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						Working on quake mod for psp need help 
						
						
						by behind_you » Tue Feb 08, 2011 9:08 am
						in Gameplay & Design
					 
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Tue Feb 08, 2011 9:08 am
 
					 
				
			 
		
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						quake console appearing, then demo and menu 
						
						
						by behind_you » Tue Feb 15, 2011 3:20 pm
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Tue Feb 15, 2011 3:20 pm
 
					 
				
			 
		
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						a series of noob questions 3 
						
						
						by behind_you » Sun Feb 27, 2011 11:43 pm
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Sun Feb 27, 2011 11:43 pm
 
					 
				
			 
		
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						Animations in DarkPlaces 
						
						
						by Boss429 » Sun Mar 01, 2009 7:20 am
						in QuakeC Programming
					 
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						by Boss429
						
 
Sun Mar 01, 2009 7:20 am
 
					 
				
			 
		
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						Coloured text generator 
						
						
						by c0burn » Mon May 11, 2009 7:42 pm
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						by c0burn
						
 
Mon May 11, 2009 7:42 pm
 
					 
				
			 
		
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						DarkPlaces won't load .obj model textures 
						
						
						by cce » Sat Jun 09, 2012 11:11 pm
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						by cce
						
 
Sat Jun 09, 2012 11:11 pm
 
					 
				
			 
		
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						Ceriux's Nub Tutorials [getting animations into your .mdl] 
						
						
						by ceriux » Sat Feb 27, 2010 7:48 am
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						by ceriux
						
 
Sat Feb 27, 2010 7:48 am
 
					 
				
			 
		
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						My practice thread 
						
						
						by ceriux » Tue Feb 03, 2009 10:00 pm
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						by ceriux
						
 
Tue Feb 03, 2009 10:00 pm
 
					 
				
			 
		
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						having issues with this model being displayed? 
						
						
						by ceriux » Thu Oct 29, 2009 9:48 pm
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						by ceriux
						
 
Thu Oct 29, 2009 9:48 pm
 
					 
				
			 
		
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						quake android game 
						
						
						by ceriux » Fri Mar 22, 2013 5:05 pm
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						by ceriux
						
 
Fri Mar 22, 2013 5:05 pm
 
					 
				
			 
		
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						stuffcmd tutorial 
						
						
						by ceriux » Wed Dec 23, 2009 8:44 am
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						by ceriux
						
 
Wed Dec 23, 2009 8:44 am
 
					 
				
			 
		
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						FGD editing and custents mod 
						
						
						by ceriux » Wed Oct 15, 2008 4:46 am
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						by ceriux
						
 
Wed Oct 15, 2008 4:46 am
 
					 
				
			 
		
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						attempts at animation. 
						
						
						by ceriux » Mon Jan 18, 2010 8:51 pm
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						by ceriux
						
 
Mon Jan 18, 2010 8:51 pm
 
					 
				
			 
		
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						i really need an animator 
						
						
						by ceriux » Thu Oct 08, 2009 8:09 am
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						by ceriux
						
 
Thu Oct 08, 2009 8:09 am
 
					 
				
			 
		
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						Ceriux's Nub Tutorials [final touches with qme] 
						
						
						by ceriux » Sat Feb 27, 2010 8:22 pm
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						by ceriux
						
 
Sat Feb 27, 2010 8:22 pm
 
					 
				
			 
		
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						My practice thread 
						
						
						by ceriux » Tue Feb 03, 2009 10:00 pm
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Tue Feb 03, 2009 10:00 pm
 
					 
				
			 
		
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						Moddb - Quakedb 
						
						
						by ceriux » Sun Oct 06, 2019 10:20 pm
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						by ceriux
						
 
Sun Oct 06, 2019 10:20 pm
 
					 
				
			 
		
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						quake c manual 
						
						
						by ceriux » Sun Nov 22, 2009 10:06 pm
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						by ceriux
						
 
Sun Nov 22, 2009 10:06 pm
 
					 
				
			 
		
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						Part of my design doc (lore) 
						
						
						by ceriux » Wed Feb 09, 2011 10:29 pm
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						by ceriux
						
 
Wed Feb 09, 2011 10:29 pm
 
					 
				
			 
		
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						once again -.- a player model im hoping to actually finish. 
						
						
						by ceriux » Tue Dec 22, 2009 8:45 pm
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						by ceriux
						
 
Tue Dec 22, 2009 8:45 pm
 
					 
				
			 
		
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						menu issues 
						
						
						by ceriux » Thu May 21, 2009 9:34 pm
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						by ceriux
						
 
Thu May 21, 2009 9:34 pm
 
					 
				
			 
		
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						how to make a new entitie like func_push 
						
						
						by ceriux » Wed Oct 01, 2008 7:09 pm
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						by ceriux
						
 
Wed Oct 01, 2008 7:09 pm
 
					 
				
			 
		
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						[Tutorial] Team Specific Gameplay 
						
						
						by ceriux » Fri Dec 25, 2009 9:31 pm
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						by ceriux
						
 
Fri Dec 25, 2009 9:31 pm
 
					 
				
			 
		
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						Exporting Md2s from Blender and maintaining the animations 
						
						
						by Chillo » Mon Jun 01, 2009 7:12 am
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						by Chillo
						
 
Mon Jun 01, 2009 7:12 am
 
					 
				
			 
		
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						Muzzle 
						
						
						by Chip » Wed Sep 09, 2009 3:20 pm
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						by Chip
						
 
Wed Sep 09, 2009 3:20 pm
 
					 
				
			 
		
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						Rants 
						
						
						by Chip » Sun Feb 15, 2009 10:12 am
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						by Chip
						
