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						SnapTiles - Tile Based Quake Map Maker 
						
						
						by Baker » Tue Aug 07, 2018 8:38 am
						in General Discussion
					 
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						by Baker
						
 
Wed Aug 08, 2018 5:57 pm
 
					 
				
			 
		
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						Windows / Unix path replacement code 
						
						
						by Baker » Fri Apr 13, 2018 3:35 am
						in Engine Programming
					 
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					- 833
 
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						by Baker
						
 
Sat Apr 14, 2018 12:00 am
 
					 
				
			 
		
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						Joystick Snippet reference for ericw 
						
						
						by Baker » Tue Apr 17, 2018 3:31 am
						in Engine Programming
					 
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					- 1285
 
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						by Baker
						
 
Tue Apr 17, 2018 3:31 am
 
					 
				
			 
		
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						A+B+C+D=0 from vector + dist 
						
						
						by Baker » Tue Jan 20, 2015 5:31 am
						in Engine Programming
					 
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						by toneddu2000
						
 
Tue Mar 06, 2018 8:43 am
 
					 
				
			 
		
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						Q U A KE D R O I D - Android Multi-Touch Quake 
						
						
						by Baker » Fri Mar 30, 2018 11:43 pm
						in General Discussion
					 
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						by Julius
						
 
Thu Jan 31, 2019 4:00 pm
 
					 
				
			 
		
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						Mark V - Ultimate Mouse Driven Menu 
						
						
						by Baker » Thu Mar 01, 2018 11:49 pm
						in General Discussion
					 
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						by revelator
						
 
Sat Aug 11, 2018 7:01 am
 
					 
				
			 
		
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						GL matrix story (stupid but true) 
						
						
						by Baker » Mon Apr 16, 2018 3:47 pm
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					- 1975
 
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						by toneddu2000
						
 
Sat Apr 28, 2018 3:19 pm
 
					 
				
			 
		
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						Avirox's Rotation Tutorial Adapted to NetQuake 
						
						
						by Baker » Wed Jun 23, 2010 8:58 am
						in Programming Tutorials
					 
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						by Max_Salivan
						
 
Mon Jul 09, 2018 10:17 pm
 
					 
				
			 
		
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						GL QuakeDroid - The Saga 
						
						
						by Baker » Tue Apr 17, 2018 1:15 pm
						in Engine Programming
					 
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						by Baker
						
 
Tue Apr 17, 2018 1:15 pm
 
					 
				
			 
		
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						Funny C Rules (And Low-Level Languages in general) 
						
						
						by Baker » Thu Feb 26, 2015 9:15 pm
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						by Spike
						
 
Wed May 02, 2018 4:51 pm
 
					 
				
			 
		
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						Strange savegame sound bug in DP 
						
						
						by BloodShot » Tue Jun 26, 2018 8:39 pm
						in QuakeC Programming
					 
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					- 908
 
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						by Spike
						
 
Wed Jun 27, 2018 7:47 pm
 
					 
				
			 
		
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						Quake "champions" 
						
						
						by ceriux » Mon Jun 13, 2016 2:23 am
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						by frag.machine
						
 
Sun Jun 24, 2018 4:10 am
 
					 
				
			 
		
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						Mod.io 
						
						
						by ceriux » Mon May 21, 2018 10:58 pm
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						by frag.machine
						
 
Mon May 28, 2018 6:48 pm
 
					 
				
			 
		
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						"Camera space" controls in Quake/HL 
						
						
						by crystallize » Sat May 19, 2018 2:45 pm
						in Engine Programming
					 
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					- 879
 
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						by crystallize
						
 
Sat May 19, 2018 2:45 pm
 
					 
				
			 
		
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						trigger_usekey center print blues 
						
						
						by dumptruck_ds » Mon Sep 10, 2018 5:48 am
						in QuakeC Programming
					 
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						by dumptruck_ds
						
 
Mon Sep 10, 2018 6:42 am
 
					 
				
			 
		
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						FP precision crushing the player on buttons 
						
						
						by ericw » Wed Apr 18, 2018 6:37 am
						in Engine Programming
					 
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						by Baker
						
 
Wed Apr 18, 2018 3:17 pm
 
					 
				
			 
		
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						Submit Pic of the Day 
						
						
						by Error » Tue Nov 28, 2006 5:42 am
						in News & Announcements
					 
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						by Madfox
						
 
Tue Jun 12, 2018 2:46 am
 
					 
				
			 
		
