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						Quake engine for the Wii? 
						
						
						by drm_wayne » Sat Mar 31, 2012 6:20 pm
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						by drm_wayne
						
 
Sat Mar 31, 2012 6:20 pm
 
					 
				
			 
		
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						Jackhammer Editor 
						
						
						by drm_wayne » Fri Jan 09, 2015 11:22 am
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						by drm_wayne
						
 
Fri Jan 09, 2015 11:22 am
 
					 
				
			 
		
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						Precaches 
						
						
						by EMR » Sat Nov 13, 2010 6:27 pm
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						by EMR
						
 
Sat Nov 13, 2010 6:27 pm
 
					 
				
			 
		
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						GLQuake lightmap loading speedup 
						
						
						by ericw » Wed Jun 04, 2014 5:59 pm
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						by ericw
						
 
Wed Jun 04, 2014 5:59 pm
 
					 
				
			 
		
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						[tool] tyrutils-ericw release (q1bsp tools) 
						
						
						by ericw » Wed Jul 22, 2015 4:21 pm
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						by ericw
						
 
Wed Jul 22, 2015 4:21 pm
 
					 
				
			 
		
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						QUAKE EXPO 2008 has begun!!! 
						
						
						by Error » Fri Aug 15, 2008 7:14 pm
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					- 2977
 
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						by Error
						
 
Fri Aug 15, 2008 7:14 pm
 
					 
				
			 
		
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						Quake "Wiring" System 
						
						
						by Error » Wed Dec 21, 2011 7:21 am
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						by Error
						
 
Wed Dec 21, 2011 7:21 am
 
					 
				
			 
		
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						Ventrilo Server 
						
						
						by Error » Wed Jun 17, 2009 9:13 am
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						by Error
						
 
Wed Jun 17, 2009 9:13 am
 
					 
				
			 
		
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						Old news: Carmack remembers Quake on 15th anniversary 
						
						
						by frag.machine » Sun Mar 04, 2012 2:46 am
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						by frag.machine
						
 
Sun Mar 04, 2012 2:46 am
 
					 
				
			 
		
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						John Cena to Star in Duke Nukem Movie? 
						
						
						by frag.machine » Wed Jan 24, 2018 1:58 am
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						by frag.machine
						
 
Wed Jan 24, 2018 1:58 am
 
					 
				
			 
		
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						Carmack talks about Rage 
						
						
						by frag.machine » Tue Aug 23, 2011 1:05 am
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						by frag.machine
						
 
Tue Aug 23, 2011 1:05 am
 
					 
				
			 
		
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						FrikQCC bug 
						
						
						by frag.machine » Wed Sep 08, 2010 1:56 pm
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						by frag.machine
						
 
Wed Sep 08, 2010 1:56 pm
 
					 
				
			 
		
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						Half-Life in a single map 
						
						
						by frag.machine » Mon Feb 09, 2015 11:59 pm
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					- 1178
 
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						by frag.machine
						
 
Mon Feb 09, 2015 11:59 pm
 
					 
				
			 
		
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						FTE - how to rotate a sprite ? 
						
						
						by frag.machine » Wed Jan 17, 2018 1:45 pm
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						by frag.machine
						
 
Wed Jan 17, 2018 1:45 pm
 
					 
				
			 
		
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						Carmack on functional programming in C++ (good reading) 
						
						
						by frag.machine » Mon Apr 30, 2012 8:07 pm
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Mon Apr 30, 2012 8:07 pm
 
					 
				
			 
		
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						Quake 2 Berserker 
						
						
						by franqutrass » Sun Dec 05, 2010 4:45 am
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Sun Dec 05, 2010 4:45 am
 
					 
				
			 
		
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						Massa 
						
						
						by FrikaC » Thu Aug 10, 2006 5:20 am
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Thu Aug 10, 2006 5:20 am
 
					 
				
			 
		
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						Adding to Frikbot 
						
						
						by Ghost_Fang » Sat Aug 20, 2011 3:39 am
						in Artificial Intelligence
					 
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						by Ghost_Fang
						
 
Sat Aug 20, 2011 3:39 am
 
					 
				
			 
		
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						Kurok PSP v0.4? 
						
						
						by Ghost_Fang » Sat Jul 31, 2010 6:25 pm
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						by Ghost_Fang
						
 
Sat Jul 31, 2010 6:25 pm
 
					 
				
			 
		
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						Measuring the length of Name String 
						
						
						by Ghost_Fang » Wed Sep 19, 2012 12:32 am
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						by Ghost_Fang
						
 
Wed Sep 19, 2012 12:32 am
 
					 
				
			 
		
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						P0x's Ladders in Darkplaces 
						
						
						by Ghost_Fang » Mon Dec 12, 2011 5:01 am
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						by Ghost_Fang
						
 
Mon Dec 12, 2011 5:01 am
 
					 
				
			 
		
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						Gyro Question 
						
						
						by gnounc » Mon Apr 06, 2009 10:32 am
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Mon Apr 06, 2009 10:32 am
 
					 
				
			 
		
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						Platforming Code 
						
						
						by gnounc » Wed Aug 31, 2011 5:44 am
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Wed Aug 31, 2011 5:44 am
 
					 
				
			 
		
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						netradiant + hmap2 missing texture in darkplaces 
						
						
						by godfaza » Wed Sep 23, 2009 12:56 pm
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						by godfaza
						
 
Wed Sep 23, 2009 12:56 pm
 
					 
				
			 
		
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						Need some more help 
						
						
						by hawkins83 » Mon Sep 04, 2006 7:38 am
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						by hawkins83
						
 
Mon Sep 04, 2006 7:38 am
 
					 
				
			 
		
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						Music Quakec 
						
						
						by hawkins83 » Thu Sep 21, 2006 12:57 am
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						by hawkins83
						
