-ericw release (q1bsp tools)
by ericw » Wed Jul 22, 2015 4:21 pm
in Mapping
- 0
- 1113
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by ericw
Wed Jul 22, 2015 4:21 pm
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Monthly QuakeC Challenges
by Error » Fri Jul 17, 2015 1:32 am
in Quake Events
- 3
- 1459
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by Nahuel
Fri Jul 17, 2015 6:11 pm
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Looking for help learning ODE in DP
by Error » Sun May 31, 2015 7:51 pm
in QuakeC Programming
- 3
- 1117
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by Error
Wed Jun 03, 2015 3:09 am
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FTEQW qc extensions?
by Error » Wed Jun 03, 2015 5:55 pm
in QuakeC Programming
- 4
- 1100
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by jjsullivan5196
Mon Jun 08, 2015 5:24 am
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Xreal problem
by franqutrass » Mon Jul 06, 2015 4:46 pm
in General Programming
- 9
- 1202
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by revelator
Sat Jul 11, 2015 3:20 am
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is there a way to do location specific damage in QC?
by hondobondo » Sun Aug 01, 2010 11:07 pm
in QuakeC Programming
- 30
- 6338
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by Cobalt
Wed Jul 15, 2015 8:19 pm
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net_wipx, net_wins, net_vcr, net_dgrm?
by JasonX » Thu Jul 09, 2015 8:16 pm
in Engine Programming
- 3
- 292
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by Spike
Fri Jul 10, 2015 3:20 am
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Dynamic bounding-box collision in Q1
by JasonX » Wed Apr 22, 2015 7:03 pm
in Engine Programming
- 4
- 456
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by frag.machine
Wed Jun 17, 2015 9:49 pm
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Mods with innovative gameplay
by JasonX » Wed Jul 08, 2015 6:27 pm
in Gameplay & Design
- 3
- 1756
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by JasonX
Wed Jul 22, 2015 4:17 pm
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Randomized Missions
by jim » Tue Jul 07, 2015 8:59 pm
in Gameplay & Design
- 6
- 1349
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by jim
Fri Jul 10, 2015 7:41 pm
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[Tool] Xonotic-Netradiant with added game support nightlies
by jjsullivan5196 » Tue Jun 23, 2015 4:49 am
in Mapping
- 2
- 900
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by jjsullivan5196
Wed Jun 24, 2015 10:39 pm
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Frikbot Item desirability
by Lightning Hunter » Fri Feb 07, 2014 6:51 am
in Artificial Intelligence
- 135
- 9818
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by Dr. Shadowborg
Mon Jul 13, 2015 7:07 pm
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Using Quake to teach gamedev
by mankrip » Sun Apr 12, 2015 5:15 pm
in General Discussion
- 9
- 1474
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by mankrip
Mon May 04, 2015 2:14 am
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Player shoot and run animations
by Max_Salivan » Mon Mar 30, 2015 8:57 am
in QuakeC Programming
- 8
- 1610
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by Spike
Wed Jun 10, 2015 9:26 am
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Weird bugs in Darkplaces
by Max_Salivan » Sun Jun 14, 2015 6:41 pm
in General Discussion
- 2
- 768
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by Max_Salivan
Sun Jun 14, 2015 7:11 pm
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Direct 3D 9.0c Quake
by mh » Sun Dec 14, 2008 10:25 pm
in Engine Programming
- 189
- 46706
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by revelator
Thu Jul 16, 2015 9:34 am
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Map cycle with FRIK_FILE?
by Orion » Thu Jan 30, 2014 5:00 pm
in QuakeC Programming
- 6
- 1786
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by Cobalt
Mon Jun 29, 2015 3:20 am
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Need a review on some old code
by revelator » Fri Jun 05, 2015 10:40 am
in General Programming
- 0
- 946
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by revelator
Fri Jun 05, 2015 10:40 am
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IQM and Animation?
by Rikku2000 » Wed Mar 11, 2015 2:57 pm
in QuakeC Programming
- 4
- 1743
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by jjsullivan5196
Wed Jun 10, 2015 8:16 am
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[FTEQW][LD32 Release] Treasure of the Hellbeast
by Shpuld » Thu Apr 23, 2015 12:31 am
in Project Showcase
- 6
- 2240
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by toneddu2000
Fri May 15, 2015 10:34 am
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Sbar_DrawFace question
by smd » Mon Feb 23, 2015 11:42 pm
in CSQC Programming
- 9
- 1680
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by Cobalt
Sat May 16, 2015 2:58 pm
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AtomicGamer is shutting down July 2015
by Spirit » Wed Jul 15, 2015 8:07 am
in General Discussion
- 33
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by Spirit
Thu Jul 30, 2015 8:27 pm
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Quakespasm 0.90.1 released
by szo » Mon Jun 15, 2015 7:23 am
in General Discussion
- 0
- 2675
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by szo
Mon Jun 15, 2015 7:23 am
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frame1time in FTE
by toneddu2000 » Tue Jun 02, 2015 3:49 pm
in CSQC Programming
- 4
- 1293
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by toneddu2000
Wed Jun 03, 2015 7:51 pm
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Ambient light (dynamic) in FTEQW
by toneddu2000 » Thu Jun 18, 2015 11:38 am
in Engine Programming
- 17
- 1040
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by jjsullivan5196
Wed Jun 24, 2015 10:05 pm
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Dedicated servers, listen servers
by toneddu2000 » Mon Jul 13, 2015 12:12 pm
in Engine Programming
- 8
- 474
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by toneddu2000
Thu Jul 16, 2015 4:18 pm
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[FTEQW]Fake reflections via cubemaps
by toneddu2000 » Sun Feb 15, 2015 7:07 pm
in Modeling
- 15
- 2732
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by toneddu2000
Sun May 31, 2015 6:45 pm
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Animated texture particles in FTE
by toneddu2000 » Tue May 19, 2015 4:20 pm
in Modeling
- 2
- 791
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by toneddu2000
Tue May 19, 2015 5:27 pm
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Do I need self.value in CSQC?
by toneddu2000 » Thu Apr 09, 2015 8:58 pm
in CSQC Programming
- 10
- 1594
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by toneddu2000
Sat May 16, 2015 11:20 am
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