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Water - lighting - transparency
by ajay » Sun Feb 19, 2012 7:51 pm
in Mapping
- 18
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by mankrip
Thu Oct 16, 2014 5:32 pm
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Fixing FitzQuake 0.85 protocol 15 support
by Baker » Sat Dec 13, 2014 8:41 pm
in Engine Programming
- 1
- 1145
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by Baker
Sat Dec 13, 2014 8:42 pm
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FTE Vanilla Option
by Baker » Fri Aug 29, 2014 10:45 pm
in Engine Programming
- 34
- 2113
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by mankrip
Sat Sep 06, 2014 9:22 pm
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Scaling
by Baker » Sun Oct 26, 2014 8:46 am
in Engine Programming
- 6
- 564
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by Baker
Wed Oct 29, 2014 10:55 am
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Avoiding Compiler Screwups?
by Baker » Thu Oct 09, 2014 5:07 am
in Engine Programming
- 8
- 669
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by revelator
Mon Oct 13, 2014 5:08 pm
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Minimum CPU while hitting target FPS
by Baker » Tue Nov 11, 2014 7:59 pm
in Engine Programming
- 4
- 666
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by Baker
Wed Nov 12, 2014 11:00 am
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Intermission Demo playback fix?
by Baker » Sun Jul 13, 2014 12:53 am
in Engine Programming
- 3
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by qbism
Thu Sep 11, 2014 2:38 am
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Sockets programming
by Baker » Tue Oct 21, 2014 10:59 pm
in Engine Programming
- 16
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by Baker
Thu Oct 30, 2014 8:55 am
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Quake .map format versus .Map 220 format
by Baker » Fri Jan 13, 2012 7:28 am
in Mapping
- 25
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by xaGe
Mon Dec 15, 2014 8:12 pm
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2 Obscure WinQuake fixes
by Baker » Wed Sep 10, 2014 4:21 am
in Engine Programming
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by qbism
Fri Sep 26, 2014 3:37 am
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Calculating WaterDepth
by Cobalt » Mon May 19, 2014 6:52 pm
in QuakeC Programming
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by PrimalLove
Thu Dec 04, 2014 9:38 pm
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Converting q1 skins to png
by Cobalt » Wed Dec 03, 2014 5:05 pm
in Modeling
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by r00k
Tue Dec 09, 2014 2:46 pm
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Creepcam Chasecam
by Cobalt » Mon Oct 13, 2014 1:23 am
in QuakeC Programming
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by Cobalt
Tue Oct 21, 2014 6:49 pm
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KRIMZON_SV_PARSECLIENTCOMMAND
by Cobalt » Sat Aug 31, 2013 9:32 pm
in QuakeC Programming
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- 1771
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by Spike
Sat Nov 08, 2014 9:07 pm
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Best Q2BSP Map Compilers?
by Dr. Shadowborg » Tue Aug 19, 2014 9:43 pm
in Mapping
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by jitspoe
Wed Sep 03, 2014 8:18 pm
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main site infected?
by drm_wayne » Sun Jun 01, 2014 4:05 pm
in General Discussion
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by revelator
Wed Oct 08, 2014 5:23 am
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Reflex kickstarter!
by Electro » Sat Sep 20, 2014 4:32 am
in Project Showcase
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by Shpuld
Wed Oct 08, 2014 7:09 pm
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VisualStudio Community Edition
by ericw » Wed Nov 12, 2014 9:11 pm
in General Programming
- 8
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by revelator
Wed Dec 10, 2014 7:07 pm
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help with a AMD/ATI performance (Quakespasm GLSL mdl patch)
by ericw » Wed Dec 17, 2014 7:39 pm
in OpenGL Programming
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by ericw
Wed Dec 17, 2014 11:01 pm
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[Darkplaces][WIP] Mighty Quake
by frag.machine » Sat Aug 30, 2014 3:13 pm
in Project Showcase
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by ceriux
Sat Sep 06, 2014 3:46 pm
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Berserker problem
by franqutrass » Sat Oct 18, 2014 5:51 pm
in General Discussion
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by franqutrass
Sun Oct 19, 2014 1:59 pm
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rendering question
by franqutrass » Sun Oct 19, 2014 7:52 pm
in Engine Programming
- 7
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by Barnes
Thu Oct 23, 2014 8:18 pm
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Horrible GIMP bug
by goldenboy » Fri Jul 25, 2014 6:17 pm
in Modeling
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by goldenboy
Thu Dec 04, 2014 9:08 pm
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[FTE][in production] Scout's Journey
by goldenboy » Sat Jan 18, 2014 12:28 am
in Project Showcase
- 36
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by Dr. Shadowborg
Sat Sep 27, 2014 6:55 pm
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R U B I C O N R U M B L E P A C K
by ijed » Sat Sep 13, 2014 11:43 pm
in General Discussion
- 23
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by ericw
Fri Dec 12, 2014 7:28 pm
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Cleanest GL fork?