 
Thu Sep 21, 2006 12:57 am
 
					 
				
			 
		
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						Model 
						
						
						by hawkins83 » Tue Sep 19, 2006 12:39 am
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						by hawkins83
						
 
Tue Sep 19, 2006 12:39 am
 
					 
				
			 
		
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						Engine coiding help 
						
						
						by hawkins83 » Mon Nov 06, 2006 1:55 am
						in Engine Programming
					 
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Mon Nov 06, 2006 1:55 am
 
					 
				
			 
		
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						Daikatana pre-alpha's .skn format 
						
						
						by hogsy » Fri Sep 02, 2011 3:47 pm
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Fri Sep 02, 2011 3:47 pm
 
					 
				
			 
		
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						SuperDuper Quake 2.6 + weird engine bug 
						
						
						by hondobondo » Mon Feb 08, 2010 1:23 am
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						by hondobondo
						
 
Mon Feb 08, 2010 1:23 am
 
					 
				
			 
		
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						Custom Sounds? 
						
						
						by IceDagger » Thu Dec 17, 2015 2:25 pm
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						by IceDagger
						
 
Thu Dec 17, 2015 2:25 pm
 
					 
				
			 
		
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						RMQ: Here are two speedmaps 
						
						
						by ijed » Sun Jul 03, 2011 7:05 pm
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Sun Jul 03, 2011 7:05 pm
 
					 
				
			 
		
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						Help With: func_door_model 
						
						
						by ijed » Tue Mar 16, 2010 8:23 pm
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Tue Mar 16, 2010 8:23 pm
 
					 
				
			 
		
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						Alien Arena:  Mercury Edition released. 
						
						
						by Irritant » Fri Feb 08, 2013 3:05 pm
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					- 1935
 
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Fri Feb 08, 2013 3:05 pm
 
					 
				
			 
		
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						QEXPO 2008 "Aliens For Animals Cup" 
						
						
						by Irritant » Fri Aug 15, 2008 10:24 pm
						in Quake Events
					 
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					- 3490
 
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Fri Aug 15, 2008 10:24 pm
 
					 
				
			 
		
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						hellknight axe weapon tutorial help 
						
						
						by Izael » Tue Nov 03, 2009 4:58 pm
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						by Izael
						
 
Tue Nov 03, 2009 4:58 pm
 
					 
				
			 
		
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						quakec link to q3radiant 
						
						
						by jade_kick » Fri Apr 21, 2006 4:34 pm
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Fri Apr 21, 2006 4:34 pm
 
					 
				
			 
		
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						D3D11 Quake 
						
						
						by JasonX » Wed Nov 08, 2017 2:54 am
						in Engine Programming
					 
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						by JasonX
						
 
Wed Nov 08, 2017 2:54 am
 
					 
				
			 
		
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						Configuring weapon models in DarkPlaces 
						
						
						by JasonX » Tue May 26, 2009 12:27 am
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					- 1061
 
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						by JasonX
						
 
Tue May 26, 2009 12:27 am
 
					 
				
			 
		
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						Default menu in Darkplaces 
						
						
						by JasonX » Mon Mar 07, 2011 10:50 pm
						in Engine Programming
					 
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Mon Mar 07, 2011 10:50 pm
 
					 
				
			 
		
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						Darkplaces TTF support 
						
						
						by JasonX » Sun Mar 25, 2012 2:19 am
						in Engine Programming
					 
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						by JasonX
						
 
Sun Mar 25, 2012 2:19 am
 
					 
				
			 
		
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						Prediction in FTE 
						
						
						by JasonX » Thu Jan 03, 2019 4:27 pm
						in QuakeC Programming
					 
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						by JasonX
						
 
Thu Jan 03, 2019 4:27 pm
 
					 
				
			 
		
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						Quake 2 player models 
						
						
						by JasonX » Mon Mar 07, 2011 9:56 pm
						in Modeling
					 
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						by JasonX
						
 
Mon Mar 07, 2011 9:56 pm
 
					 
				
			 
		
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						Line-by-line port of Quake 1 to WebGL 
						
						
						by JasonX » Mon Feb 18, 2013 5:44 pm
						in Engine Programming
					 
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Mon Feb 18, 2013 5:44 pm
 
					 
				
			 
		
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						Quake 3 : Console command issues 
						
						
						by jastolze » Mon Aug 06, 2012 9:37 pm
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						by jastolze
						
 
Mon Aug 06, 2012 9:37 pm
 
					 
				
			 
		
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						Wii engine tune up / overhaul  / upgrade 
						
						
						by jdstoner » Sun Jan 19, 2014 6:35 pm
						in Engine Programming
					 
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Sun Jan 19, 2014 6:35 pm
 
					 
				
			 
		
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						Player model darkplaces (chasecam) 
						
						
						by jim » Wed Dec 31, 2008 2:16 pm
						in Modeling
					 
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Wed Dec 31, 2008 2:16 pm
 
					 
				
			 
		
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						Operators not working / Logical Weirdness 
						
						
						by jim » Thu May 29, 2008 10:41 pm
						in QuakeC Programming
					 
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Thu May 29, 2008 10:41 pm
 
					 
				
			 
		
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						Implementing GJK Video 
						
						
						by jitspoe » Sun Nov 24, 2013 2:09 am
						in Engine Programming
					 
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Sun Nov 24, 2013 2:09 am
 
					 
				
			 
		
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						[FTEQW][FIXED]Particles are being difficult 
						
						
						by jjsullivan5196 » Mon Feb 02, 2015 8:33 am
						in QuakeC Programming
					 
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Mon Feb 02, 2015 8:33 am
 
					 
				
			 
		
		
		 
	 
	
	
	
	
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