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						FTEQW 5133 - QuakeC bug 
						
						
						by frag.machine » Sat Dec 15, 2018 10:08 pm
						in Engine Programming
					 
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						by frag.machine
						
 
Mon Dec 17, 2018 2:00 am
 
					 
				
			 
		
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						RAGE 2 isn't using in-house id Tech engine, Just Cause tech 
						
						
						by frag.machine » Fri May 25, 2018 1:58 am
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						by revelator
						
 
Mon Jul 02, 2018 11:07 pm
 
					 
				
			 
		
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						The AI of Doom (2016) 
						
						
						by frag.machine » Mon Aug 20, 2018 1:52 pm
						in Artificial Intelligence
					 
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						by c0burn
						
 
Mon Sep 03, 2018 7:56 am
 
					 
				
			 
		
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						EPIC RELEASES US$12M OF PARAGON CONTENT FOR FREE 
						
						
						by frag.machine » Mon Mar 19, 2018 11:00 pm
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					- 1954
 
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						by toneddu2000
						
 
Tue Mar 27, 2018 1:07 pm
 
					 
				
			 
		
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						NVIDIA RTX Technology real time ray tracing demo 
						
						
						by frag.machine » Mon Mar 19, 2018 10:58 pm
						in OpenGL Programming
					 
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						by toneddu2000
						
 
Sat Apr 14, 2018 1:38 pm
 
					 
				
			 
		
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						Q2 func_door_rotating help 
						
						
						by franqutrass » Sat Aug 02, 2014 7:05 pm
						in General Programming
					 
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						by Knightmare
						
 
Fri Jan 04, 2019 6:04 pm
 
					 
				
			 
		
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						Prediction in FTE 
						
						
						by JasonX » Thu Jan 03, 2019 4:27 pm
						in QuakeC Programming
					 
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						by JasonX
						
 
Thu Jan 03, 2019 4:27 pm
 
					 
				
			 
		
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						Modding Quake 2 movement 
						
						
						by JasonX » Wed Jan 24, 2018 1:00 am
						in Engine Programming
					 
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						by Jay Dolan
						
 
Mon Feb 19, 2018 12:48 pm
 
					 
				
			 
		
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						I'm producing THE Wii  Port update & I am CLUELESS!!! 
						
						
						by kaisersozeh » Mon Jul 02, 2018 2:47 pm
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					- 794
 
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						by kaisersozeh
						
 
Mon Jul 02, 2018 2:47 pm
 
					 
				
			 
		
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						DirectQ II 
						
						
						by leileilol » Sun Dec 30, 2012 9:21 pm
						in Engine Programming
					 
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						by revelator
						
 
Fri Oct 19, 2018 6:36 pm
 
					 
				
			 
		
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						Fun with new Quake1 models 
						
						
						by Madfox » Mon Nov 30, 2015 12:08 am
						in Modeling
					 
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						by frag.machine
						
 
Tue Jun 19, 2018 12:39 pm
 
					 
				
			 
		
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						statue code from doe 
						
						
						by Madfox » Fri Jul 13, 2018 12:52 pm
						in QuakeC Programming
					 
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						by Dr. Shadowborg
						
 
Mon Dec 03, 2018 10:09 pm
 
					 
				
			 
		
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						Screen coordinates of BSP polygon vertexes 
						
						
						by mankrip » Sun May 20, 2018 7:53 am
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						by mankrip
						
 
Sun May 27, 2018 6:22 am
 
					 
				
			 
		
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						Best way to animation models? 
						
						
						by Max_Salivan » Thu Oct 18, 2018 2:13 pm
						in QuakeC Programming
					 
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						by Dr. Shadowborg
						
 
Sun Oct 21, 2018 9:34 pm
 
					 
				
			 
		
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						findkeysforcommand questions 
						
						
						by Nahuel » Tue Mar 06, 2018 4:47 pm
						in CSQC Programming
					 
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						by toneddu2000
						
 
Tue Mar 06, 2018 8:38 pm
 
					 
				
			 
		
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						origin brush and qc 
						
						
						by Nahuel » Sun Apr 08, 2018 7:13 pm
						in QuakeC Programming
					 
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						by frag.machine
						
 
Mon Apr 09, 2018 11:27 am
 
					 
				
			 
		
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						darkplaces, translations and .po files 
						
						
						by Nahuel » Fri Jul 13, 2018 11:47 pm
						in QuakeC Programming
					 
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					- 575
 
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						by Spike
						
 
Sat Jul 14, 2018 1:10 am
 
					 
				
			 
		