by JasonX » Tue Feb 18, 2014 7:42 pm
in Engine Programming
- 9
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by revelator
Mon Oct 13, 2014 5:09 pm
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Dropping the palette: rendering 256-colors directly from tex
by JasonX » Sat Sep 06, 2014 1:31 pm
in Engine Programming
- 21
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by Spike
Mon Sep 08, 2014 11:54 pm
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Gravity, Movement
by jim » Wed Nov 12, 2014 10:54 am
in QuakeC Programming
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by jim
Thu Nov 13, 2014 11:16 am
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[OLD SHIT ENGINE] Pointless arena shooter
by leileilol » Sat Jan 18, 2014 12:28 am
in Project Showcase
- 65
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by Nahuel
Tue Oct 07, 2014 2:47 am
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QuakeOne forums under attack?
by mankrip » Fri Nov 28, 2014 11:08 am
in General Discussion
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- 1215
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by xaGe
Sat Nov 29, 2014 7:53 am
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setattachment and collisions
by Nahuel » Sun Sep 14, 2014 5:45 pm
in QuakeC Programming
- 9
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by Spike
Wed Sep 24, 2014 9:15 pm
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Quick Guide: q1 map to q3 bsp
by Nahuel » Sat Jul 26, 2014 4:33 am
in Mapping
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by Nahuel
Sun Nov 23, 2014 3:22 am
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Expo 2014
by onetruepurple » Wed Feb 05, 2014 2:33 pm
in Quake Events
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by Spirit
Wed Oct 29, 2014 5:43 pm
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[Tutorial] Making Ogres lob grenades into your cover
by Orion » Wed Aug 27, 2014 3:25 am
in QuakeC Programming
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by Cobalt
Wed Oct 22, 2014 5:36 am
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every couple three years
by qbism » Thu Jun 06, 2013 5:08 pm
in Quake Events
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- 3621
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by frag.machine
Mon Oct 13, 2014 5:53 pm
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all in a day
by r00k » Thu Oct 30, 2014 4:37 am
in Engine Programming
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by r00k
Mon Nov 03, 2014 6:58 pm
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Handmade Hero
by r00k » Tue Dec 02, 2014 5:26 pm
in Programming Tutorials
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by r00k
Thu Dec 04, 2014 3:58 pm
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Darkmod
by revelator » Wed Nov 19, 2014 10:27 am
in General Discussion
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by revelator
Fri Nov 28, 2014 5:06 pm
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AMD 14.9 drivers are out
by revelator » Tue Sep 30, 2014 3:12 am
in General Discussion
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by revelator
Sun Oct 19, 2014 4:44 am
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compiling rogue devkit
by Seven » Tue Aug 23, 2011 8:33 pm
in QuakeC Programming
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by Cobalt
Wed Nov 12, 2014 11:27 pm
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[FTEQW] Mobster Massacre - a Ludum Dare #31 Entry
by Shpuld » Mon Dec 08, 2014 4:23 pm
in Project Showcase
- 15
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by toneddu2000
Fri Dec 12, 2014 4:58 pm
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Get player's field of view (fov)?
by Slackhead » Mon Sep 22, 2014 3:33 am
in QuakeC Programming
- 4
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by r00k
Tue Sep 23, 2014 5:14 pm
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Pure CSQC
by Spike » Mon Oct 13, 2014 10:51 pm
in CSQC Programming
- 6
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by toneddu2000
Sat Oct 18, 2014 10:05 pm
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Quakespasm 0.90.0 released
by szo » Mon Oct 20, 2014 4:47 pm
in General Discussion
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- 1132
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by szo
Mon Oct 20, 2014 4:47 pm
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lit water surfaces
by taniwha » Mon Jan 07, 2013 1:28 pm
in Mapping
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by mankrip
Sat Nov 01, 2014 10:04 am
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Increase map bounds in NetRadiant
by toneddu2000 » Thu Dec 11, 2014 8:50 pm
in Mapping
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by toneddu2000
Fri Dec 12, 2014 6:49 pm
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[SOLVED] FTEQW and ode - physics objects are slow
by toneddu2000 » Mon Nov 17, 2014 3:44 pm
in CSQC Programming
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by toneddu2000
Wed Nov 19, 2014 4:03 pm
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[paid position] Hard surface sculpting artist needed
by toneddu2000 » Thu Nov 20, 2014 11:24 am
in Modeling
- 4
- 1157
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by toneddu2000
Sat Dec 06, 2014 4:52 pm
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CSQC skeletal animations played by anim name
by toneddu2000 » Mon May 12, 2014 10:47 pm
in CSQC Programming
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by toneddu2000
Wed Dec 03, 2014 11:10 pm
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CSQC client TO server approach
by toneddu2000 » Tue Nov 11, 2014 11:58 pm
in CSQC Programming
- 2
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by toneddu2000
Sat Nov 15, 2014 10:32 am
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