- 
			
				- waypoints
					
					by Nahuel » Sat May 21, 2011 8:41 pm
				 
				- 10 Replies
 
				- 1101 Views
 
				- Last post by daemonicky
					
 
Thu May 26, 2011 2:50 pm
				 
			
		 
	
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				- Primary/secondary weapon slots system
					
					by DusterdooSmock » Thu May 26, 2011 5:17 am
				 
				- 2 Replies
 
				- 505 Views
 
				- Last post by DusterdooSmock
					
 
Thu May 26, 2011 1:13 pm
				 
			
		 
	
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				- modifiable mesh for clothes, water, fire and IK
					
					by daemonicky » Sun May 22, 2011 2:21 pm
				 
				- 5 Replies
 
				- 1346 Views
 
				- Last post by goldenboy
					
 
Tue May 24, 2011 11:23 pm
				 
			
		 
	
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				- spawning an entity during animation of another entity
					
					by Seven » Mon May 23, 2011 12:28 pm
				 
				- 4 Replies
 
				- 596 Views
 
				- Last post by ooppee
					
 
Tue May 24, 2011 2:31 am
				 
			
		 
	
		- 
			
				- Quake C documentation
					
					by daemonicky » Tue May 17, 2011 8:16 pm
				 
				- 11 Replies
 
				- 1799 Views
 
				- Last post by Spike
					
 
Mon May 23, 2011 12:06 am
				 
			
		 
	
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				- fade out screen, sprites, models, .lmps
					
					by behind_you » Wed Feb 16, 2011 3:11 pm
				 
				- 21 Replies
 
				- 2326 Views
 
				- Last post by Seven
					
 
Sun May 22, 2011 10:30 am
				 
			
		 
	
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				- 3 Traclines, 1 Entity
					
					by Ghost_Fang » Fri May 20, 2011 6:48 pm
				 
				- 3 Replies
 
				- 526 Views
 
				- Last post by Ghost_Fang
					
 
Sat May 21, 2011 5:18 am
				 
			
		 
	
		- 
			
				- Normalized Random Numbers (Bell Curve)
					
					by Baker » Wed May 18, 2011 8:32 pm
				 
				- 3 Replies
 
				- 1461 Views
 
				- Last post by Lardarse
					
 
Thu May 19, 2011 4:02 am
				 
			
		 
	
		- 
			
				- Swordplay game
					
					by daemonicky » Fri May 13, 2011 3:43 pm
				 
				- 6 Replies
 
				- 747 Views
 
				- Last post by siska.robert
					
 
Wed May 18, 2011 10:29 pm
				 
			
		 
	
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				- Bobbing Platform (The Hard Question)
					
					by Baker » Mon May 16, 2011 7:02 pm
				 
				- 7 Replies
 
				- 693 Views
 
				- Last post by Baker
					
 
Wed May 18, 2011 1:50 am
				 
			
		 
	
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				- Quake C documentation - searching for Quake C code
					
					by daemonicky » Tue May 17, 2011 8:31 pm
				 
				- 0 Replies
 
				- 717 Views
 
				- Last post by daemonicky
					
 
Tue May 17, 2011 8:31 pm
				 
			
		 
	
		- 
			
				- sprites
					
					by sniperz227 » Mon May 16, 2011 7:06 pm
				 
				- 2 Replies
 
				- 464 Views
 
				- Last post by Seven
					
 
Tue May 17, 2011 6:24 pm
				 
			
		 
	
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				- Inventory System?
					
					by ceriux » Sun May 15, 2011 7:55 pm
				 
				- 9 Replies
 
				- 913 Views
 
				- Last post by ceriux
					
 
Tue May 17, 2011 5:20 pm
				 
			
		 
	
		- 
			
				- getting rid of animation macros
					
					by Boss429 » Wed Oct 27, 2010 4:32 am
				 
				- 8 Replies
 
				- 1356 Views
 
				- Last post by OneManClan
					
 
Tue May 17, 2011 3:41 pm
				 
			
		 
	
		- 
			
				- Meaning of MOVETYPE_s and SOLID_s
					
					by daemonicky » Wed May 04, 2011 3:58 pm
				 
				- 4 Replies
 
				- 629 Views
 
				- Last post by behind_you
					
 
Mon May 16, 2011 9:17 am
				 
			
		 
	
		- 
			
				- How to set clipbrush to entity?
					
					by daemonicky » Fri May 06, 2011 5:01 pm
				 
				- 3 Replies
 
				- 510 Views
 
				- Last post by Nahuel
					
 
Thu May 12, 2011 11:57 pm
				 
			
		 
	
		- 
			
				- Solid_BBOX "skating"
					
					by Ghost_Fang » Wed May 11, 2011 3:22 am
				 
				- 2 Replies
 
				- 520 Views
 
				- Last post by Ghost_Fang
					
 
Wed May 11, 2011 5:36 am
				 
			
		 
	
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				- how come this code doesnt get called?
					
					by ThePlasticBling » Tue May 10, 2011 7:42 pm
				 
				- 4 Replies
 
				- 545 Views
 
				- Last post by ceriux
					
 
Wed May 11, 2011 2:04 am
				 
			
		 
	
		- 
			
				- menu
					
					by sniperz227 » Fri May 06, 2011 10:06 pm
				 
				- 1 Replies
 
				- 413 Views
 
				- Last post by ceriux
					
 
Tue May 10, 2011 3:10 pm
				 
			
		 
	
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				- if entity touches another entity
					
					by ThePlasticBling » Fri May 06, 2011 10:05 pm
				 
				- 6 Replies
 
				- 724 Views
 
				- Last post by frag.machine
					
 
Sun May 08, 2011 10:34 pm
				 
			
		 