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						progs CRC not recognised from quake nor clones 
						
						
						by Nahuel » Wed Jan 02, 2019 4:23 am
						in QuakeC Programming
					 
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						by Spike
						
 
Sun Jan 27, 2019 4:33 am
 
					 
				
			 
		
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						existential crisis in csqc 
						
						
						by Nahuel » Tue Jun 05, 2018 7:09 am
						in CSQC Programming
					 
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					- 1547
 
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						by Spike
						
 
Tue Jun 05, 2018 8:48 am
 
					 
				
			 
		
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						UI stuff and frametime 
						
						
						by Nahuel » Sat Jan 26, 2019 6:01 pm
						in CSQC Programming
					 
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						by Spike
						
 
Mon Jan 28, 2019 9:14 pm
 
					 
				
			 
		
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						Blood in OpenGL finally 
						
						
						by revelator » Fri Nov 03, 2017 1:47 pm
						in General Discussion
					 
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					- 5938
 
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						by revelator
						
 
Tue Jul 24, 2018 7:35 am
 
					 
				
			 
		
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						FrameBuffer scaling in Doom3 
						
						
						by revelator » Sat Sep 29, 2018 7:01 am
						in OpenGL Programming
					 
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					- 1099
 
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						by revelator
						
 
Sat Sep 29, 2018 7:01 am
 
					 
				
			 
		
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						Old sources crash when compiled in fully updated win 7 
						
						
						by revelator » Thu Jul 05, 2018 12:44 pm
						in General Programming
					 
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					- 986
 
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						by revelator
						
 
Sat Sep 29, 2018 6:52 am
 
					 
				
			 
		
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						[FTEQW][REL] Regain Power 
						
						
						by Shpuld » Mon Dec 03, 2018 7:31 pm
						in Project Showcase
					 
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					- 1123
 
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						by Shpuld
						
 
Tue Jan 15, 2019 2:46 pm
 
					 
				
			 
		
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						[FTEQW][REL] Escape from Space 
						
						
						by Shpuld » Mon Aug 13, 2018 11:41 am
						in Project Showcase
					 
					- 5
 
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						by toneddu2000
						
 
Mon Sep 03, 2018 12:15 pm
 
					 
				
			 
		
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						[FTEQW][REL] Gardening Sim 2019 
						
						
						by Shpuld » Tue Apr 24, 2018 8:30 pm
						in Project Showcase
					 
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					- 1044
 
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						by Shpuld
						
 
Fri Apr 27, 2018 3:36 am
 
					 
				
			 
		
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						QUIP - a community project? 
						
						
						by silverjoel » Sat Mar 17, 2018 4:00 am
						in General Discussion
					 
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					- 2816
 
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						by toneddu2000
						
 
Tue Jun 05, 2018 5:58 pm
 
					 
				
			 
		
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						[FTE]Frametime, time or cltime in only-csqc game? 
						
						
						by toneddu2000 » Mon Mar 19, 2018 9:13 pm
						in CSQC Programming
					 
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					- 1005
 
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						by toneddu2000
						
 
Tue Mar 20, 2018 6:52 pm
 
					 
				
			 
		
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						[FTEQW][WIP] craFTEr - realtime game editor for FTE 
						
						
						by toneddu2000 » Fri Dec 23, 2016 4:48 pm
						in Project Showcase
					 
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					- 9691
 
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						by Julius
						
 
Wed Jun 20, 2018 1:45 pm
 
					 
				
			 
		
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						[FTE]Directional dynamic light implementation 
						
						
						by toneddu2000 » Mon Jan 08, 2018 10:28 am
						in Engine Programming
					 
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					- 2499
 
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						by toneddu2000
						
 
Wed Jul 11, 2018 2:58 pm
 
					 
				
			 
		
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						[FTE]v5221 dynamic light issue 
						
						
						by toneddu2000 » Wed Mar 28, 2018 9:12 pm
						in Engine Programming
					 
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						by toneddu2000
						
 
Fri Mar 30, 2018 7:22 am
 
					 
				
			 
		
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						[FTE]Saving custom cfg error 
						
						
						by toneddu2000 » Sat Feb 17, 2018 2:33 pm
						in Engine Programming
					 
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					- 994
 
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						by toneddu2000
						
 
Mon Feb 19, 2018 7:55 am
 
					 
				
			 
		
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						Is really bemode used in FTE?!? 
						
						
						by toneddu2000 » Sat Mar 31, 2018 7:45 pm
						in Engine Programming
					 
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					- 1059
 
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						by toneddu2000
						
 
Thu Apr 05, 2018 11:59 am
 
					 
				
			 
		
		
		 
	 
	
	
	
	
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