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						[FIXED]setattachment() makes models huge 
						
						
						by jjsullivan5196 » Tue Aug 19, 2014 11:57 pm
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						by jjsullivan5196
						
 
Tue Aug 19, 2014 11:57 pm
 
					 
				
			 
		
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						WIP of my map 
						
						
						by Jokerzwild420 » Thu Jan 08, 2009 8:32 pm
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						by Jokerzwild420
						
 
Thu Jan 08, 2009 8:32 pm
 
					 
				
			 
		
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						Teams ShowDown Tournament 
						
						
						by js501 » Sun May 23, 2010 12:44 pm
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						by js501
						
 
Sun May 23, 2010 12:44 pm
 
					 
				
			 
		
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						Monster parts with monsteer 
						
						
						by Jukki » Tue Nov 16, 2010 4:55 am
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						by Jukki
						
 
Tue Nov 16, 2010 4:55 am
 
					 
				
			 
		
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						Chat channels to discuss open-source Quake1 development? 
						
						
						by Julius » Sat Aug 10, 2019 10:49 am
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						by Julius
						
 
Sat Aug 10, 2019 10:49 am
 
					 
				
			 
		
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						I'm producing THE Wii  Port update & I am CLUELESS!!! 
						
						
						by kaisersozeh » Mon Jul 02, 2018 2:47 pm
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						by kaisersozeh
						
 
Mon Jul 02, 2018 2:47 pm
 
					 
				
			 
		
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						Dumping status bar layout to file (Q2) 
						
						
						by Knightmare » Tue Jul 22, 2014 3:01 am
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						by Knightmare
						
 
Tue Jul 22, 2014 3:01 am
 
					 
				
			 
		
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						Q3 - Multiple light sources per model 
						
						
						by leileilol » Mon May 05, 2014 2:21 am
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						by leileilol
						
 
Mon May 05, 2014 2:21 am
 
					 
				
			 
		
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						Inside3d isn't the only one 
						
						
						by leileilol » Thu Nov 04, 2004 4:14 am
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						by leileilol
						
 
Thu Nov 04, 2004 4:14 am
 
					 
				
			 
		
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						mdqnet 
						
						
						by leileilol » Fri Aug 26, 2005 5:03 pm
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						by leileilol
						
 
Fri Aug 26, 2005 5:03 pm
 
					 
				
			 
		
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						Quakeguy actor 
						
						
						by leileilol » Wed Jun 10, 2009 10:47 am
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						by leileilol
						
 
Wed Jun 10, 2009 10:47 am
 
					 
				
			 
		
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						chip 
						
						
						by leileilol » Mon May 01, 2006 3:52 pm
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						by leileilol
						
 
Mon May 01, 2006 3:52 pm
 
					 
				
			 
		
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						Doom is 20 
						
						
						by leileilol » Tue Dec 10, 2013 10:15 pm
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						by leileilol
						
 
Tue Dec 10, 2013 10:15 pm
 
					 
				
			 
		
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						Hovertank 3D / Catacomb 3D source GPL'd 
						
						
						by leileilol » Thu Jun 05, 2014 7:36 pm
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						by leileilol
						
 
Thu Jun 05, 2014 7:36 pm
 
					 
				
			 
		
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						Defaulting joystick settings for gamepad 
						
						
						by leileilol » Wed May 15, 2013 3:53 am
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						by leileilol
						
 
Wed May 15, 2013 3:53 am
 
					 
				
			 
		
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						DOS Quake 
						
						
						by leileilol » Fri Apr 28, 2006 12:55 pm
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						by leileilol
						
 
Fri Apr 28, 2006 12:55 pm
 
					 
				
			 
		
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						qfishing 
						
						
						by leileilol » Sat Jul 14, 2007 7:54 pm
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						by leileilol
						
 
Sat Jul 14, 2007 7:54 pm
 
					 
				
			 
		
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						Cisco 642-262 test 
						
						
						by liubaocun » Wed Jun 09, 2010 2:29 am
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Wed Jun 09, 2010 2:29 am
 
					 
				
			 
		
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						[Preview alpha] MaOtopia-Moony-V1 
						
						
						by LordCortcha » Tue Mar 31, 2015 3:47 pm
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						by LordCortcha
						
 
Tue Mar 31, 2015 3:47 pm
 
					 
				
			 
		
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						Darkplaces: draws decals on top of translucent items :( 
						
						
						by lth » Tue Oct 06, 2009 7:31 pm
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						by lth
						
 
Tue Oct 06, 2009 7:31 pm
 
					 
				
			 
		
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						converting a mdl3 to mdl 
						
						
						by Madfox » Mon Apr 06, 2015 12:19 am
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						by Madfox
						
 
Mon Apr 06, 2015 12:19 am
 
					 
				
			 
		
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						Detecting maps compiled with lit liquids 
						
						
						by mankrip » Mon Feb 20, 2017 8:49 pm
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Mon Feb 20, 2017 8:49 pm
 
					 
				
			 
		
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						Incredibly useful website for references 
						
						
						by mankrip » Sun Jul 14, 2013 6:49 pm
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Sun Jul 14, 2013 6:49 pm
 
					 
				
			 
		
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						User-friendly tilde typing in the console 
						
						
						by mankrip » Mon May 09, 2016 9:32 am
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						by mankrip
						
 
Mon May 09, 2016 9:32 am
 
					 
				
			 
		
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						Faster single-threaded game performance on HyperThreaded CPU 
						
						
						by mankrip » Mon Aug 28, 2017 2:56 am
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Mon Aug 28, 2017 2:56 am
 
					 
				
			 
		
