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						OP_LOAD_FLD and OP_STOREP_FLD 
						
						
						by andrewj » Fri Dec 21, 2012 3:58 am
						in Engine Programming
					 
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						by taniwha
						
 
Fri Dec 21, 2012 4:58 am
 
					 
				
			 
		
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						Oblige 4.28 Released 
						
						
						by andrewj » Mon Oct 01, 2012 11:28 am
						in General Discussion
					 
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						by Spirit
						
 
Fri Oct 19, 2012 11:47 am
 
					 
				
			 
		
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						Skies and 3D ness 
						
						
						by Baker » Sun Aug 26, 2012 8:16 am
						in Engine Programming
					 
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						by taniwha
						
 
Wed Oct 24, 2012 9:18 am
 
					 
				
			 
		
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						Mundane C tricks ... 
						
						
						by Baker » Thu Dec 06, 2012 10:43 am
						in Engine Programming
					 
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						by Baker
						
 
Sun Dec 30, 2012 6:46 pm
 
					 
				
			 
		
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						Planes and Point-Plane Collision 
						
						
						by Baker » Sat Sep 01, 2012 5:36 pm
						in Engine Programming
					 
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						by Baker
						
 
Mon Nov 05, 2012 7:07 am
 
					 
				
			 
		
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						ProQuake PSP 4.71 
						
						
						by Baker » Sun Jul 29, 2012 11:19 am
						in Engine Programming
					 
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						by drm_wayne
						
 
Wed Oct 24, 2012 5:32 pm
 
					 
				
			 
		
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						Adding *full* 5 Button Mouse Support (Windows) 
						
						
						by Baker » Sat Jan 29, 2011 12:00 am
						in Programming Tutorials
					 
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						by revelator
						
 
Fri Nov 30, 2012 6:58 am
 
					 
				
			 
		
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						Sprites 
						
						
						by Baker » Sun Nov 11, 2012 8:31 pm
						in Engine Programming
					 
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						by Baker
						
 
Mon Nov 12, 2012 7:50 am
 
					 
				
			 
		
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						Warsow/Qrack Web Map/Model Download (Curl) 
						
						
						by Baker » Tue Aug 11, 2009 12:49 am
						in Programming Tutorials
					 
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					- 8185
 
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						by Baker
						
 
Mon Nov 05, 2012 6:02 am
 
					 
				
			 
		
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						the technique u use to make a quake mdl 
						
						
						by behind_you » Sat Feb 19, 2011 8:43 am
						in Modeling
					 
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						by Seven
						
 
Tue Dec 11, 2012 12:26 pm
 
					 
				
			 
		
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						Asking some ideas for a small game, "Propulsion" 
						
						
						by ChOwW » Sun Nov 25, 2012 12:57 am
						in Gameplay & Design
					 
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					- 3463
 
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						by ChOwW
						
 
Thu Dec 06, 2012 6:41 pm
 
					 
				
			 
		
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						Showing new ammovalues on the HUD?? 
						
						
						by drm_wayne » Fri Oct 26, 2012 7:49 am
						in Engine Programming
					 
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					- 1997
 
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						by leileilol
						
 
Sun Oct 28, 2012 3:12 pm
 
					 
				
			 
		
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						Frikbots and centerprint problems... 
						
						
						by drm_wayne » Mon Nov 12, 2012 5:17 am
						in QuakeC Programming
					 
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					- 1130
 
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						by drm_wayne
						
 
Wed Nov 14, 2012 6:59 pm
 
					 
				
			 
		
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						Confusing error with FTEQCC... 
						
						
						by drm_wayne » Fri Oct 19, 2012 5:26 am
						in QuakeC Programming
					 
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					- 1172
 
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						by drm_wayne
						
 
Fri Oct 19, 2012 12:29 pm
 
					 
				
			 
		
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						MD2 Models + Normal Maps in Darkplaces 
						
						
						by DusterdooSmock » Fri Dec 07, 2012 6:38 am
						in Modeling
					 
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					- 2821
 
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						by Seven
						
 
Fri Dec 07, 2012 10:03 am
 
					 
				
			 
		
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						Q3 BSP to Q1 BSP? 
						
						
						by DusterdooSmock » Tue Dec 27, 2011 12:41 am
						in Mapping
					 
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					- 3343
 
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						by Madfox
						
 
Fri Oct 19, 2012 8:13 am
 
					 
				
			 
		
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						Additional Quake Player Animations? 
						
