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Getting the value of current fog (Darkplaces)
by Alex » Mon Aug 18, 2014 7:40 pm
in QuakeC Programming
- 3
- 626
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by Alex
Wed Aug 20, 2014 12:32 pm
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Any progs.dat/QuakeC risks reusing free edicts?
by Baker » Thu Aug 07, 2014 9:16 pm
in Engine Programming
- 5
- 554
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by Spike
Fri Aug 08, 2014 8:02 pm
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How do QuakeC mod change the cheat codes?
by Baker » Fri Aug 01, 2014 10:52 pm
in Engine Programming
- 2
- 669
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by Baker
Fri Aug 01, 2014 11:23 pm
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Why chase_active 1 is a hack ...
by Baker » Thu Jul 12, 2012 12:01 am
in Engine Programming
- 6
- 1381
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by mankrip
Sun Jul 27, 2014 11:22 pm
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Mod_ClearAll -- doesn't always cut it
by Baker » Mon Jul 28, 2014 11:39 pm
in Programming Tutorials
- 10
- 1978
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by szo
Wed Jul 30, 2014 9:41 am
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Enemy ignores you unless shot?
by Baker » Mon Jul 14, 2014 3:25 am
in QuakeC Programming
- 8
- 939
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by mankrip
Tue Jul 22, 2014 2:15 am
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Engine hack to make coop per player scores
by Baker » Mon Aug 11, 2014 7:05 pm
in Engine Programming
- 4
- 524
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by Baker
Wed Aug 13, 2014 12:02 am
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Automatically Determining Gamedir Start Map
by Baker » Wed Aug 20, 2014 1:28 am
in Engine Programming
- 6
- 679
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by Spirit
Thu Aug 21, 2014 10:03 am
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Changing maxclients on-the-fly in stanard Quake
by Baker » Wed Aug 06, 2014 10:41 pm
in Engine Programming
- 4
- 558
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by Baker
Thu Aug 07, 2014 9:09 pm
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Adding Smooth Sky Scroll To WinQuake
by Baker » Sun Jul 27, 2014 8:15 pm
in Programming Tutorials
- 2
- 1186
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by Baker
Sun Jul 27, 2014 11:56 pm
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Fix: Playing Demos With Multiple Maps
by Baker » Wed Jun 30, 2010 1:45 pm
in Engine Programming
- 11
- 2410
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by Baker
Mon Aug 25, 2014 10:21 am
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Easy Way To Translate Screen to Ortho/Viewport
by Baker » Mon Aug 18, 2014 10:32 pm
in Engine Programming
- 2
- 480
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by r00k
Fri Aug 22, 2014 5:05 pm
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Putting gamedir into save game files?
by Baker » Wed Jul 30, 2014 7:10 am
in Engine Programming
- 8
- 783
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by frag.machine
Thu Jul 31, 2014 2:15 pm
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Recognizing a Deathmatch/Coop mod/SP mod
by Baker » Wed Aug 20, 2014 12:48 am
in Engine Programming
- 3
- 469
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by Baker
Wed Aug 20, 2014 8:03 pm
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stupid idea
by ceriux » Fri Jun 27, 2014 2:56 am
in General Discussion
- 26
- 2942
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by Error
Mon Aug 25, 2014 9:30 pm
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moving the players view?
by ceriux » Sat Aug 02, 2014 2:42 pm
in CSQC Programming
- 4
- 1321
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by ceriux
Sun Aug 03, 2014 5:52 pm
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CG Hubs campaign (need help)
by Chip » Thu Jul 31, 2014 9:10 am
in General Discussion
- 8
- 1347
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by Chip
Wed Aug 06, 2014 1:46 pm
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Detecting a local vs ded server
by Cobalt » Thu Jul 31, 2014 9:31 pm
in Engine Programming
- 12
- 852
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by Cobalt
Tue Aug 05, 2014 4:00 am
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Getting Frikbot to shoot an entity
by CocoT » Thu Jul 05, 2007 10:06 pm
in Artificial Intelligence
- 14
- 4956
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by r00k
Mon Aug 11, 2014 9:50 pm
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[FTE][In Glacial Dev] Smash
by Dr. Shadowborg » Sun Aug 17, 2014 11:57 pm
in Project Showcase
- 8
- 1694
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by Dr. Shadowborg
Tue Sep 02, 2014 6:30 pm
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playing sounds to the player only??
by drm_wayne » Tue Aug 21, 2012 12:52 pm
in QuakeC Programming
- 24
- 2723
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by r00k
Fri Jul 18, 2014 5:22 am
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Quake MDL vs MD2...
by drm_wayne » Tue Aug 05, 2014 3:41 pm
in Modeling
- 13
- 2208
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by leileilol
Wed Aug 27, 2014 8:18 pm
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_wateralpha and other worldspawn keys proposal
by ericw » Thu Aug 14, 2014 9:36 pm
in Engine Programming
- 36
- 2383
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by mankrip
Sat Aug 23, 2014 11:47 pm
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DP vs. user folder (Windows)
by frag.machine » Sun Aug 17, 2014 10:13 pm
in Engine Programming
- 6
- 550
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by mankrip
Tue Aug 19, 2014 4:23 pm
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Lighting/Shadows models?
