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- Snippet
by behind_you » Tue Jun 14, 2011 8:11 am
- 24 Replies
- 2614 Views
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Sun Aug 07, 2011 1:18 am
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- Kurok, defs.qc?
by ceriux » Wed Aug 03, 2011 6:23 pm
- 4 Replies
- 657 Views
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Fri Aug 05, 2011 4:35 am
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- static camera activable by impulse
by Nahuel » Sat Jul 23, 2011 5:59 pm
- 9 Replies
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Sat Jul 30, 2011 2:05 pm
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- Putting entities into stacks
by DusterdooSmock » Thu Jul 21, 2011 2:42 am
- 9 Replies
- 1056 Views
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Mon Jul 25, 2011 4:54 am
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- Noob Question!
by Nahuel » Sat Jul 16, 2011 3:24 pm
- 2 Replies
- 514 Views
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Mon Jul 18, 2011 8:01 am
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- FTE String question
by ratbert » Mon Jul 11, 2011 9:31 pm
- 1 Replies
- 488 Views
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Tue Jul 12, 2011 12:10 am
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- What about sources of Steel Storm for compilation progs.dat?
by tyrael » Wed Jul 06, 2011 12:50 pm
- 3 Replies
- 1244 Views
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Thu Jul 07, 2011 9:19 am
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- Programming a rhythmic increase/decrease of a value
by OneManClan » Sun Feb 27, 2011 4:03 am
- 11 Replies
- 1550 Views
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Sun Jul 03, 2011 8:16 pm
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- The 'Bare Handed player' saga
by OneManClan » Sun Jul 03, 2011 4:41 am
- 3 Replies
- 694 Views
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Sun Jul 03, 2011 2:52 pm
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- Bullet Range?
by sniperz227 » Thu Jun 30, 2011 6:02 pm
- 3 Replies
- 550 Views
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Sat Jul 02, 2011 6:44 am
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- New "dpextensions.qc" Update
by Seven » Fri Jul 01, 2011 11:27 am
- 12 Replies
- 1629 Views
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Fri Jul 01, 2011 8:57 pm
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- Numbers in QUAKED lines.
by siska.robert » Thu Jun 30, 2011 2:20 pm
- 4 Replies
- 605 Views
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Thu Jun 30, 2011 8:09 pm
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- How do you 'run' an animated .mdl?
by OneManClan » Tue May 31, 2011 5:25 am
- 4 Replies
- 863 Views
- Last post by OneManClan
Thu Jun 30, 2011 1:10 am
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- Centerprints
by Nahuel » Wed Jun 29, 2011 8:12 pm
- 2 Replies
- 504 Views
- Last post by Nahuel
Wed Jun 29, 2011 9:41 pm
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- Finding out 'what frame is the .mdl currently in?'
by OneManClan » Tue Jun 28, 2011 5:43 am
- 5 Replies
- 731 Views
- Last post by OneManClan
Wed Jun 29, 2011 3:20 pm
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- Beginner help
by clejs » Tue Jun 28, 2011 12:43 am
- 5 Replies
- 696 Views
- Last post by Spike
Tue Jun 28, 2011 11:45 am
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- draw_transpic error?
by r34per » Mon Jun 27, 2011 9:33 pm
- 1 Replies
- 441 Views
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Mon Jun 27, 2011 10:37 pm
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- Animated Ammo Box
by Ghost_Fang » Sat Jun 25, 2011 7:56 pm
- 2 Replies
- 530 Views
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Sun Jun 26, 2011 6:57 am
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- hammer time!! (actually, noob time)
by behind_you » Wed Jun 15, 2011 9:10 am
- 7 Replies
- 968 Views
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Sat Jun 25, 2011 8:32 am
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- I made a cubemap flashlight
by Nahuel » Fri Jun 24, 2011 7:25 pm
- 0 Replies
- 1576 Views
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Fri Jun 24, 2011 7:25 pm
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- Crosshairs
by sniperz227 » Wed Jun 22, 2011 4:02 pm
- 1 Replies
- 474 Views
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Wed Jun 22, 2011 4:32 pm
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- Vertex Arrays in Quake 2
by ArchAngel » Tue Jun 21, 2011 6:11 pm
- 3 Replies
- 664 Views
- Last post by Spike
Tue Jun 21, 2011 11:49 pm
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- Problem with CSQC
by Nahuel » Mon Jun 20, 2011 10:03 pm
- 4 Replies
- 598 Views
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Tue Jun 21, 2011 11:25 pm
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- Tutorial: Unlimited Parms! (well, sort of)
by behind_you » Mon Jun 20, 2011 8:11 am
- 2 Replies
- 658 Views
- Last post by behind_you
Tue Jun 21, 2011 8:06 am
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- Advanced Monsters
by demnuh235 » Thu Jun 16, 2011 8:33 pm
- 10 Replies
- 1210 Views
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Mon Jun 20, 2011 4:54 pm
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- Multiplayer variables that pass on server
by Mexicouger » Mon Jun 20, 2011 4:06 am
- 2 Replies
- 513 Views
- Last post by Spike
Mon Jun 20, 2011 11:48 am
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- Players view follows an entity?