						
						by Electro » Mon Dec 22, 2008 11:17 pm
						in General Discussion
					 
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						by gdiddy62
						
 
Sun Nov 25, 2012 6:45 pm
 
					 
				
			 
		
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						Fibix Introduction 
						
						
						by Fibix » Mon Nov 19, 2012 9:59 pm
						in General Discussion
					 
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					- 2001
 
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						by leileilol
						
 
Tue Nov 20, 2012 4:47 am
 
					 
				
			 
		
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						feature request: independent viewmodels 
						
						
						by frag.machine » Sat Oct 27, 2012 3:41 am
						in Engine Programming
					 
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					- 1976
 
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						by frag.machine
						
 
Sat Oct 27, 2012 10:07 pm
 
					 
				
			 
		
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						All map textures into a single atlas texture ? 
						
						
						by frag.machine » Fri Dec 14, 2012 3:49 am
						in Engine Programming
					 
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						by ceriux
						
 
Sun Dec 16, 2012 9:14 am
 
					 
				
			 
		
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						Fire, Blood, Explosions: Prototype 2's Over-the-Top Effect 
						
						
						by frag.machine » Mon Oct 29, 2012 2:56 am
						in OpenGL Programming
					 
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						by leileilol
						
 
Sun Nov 04, 2012 9:37 pm
 
					 
				
			 
		
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						Fimg 2 
						
						
						by FrikaC » Fri May 22, 2009 4:43 am
						in General Discussion
					 
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						by sock
						
 
Sun Dec 16, 2012 11:31 pm
 
					 
				
			 
		
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						Correctly changing the angle of a monster? 
						
						
						by Ghost_Fang » Wed Dec 12, 2012 11:08 pm
						in QuakeC Programming
					 
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						by taniwha
						
 
Fri Dec 14, 2012 3:54 am
 
					 
				
			 
		
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						Trying to organize SDL Quake's mess 
						
						
						by JasonX » Thu Oct 25, 2012 3:02 pm
						in Engine Programming
					 
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						by szo
						
 
Thu Oct 25, 2012 4:26 pm
 
					 
				
			 
		
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						QuakeC bytecode docs? 
						
						
						by JasonX » Wed Oct 17, 2012 4:09 am
						in QuakeC Programming
					 
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						by Spike
						
 
Sun Oct 21, 2012 3:29 am
 
					 
				
			 
		
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						Cold Reality Heat Release 
						
						
						by jim » Fri May 23, 2008 7:02 am
						in General Discussion
					 
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						by Nahuel
						
 
Wed Dec 05, 2012 10:38 am
 
					 
				
			 
		
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						player's angles_x gets reset to 0 but not angles_y? 
						
						
						by kawadahitomi » Mon Oct 29, 2012 12:14 am
						in QuakeC Programming
					 
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						by kawadahitomi
						
 
Mon Oct 29, 2012 8:28 pm
 
					 
				
			 
		
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						Annoyances 
						
						
						by leileilol » Mon Nov 05, 2012 8:58 pm
						in General Discussion
					 
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						by hogsy
						
 
Tue Nov 06, 2012 9:42 am
 
					 
				
			 
		
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						Freeze techniques 
						
						
						by leileilol » Thu Nov 29, 2012 12:06 am
						in Gameplay & Design
					 
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					- 1989
 
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						by Dr. Shadowborg
						
 
Sat Dec 01, 2012 12:28 am
 
					 
				
			 
		
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						Quake2 had model weapon flashes 
						
						
						by leileilol » Wed Dec 19, 2012 4:52 pm
						in General Programming
					 
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						by andrewj
						
 
Fri Dec 21, 2012 3:45 am
 
					 
				
			 
		
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						DXGL 
						
						
						by leileilol » Thu Nov 08, 2012 3:50 am
						in General Discussion
					 
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						by Spike
						
 
Fri Nov 09, 2012 5:48 am
 
					 
				
			 
		
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						THEY ALL SUCK 
						
						
						by lth » Thu Oct 25, 2012 3:47 pm
						in Modeling
					 
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						by ceriux
						
 
Mon Oct 29, 2012 5:26 pm
 
					 
				
			 
		
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						Funny "bugfixes" 
						
						
						by mankrip » Sun Oct 21, 2012 12:35 pm
						in General Programming
					 
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					- 2244
 
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						by mankrip
						
 
Mon Oct 22, 2012 5:28 pm
 
					 
				
			 
		
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						Game window stuck partially offscreen 
						
						
						by mankrip » Sun Dec 02, 2012 2:05 am
						in Engine Programming
					 
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						by mankrip
						
 
Tue Dec 18, 2012 4:12 am
 
					 
				