by jim » Wed Aug 06, 2014 8:20 pm
in Mapping
- 3
- 1111
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by Nahuel
Thu Aug 07, 2014 5:40 pm
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[FIXED]setattachment() makes models huge
by jjsullivan5196 » Tue Aug 19, 2014 11:57 pm
in QuakeC Programming
- 0
- 909
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by jjsullivan5196
Tue Aug 19, 2014 11:57 pm
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viewmodel position shenanigans
by Johnny Law » Sat Aug 09, 2014 2:29 am
in Engine Programming
- 9
- 1355
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by revelator
Tue Aug 12, 2014 10:00 am
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crosshairs in reQuiem (JoeQuake)
by Johnny Law » Sat Aug 09, 2014 3:07 pm
in Engine Programming
- 11
- 865
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by Spike
Wed Aug 13, 2014 2:44 am
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Procedural animations: presentation of concepts
by Julius » Mon Jul 28, 2014 8:58 pm
in General Discussion
- 10
- 1729
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by toneddu2000
Fri Aug 08, 2014 10:28 am
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Dumping status bar layout to file (Q2)
by Knightmare » Tue Jul 22, 2014 3:01 am
in Engine Programming
- 0
- 1005
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by Knightmare
Tue Jul 22, 2014 3:01 am
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A post-process shader mimicking the 3dfx Voodoo Graphics & 2
by leileilol » Tue Jan 14, 2014 7:39 pm
in General Programming
- 12
- 2945
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by leileilol
Sun Jul 27, 2014 6:09 pm
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Better motion blur?
by leileilol » Sat Feb 22, 2014 2:46 am
in OpenGL Programming
- 4
- 1855
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by Spiney
Thu Aug 28, 2014 4:07 pm
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"Error during initialization" Vanilla Quake 2 (source)
by Luca91 » Sun Jun 29, 2014 11:18 pm
in Engine Programming
- 3
- 709
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by Knightmare
Tue Jul 22, 2014 2:45 am
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Colored lighting faithful to the original colormap?
by mankrip » Mon Jul 28, 2014 11:22 am
in Engine Programming
- 11
- 942
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by mankrip
Sat Aug 09, 2014 12:15 pm
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MS VC++ Express 2012 vs. 2013
by mankrip » Thu Jul 31, 2014 7:05 am
in General Programming
- 1
- 897
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by Spike
Thu Jul 31, 2014 10:34 am
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Steel Storm A.M.M.O. needs QuakeC programmer
by motorsep » Sun Jul 20, 2014 5:26 pm
in General Discussion
- 5
- 1316
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by r00k
Thu Jul 24, 2014 9:55 pm
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more parms?
by Nahuel » Fri Aug 29, 2014 12:14 am
in Engine Programming
- 6
- 630
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by frag.machine
Fri Aug 29, 2014 6:13 pm
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Absolute Beginners guide to using shaders
by OneManClan » Fri Feb 07, 2014 4:56 am
in Mapping
- 15
- 5916
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by goldenboy
Sat Jul 26, 2014 5:48 pm
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Can't submit a tutorial :(
by Orion » Tue Aug 26, 2014 10:34 pm
in General Discussion
- 1
- 1094
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by Dr. Shadowborg
Wed Aug 27, 2014 1:52 am
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Frikbot waypoint editor
by redrum » Thu Jul 31, 2014 9:57 pm
in QuakeC Programming
- 5
- 725
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by redrum
Sun Aug 03, 2014 11:46 pm
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Something to toy with if you like homeworld
by revelator » Thu Jul 24, 2014 9:34 am
in General Discussion
- 0
- 1142
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by revelator
Thu Jul 24, 2014 9:34 am
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Doom3 shadow optimization
by revelator » Sat Jun 14, 2014 5:08 pm
in General Programming
- 54
- 7483
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by revelator
Sun Aug 17, 2014 11:26 am
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Lets get ? bloody
by revelator » Wed Jul 30, 2014 10:30 am
in General Discussion
- 9
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by Julius
Wed Jul 30, 2014 9:52 pm
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Open Watcom 2.0 Beta
by revelator » Fri Aug 08, 2014 12:18 pm
in General Discussion
- 4
- 1511
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by revelator
Sun Aug 10, 2014 2:59 am
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General Discussion! *salutes*
by scar3crow » Mon Jun 30, 2014 4:15 pm
in General Discussion
- 14
- 2895
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by qbism
Wed Aug 13, 2014 5:01 pm
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Sprinting
by ScatterBox » Wed Aug 13, 2014 10:57 pm
in QuakeC Programming
- 15
- 1437
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by Cobalt
Thu Aug 21, 2014 4:20 pm
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noclip_anglehack
by szo » Mon Aug 04, 2014 8:00 pm
in Engine Programming
- 1
- 354
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by szo
Mon Aug 04, 2014 8:11 pm
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RMQ Engine after compile crash
by toneddu2000 » Sat Aug 23, 2014 11:46 am
in Engine Programming
- 12
- 842
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by toneddu2000
Sun Aug 24, 2014 4:57 pm
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How makevectors works, really?
by toneddu2000 » Wed Aug 06, 2014 9:10 pm
in QuakeC Programming
- 7
- 1144
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by toneddu2000
Sat Aug 09, 2014 9:04 pm
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Concept Idea
by toneddu2000 » Sat Aug 30, 2014 9:40 am
in General Programming
- 16
- 2718
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by toneddu2000
Sun Aug 31, 2014 4:07 pm
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