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						Kernel-based dithering of MDL affine triangles 
						
						
						by mankrip » Tue Oct 22, 2013 10:52 pm
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Tue Oct 22, 2013 10:52 pm
 
					 
				
			 
		
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						Weapon models don´t show up in Nehahra 
						
						
						by Mathuzzz » Sun May 09, 2010 4:08 pm
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						by Mathuzzz
						
 
Sun May 09, 2010 4:08 pm
 
					 
				
			 
		
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						Qexpo 2005 Opens 
						
						
						by MauveBib » Wed Aug 10, 2005 12:08 pm
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						by MauveBib
						
 
Wed Aug 10, 2005 12:08 pm
 
					 
				
			 
		
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						i need help 
						
						
						by Mega lol » Sun Jul 27, 2008 9:21 pm
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						by Mega lol
						
 
Sun Jul 27, 2008 9:21 pm
 
					 
				
			 
		
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						Hi And a Question 
						
						
						by Mega lol » Wed Jul 09, 2008 1:26 am
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						by Mega lol
						
 
Wed Jul 09, 2008 1:26 am
 
					 
				
			 
		
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						Not allowing certain Console Commands? 
						
						
						by Mexicouger » Sun Nov 07, 2010 6:08 am
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Sun Nov 07, 2010 6:08 am
 
					 
				
			 
		
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						pyramid structure 
						
						
						by Mexicouger » Mon Jan 10, 2011 1:51 pm
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Mon Jan 10, 2011 1:51 pm
 
					 
				
			 
		
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						How to read client values in QC 
						
						
						by Mexicouger » Wed Apr 27, 2011 1:52 am
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Wed Apr 27, 2011 1:52 am
 
					 
				
			 
		
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						Any volunteers To Compose sound effects for This Mod? 
						
						
						by Mexicouger » Tue Jun 22, 2010 9:00 pm
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					- 822
 
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						by Mexicouger
						
 
Tue Jun 22, 2010 9:00 pm
 
					 
				
			 
		
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						Adding a new gamemode besides coop, and deathmatch. 
						
						
						by Mexicouger » Sun Oct 10, 2010 12:47 pm
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Sun Oct 10, 2010 12:47 pm
 
					 
				
			 
		
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						Animation help 
						
						
						by Mexicouger » Wed May 19, 2010 9:45 pm
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Wed May 19, 2010 9:45 pm
 
					 
				
			 
		
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						(Theory) Quake renderer efficiencies 
						
						
						by mh » Tue Jan 12, 2010 6:23 pm
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						by mh
						
 
Tue Jan 12, 2010 6:23 pm
 
					 
				
			 
		
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						RGB10 Lightmaps 
						
						
						by mh » Tue Sep 27, 2011 11:17 am
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						by mh
						
 
Tue Sep 27, 2011 11:17 am
 
					 
				
			 
		
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						Fast sin/cos 
						
						
						by mh » Tue Jun 05, 2012 4:51 pm
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					- 1974
 
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						by mh
						
 
Tue Jun 05, 2012 4:51 pm
 
					 
				
			 
		
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						SV_TouchLinks Engine Lockup (Fixed) 
						
						
						by mh » Wed Feb 11, 2009 11:24 am
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						by mh
						
 
Wed Feb 11, 2009 11:24 am
 
					 
				
			 
		
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						(GLQuake) (Semi-Tutorial) Basic Surface Batcher 
						
						
						by mh » Tue Oct 16, 2012 6:34 pm
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						by mh
						
 
Tue Oct 16, 2012 6:34 pm
 
					 
				
			 
		
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						Extending Quake Limits - Part 1: Static Entities 
						
						
						by mh » Fri Jan 08, 2010 5:00 pm
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						by mh
						
 
Fri Jan 08, 2010 5:00 pm
 
					 
				
			 
		
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						VBO Software Emulation Layer 
						
						
						by mh » Sun Sep 18, 2011 12:16 am
						in OpenGL Programming
					 
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						by mh
						
 
Sun Sep 18, 2011 12:16 am
 
					 
				
			 
		
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						Winquake/GLQuake Timer Problem and Fix 
						
						
						by mh » Wed Mar 31, 2010 3:45 pm
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						by mh
						
 
Wed Mar 31, 2010 3:45 pm
 
					 
				
			 
		
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						DirectQ 1.8.8 Patch Release 2 
						
						
						by mh » Sun Dec 25, 2011 1:11 pm
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					- 811
 
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						by mh
						
 
Sun Dec 25, 2011 1:11 pm
 
					 
				
			 
		
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						Animating lightstyle notes 
						
						
						by mh » Tue Apr 12, 2011 10:25 pm
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					- 768
 
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Tue Apr 12, 2011 10:25 pm
 
					 
				
			 
		
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						OpenGL Capabilities Database 
						
						
						by mh » Thu Jul 28, 2011 6:23 pm
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					- 2494
 
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Thu Jul 28, 2011 6:23 pm
 
					 
				
			 
		
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						Code dump - Fixed GLQuake Underwater Warp 
						
						
						by mh » Tue Jul 06, 2010 9:23 pm
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Tue Jul 06, 2010 9:23 pm
 
					 
				
			 
		
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						Looking for AI programmer for Steel Storm 2 
						
						
						by motorsep » Mon Sep 24, 2012 5:51 pm
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						by motorsep
						
 
Mon Sep 24, 2012 5:51 pm
 
					 
				
			 
		
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						Q3map2 Shader Manual mirrored and Q3A Shader Manual !! 
						
						
						by motorsep » Tue Mar 10, 2009 2:12 am
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Tue Mar 10, 2009 2:12 am
 
					 
				
			 
		
		
		 
	 
	
	
	
	
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