			 
		
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						Preventing client velocity/angles input 
						
						
						by mankrip » Wed Aug 29, 2012 1:59 am
						in QuakeC Programming
					 
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					- 3194
 
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						by r00k
						
 
Sat Nov 17, 2012 9:58 am
 
					 
				
			 
		
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						Crazy pointer arithmetic issues 
						
						
						by mankrip » Thu Feb 24, 2011 2:29 am
						in General Programming
					 
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					- 4788
 
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						by mankrip
						
 
Sat Dec 22, 2012 5:25 am
 
					 
				
			 
		
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						Trailparticle getting chopped up 
						
						
						by Mexicouger » Tue Dec 18, 2012 5:58 am
						in QuakeC Programming
					 
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						by Seven
						
 
Tue Dec 18, 2012 7:40 am
 
					 
				
			 
		
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						Traceline speed 
						
						
						by Mexicouger » Sun Dec 23, 2012 2:11 am
						in QuakeC Programming
					 
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						by ceriux
						
 
Sun Dec 23, 2012 7:58 pm
 
					 
				
			 
		
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						Does Darkplaces have reflections? 
						
						
						by Mexicouger » Thu Dec 13, 2012 7:34 pm
						in Mapping
					 
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					- 2801
 
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						by Mexicouger
						
 
Tue Dec 18, 2012 5:59 am
 
					 
				
			 
		
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						More Win/GL Quake bugs - MainWndProc 
						
						
						by mh » Mon Oct 25, 2010 12:44 am
						in Programming Tutorials
					 
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						by mankrip
						
 
Fri Nov 30, 2012 6:06 am
 
					 
				
			 
		
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						Software Quake MDL Frame Interpolation 
						
						
						by mh » Fri Jun 25, 2010 11:30 am
						in Programming Tutorials
					 
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						by taniwha
						
 
Sun Dec 23, 2012 9:26 am
 
					 
				
			 
		
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						QuakeC contract work (Kot-in-Action hiring) 
						
						
						by motorsep » Sun Sep 11, 2011 7:37 pm
						in QuakeC Programming
					 
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						by taniwha
						
 
Sun Dec 16, 2012 6:17 am
 
					 
				
			 
		
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						Rock2ober 2012 
						
						
						by OneManClan » Fri Oct 26, 2012 5:17 pm
						in Quake Events
					 
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						by OneManClan
						
 
Fri Oct 26, 2012 5:17 pm
 
					 
				
			 
		
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						dont laugh 
						
						
						by r00k » Tue Nov 27, 2012 7:06 pm
						in Modeling
					 
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						by leileilol
						
 
Fri Nov 30, 2012 2:11 am
 
					 
				
			 
		
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						Anyone noticed this in daikatana 
						
						
						by revelator » Mon Nov 26, 2012 8:23 am
						in General Discussion
					 
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					- 4310
 
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						by revelator
						
 
Mon Dec 03, 2012 6:19 pm
 
					 
				
			 
		
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						My name is Inigo Montoya... 
						
						
						by scar3crow » Thu Aug 03, 2006 4:17 pm
						in General Discussion
					 
					- 28
 
					- 7154
 
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						by Seven
						
 
Mon Oct 22, 2012 7:11 pm
 
					 
				
			 
		
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						Please help me in converting .max 
						
						
						by Seven » Thu Nov 08, 2012 7:48 pm
						in Modeling
					 
					- 6
 
					- 2792
 
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						by leileilol
						
 
Sat Nov 10, 2012 11:50 pm
 
					 
				
			 
		
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						Using/Adding all Hknight magic attack animations [TUT] 
						
						
						by Seven » Sun Jan 01, 2012 2:02 pm
						in QuakeC Programming
					 
					- 13
 
					- 2637
 
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						by Seven
						
 
Sun Nov 18, 2012 1:11 pm
 
					 
				
			 
		
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						Game engines 
						
						
						by SimplySerenity » Mon Jul 23, 2012 6:12 pm
						in General Discussion
					 
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					- 8011
 
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						by mh
						
 
Wed Nov 07, 2012 12:09 am
 
					 
				
			 
		
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						My Tacktical quake mod 
						
						
						by SpannA » Mon Jan 12, 2009 10:52 pm
						in General Discussion
					 
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					- 7016
 
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						by drm_wayne
						
 
Fri Nov 09, 2012 7:02 pm
 
					 
				
			 
		
		
		 
	 
	
	
	
	
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