 
Sun Feb 15, 2009 10:12 am
 
					 
				
			 
		
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						Quake characterset utility tool 
						
						
						by Cobalt » Sun Aug 28, 2011 7:56 pm
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						by Cobalt
						
 
Sun Aug 28, 2011 7:56 pm
 
					 
				
			 
		
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						Random Cd music 
						
						
						by Cobalt » Fri May 11, 2012 6:47 pm
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						by Cobalt
						
 
Fri May 11, 2012 6:47 pm
 
					 
				
			 
		
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						DP collision bug 
						
						
						by Cobalt » Sun Mar 01, 2015 12:35 pm
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						by Cobalt
						
 
Sun Mar 01, 2015 12:35 pm
 
					 
				
			 
		
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						Lolwtf? 
						
						
						by CocoT » Wed May 17, 2006 4:44 pm
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						by CocoT
						
 
Wed May 17, 2006 4:44 pm
 
					 
				
			 
		
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						"Camera space" controls in Quake/HL 
						
						
						by crystallize » Sat May 19, 2018 2:45 pm
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						by crystallize
						
 
Sat May 19, 2018 2:45 pm
 
					 
				
			 
		
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						Wolf, Doom, Quake, Half Life and FEAR AI cheatsheet 
						
						
						by daemonicky » Fri May 13, 2011 1:04 pm
						in Artificial Intelligence
					 
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						by daemonicky
						
 
Fri May 13, 2011 1:04 pm
 
					 
				
			 
		
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						Thief 2 Metal Age AI / source code 
						
						
						by daemonicky » Tue May 17, 2011 8:41 pm
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						by daemonicky
						
 
Tue May 17, 2011 8:41 pm
 
					 
				
			 
		
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						Quake physics questions 
						
						
						by daemonicky » Sat Jun 11, 2011 10:27 am
						in Engine Programming
					 
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Sat Jun 11, 2011 10:27 am
 
					 
				
			 
		
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						Kingpin AI 
						
						
						by daemonicky » Mon Aug 01, 2011 9:20 am
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						by daemonicky
						
 
Mon Aug 01, 2011 9:20 am
 
					 
				
			 
		
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						Standard way to set orientation? 
						
						
						by daemonicky » Wed May 04, 2011 11:08 pm
						in QuakeC Programming
					 
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						by daemonicky
						
 
Wed May 04, 2011 11:08 pm
 
					 
				
			 
		
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						Quake C documentation - searching for Quake C code 
						
						
						by daemonicky » Tue May 17, 2011 8:31 pm
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Tue May 17, 2011 8:31 pm
 
					 
				
			 
		
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						Your interesting AI Glitches 
						
						
						by daemonicky » Thu May 19, 2011 2:37 pm
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						by daemonicky
						
 
Thu May 19, 2011 2:37 pm
 
					 
				
			 
		
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						Anyone know how Die By The Sword sword is made? 
						
						
						by daemonicky » Mon Jun 13, 2011 12:47 am
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						by daemonicky
						
 
Mon Jun 13, 2011 12:47 am
 
					 
				
			 
		
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						2D platforming elements..? 
						
						
						by dayfive » Sat Feb 02, 2008 9:46 pm
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						by dayfive
						
 
Sat Feb 02, 2008 9:46 pm
 
					 
				
			 
		
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						Maximum light value 
						
						
						by DieparBaby » Tue Jan 16, 2007 5:05 pm
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						by DieparBaby
						
 
Tue Jan 16, 2007 5:05 pm
 
					 
				
			 
		
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						DM Server map rotation 
						
						
						by DieparBaby » Thu Dec 14, 2006 8:22 pm
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						by DieparBaby
						
 
Thu Dec 14, 2006 8:22 pm
 
					 
				
			 
		
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						Quake 3 in Flash (Molehill) 
						
						
						by Downsider » Thu Mar 31, 2011 1:16 am
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Thu Mar 31, 2011 1:16 am
 
					 
				
			 
		
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						Support for sv_user.qc? 
						
						
						by Downsider » Mon Nov 23, 2009 1:33 am
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Mon Nov 23, 2009 1:33 am
 
					 
				
			 
		
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						Fast spherical -> cartesian coordinate? 
						
						
						by Downsider » Wed Mar 09, 2011 2:36 am
						in Engine Programming
					 
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Wed Mar 09, 2011 2:36 am
 
					 
				
			 
		
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						[Tutorial] Railgun 
						
						
						by Dr. Shadowborg » Sat Jul 18, 2015 8:41 pm
						in QuakeC Programming
					 
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						by Dr. Shadowborg
						
 
Sat Jul 18, 2015 8:41 pm
 
					 
				
			 
		
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						[Tutorial] Headshots 
						
						
						by Dr. Shadowborg » Thu Jul 30, 2015 11:01 pm
						in QuakeC Programming
					 
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						by Dr. Shadowborg
						
 
Thu Jul 30, 2015 11:01 pm
 
					 
				
			 
		
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						Guidelines 
						
						
						by Dr. Shadowborg » Fri Jan 17, 2014 11:10 pm
						in Project Showcase
					 
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Fri Jan 17, 2014 11:10 pm
 
					 
				
			 
		
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						Quake1 Observer Tutorial 
						
						
						by Dreadful » Mon Apr 14, 2008 4:15 pm
						in QuakeC Programming
					 
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Mon Apr 14, 2008 4:15 pm
 
					 
				
			 
		
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						Doom 3 Source Is Released 
						
						
						by dreadlorde » Wed Nov 23, 2011 2:41 am
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Wed Nov 23, 2011 2:41 am
 
					 
				
			 
		
		
		 
	 
	
	
	
	
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