by Mexicouger » Tue Jun 14, 2011 5:06 am
- 4 Replies
- 700 Views
- Last post by behind_you
Mon Jun 20, 2011 9:26 am
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- Questions about TWIG
by Nahuel » Sun Jun 12, 2011 9:17 pm
- 6 Replies
- 973 Views
- Last post by toneddu2000
Thu Jun 16, 2011 8:27 am
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- returning angles in different ways
by behind_you » Tue May 31, 2011 9:22 am
- 5 Replies
- 791 Views
- Last post by Spike
Wed Jun 15, 2011 12:04 pm
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- boning my models
by behind_you » Wed May 11, 2011 9:56 am
- 15 Replies
- 2070 Views
- Last post by behind_you
Wed Jun 15, 2011 7:38 am
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- Custom colisions in walls according to textures
by Nahuel » Wed Jun 08, 2011 10:09 pm
- 4 Replies
- 1204 Views
- Last post by Seven
Sat Jun 11, 2011 8:06 am
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- Darkplaces effectinfo and QC - how?
by lth » Wed Dec 02, 2009 2:08 am
- 11 Replies
- 2722 Views
- Last post by Nahuel
Wed Jun 08, 2011 7:25 pm
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- -zone to prevent crashing
by necros » Mon Jun 06, 2011 2:15 am
- 21 Replies
- 3186 Views
- Last post by necros
Wed Jun 08, 2011 6:30 pm
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- Problem with "seminvisible" wall
by Nahuel » Wed Jun 08, 2011 12:24 am
- 4 Replies
- 827 Views
- Last post by Nahuel
Wed Jun 08, 2011 1:36 pm
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- CSQC troubles
by behind_you » Sat May 07, 2011 6:53 am
- 10 Replies
- 1678 Views
- Last post by behind_you
Wed Jun 08, 2011 7:39 am
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- Quake C vs Blenders Game Engine's Python
by daemonicky » Tue May 24, 2011 7:27 pm
- 6 Replies
- 1439 Views
- Last post by daemonicky
Tue Jun 07, 2011 3:17 pm
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- Quake mod with experience, level and etc.
by JasonX » Sun Jun 05, 2011 11:15 pm
- 2 Replies
- 539 Views
- Last post by ceriux
Mon Jun 06, 2011 3:58 am
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- Turn players view toward an entity
by Mexicouger » Fri Mar 18, 2011 8:17 am
- 7 Replies
- 1201 Views
- Last post by blubswillrule
Sat Jun 04, 2011 5:51 pm
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- List of bugs on QuakeC
by JasonX » Wed Jun 01, 2011 10:51 pm
- 3 Replies
- 564 Views
- Last post by frag.machine
Fri Jun 03, 2011 1:54 am
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- Base QC?
by Downsider » Fri Feb 25, 2011 1:49 am
- 13 Replies
- 1735 Views
- Last post by ceriux
Thu Jun 02, 2011 6:01 pm
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- American McGee Alice mental exercise
by daemonicky » Wed Jun 01, 2011 11:12 am
- 7 Replies
- 1287 Views
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Thu Jun 02, 2011 3:29 pm
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- Auto-precache
by JasonX » Wed Jun 01, 2011 10:07 pm
- 7 Replies
- 835 Views
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Thu Jun 02, 2011 12:10 am
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- getsound?
by behind_you » Mon May 16, 2011 9:06 am
- 5 Replies
- 805 Views
- Last post by frag.machine
Wed Jun 01, 2011 12:42 am
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- Entities creation/QuakeC and map connection
by daemonicky » Thu Apr 28, 2011 10:50 am
- 4 Replies
- 879 Views
- Last post by behind_you
Tue May 31, 2011 8:42 am
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- Owned: Bobbing Platforms (Tutorial)
by Baker » Wed May 18, 2011 5:13 am
- 6 Replies
- 1192 Views
- Last post by behind_you
Tue May 31, 2011 7:30 am
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- Mouse movement with friction?
by Nahuel » Mon May 30, 2011 1:51 pm
- 1 Replies
- 492 Views
- Last post by r00k
Tue May 31, 2011 5:48 am
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- Iron dights animation code
by sniperz227 » Sat May 28, 2011 3:08 am
- 5 Replies
- 743 Views
- Last post by Chip
Mon May 30, 2011 2:42 pm
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- Gun Draw Animation
by sniperz227 » Sun May 22, 2011 11:45 pm
- 1 Replies
- 462 Views
- Last post by Nahuel
Mon May 30, 2011 11:50 am
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- What particle effects are possible in CSQC?
by daemonicky » Fri May 27, 2011 8:19 am
- 3 Replies
- 580 Views
- Last post by GiffE
Sun May 29, 2011 7:15 pm
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- create / use cvars in QC
by Seven » Fri May 27, 2011 8:18 am
- 4 Replies
- 640 Views
- Last post by Spike
Fri May 27, 2011 1:32 pm
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