	
		- 
			
				- Half life like (Half like?) world interaction
					
					by toneddu2000 » Wed May 04, 2011 11:30 am
				 
				- 9 Replies
 
				- 1094 Views
 
				- Last post by toneddu2000
					
 
Sat May 07, 2011 9:59 pm
				 
			
		 
	
		- 
			
				- Darkplaces Movetype Follow
					
					by DusterdooSmock » Thu May 05, 2011 1:15 pm
				 
				- 1 Replies
 
				- 462 Views
 
				- Last post by behind_you
					
 
Sat May 07, 2011 8:09 am
				 
			
		 
	
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				- How to re-spawn entity/How to set entity to null?
					
					by daemonicky » Fri May 06, 2011 8:19 pm
				 
				- 3 Replies
 
				- 462 Views
 
				- Last post by frag.machine
					
 
Sat May 07, 2011 12:30 am
				 
			
		 
	
		- 
			
				- reload help
					
					by sniperz227 » Fri May 06, 2011 9:24 pm
				 
				- 2 Replies
 
				- 409 Views
 
				- Last post by sniperz227
					
 
Fri May 06, 2011 9:32 pm
				 
			
		 
	
		- 
			
				- How to make invisible box (brush)?
					
					by daemonicky » Fri May 06, 2011 5:39 am
				 
				- 3 Replies
 
				- 414 Views
 
				- Last post by daemonicky
					
 
Fri May 06, 2011 6:01 pm
				 
			
		 
	
		- 
			
				- Visual debugging in Darkplaces.
					
					by daemonicky » Fri May 06, 2011 9:07 am
				 
				- 1 Replies
 
				- 331 Views
 
				- Last post by Spirit
					
 
Fri May 06, 2011 10:11 am
				 
			
		 
	
		- 
			
				- Coding in Entites for maps.
					
					by sniperz227 » Thu May 05, 2011 8:14 pm
				 
				- 17 Replies
 
				- 1307 Views
 
				- Last post by sniperz227
					
 
Fri May 06, 2011 6:08 am
				 
			
		 
	
		- 
			
				- How to keep player on a ledge?
					
					by daemonicky » Thu May 05, 2011 2:51 am
				 
				- 2 Replies
 
				- 464 Views
 
				- Last post by daemonicky
					
 
Fri May 06, 2011 3:43 am
				 
			
		 
	
		- 
			
				- Have impulse automatically executed on map load
					
					by daemonicky » Thu May 05, 2011 10:14 pm
				 
				- 3 Replies
 
				- 413 Views
 
				- Last post by daemonicky
					
 
Fri May 06, 2011 3:01 am
				 
			
		 
	
		- 
			
				- Why Quake trats negative vectors as FALSE?
					
					by daemonicky » Wed May 04, 2011 10:43 pm
				 
				- 2 Replies
 
				- 401 Views
 
				- Last post by daemonicky
					
 
Wed May 04, 2011 11:34 pm
				 
			
		 
	
		- 
			
				- Standard way to set orientation?
					
					by daemonicky » Wed May 04, 2011 11:08 pm
				 
				- 0 Replies
 
				- 489 Views
 
				- Last post by daemonicky
					
 
Wed May 04, 2011 11:08 pm
				 
			
		 
	
		- 
			
				- Mirror Textures
					
					by Rikku2000 » Mon May 02, 2011 7:21 am
				 
				- 9 Replies
 
				- 766 Views
 
				- Last post by Spike
					
 
Tue May 03, 2011 12:15 am
				 
			
		 
	
		- 
			
				- func_push
					
					by Nahuel » Sat Apr 30, 2011 7:49 pm
				 
				- 1 Replies
 
				- 376 Views
 
				- Last post by behind_you
					
 
Mon May 02, 2011 6:46 am
				 
			
		 
	
		- 
			
				- speculative thinking about parms...
					
					by behind_you » Thu Apr 28, 2011 8:17 am
				 
				- 7 Replies
 
				- 700 Views
 
				- Last post by behind_you
					
 
Sat Apr 30, 2011 6:55 am
				 
			
		 
	
		- 
			
				- CSQC progdef.h is out of date
					
					by behind_you » Thu Apr 28, 2011 8:38 am
				 
				- 2 Replies
 
				- 472 Views
 
				- Last post by behind_you
					
 
Sat Apr 30, 2011 6:51 am
				 
			
		 
	
		- 
			
				- Firing Animations help
					
					by sniperz227 » Sat Apr 30, 2011 2:01 am
				 
				- 7 Replies
 
				- 632 Views
 
				- Last post by sniperz227
					
 
Sat Apr 30, 2011 6:50 am
				 
			
		 
	
		- 
			
				- Idea - list of effects
					
					by daemonicky » Thu Apr 28, 2011 11:22 am
				 
				- 1 Replies
 
				- 392 Views
 
				- Last post by frag.machine
					
 
Fri Apr 29, 2011 1:13 am
				 
			
		 
	
		- 
			
				- Direct input/Have more buttons than 3?
					
					by daemonicky » Wed Apr 27, 2011 8:44 am
				 
				- 5 Replies
 
				- 608 Views
 
				- Last post by Jukki
					
 
Thu Apr 28, 2011 11:07 am
				 
			
		 
	
		- 
			
				- Inter-level collectables
					
					by JasonX » Mon Mar 28, 2011 12:44 pm
				 
				- 4 Replies
 
				- 605 Views
 
				- Last post by daemonicky
					
 
Wed Apr 27, 2011 9:25 pm
				 
			
		 
	
		- 
			
				- Buttons4-8 in engines?
					
					by daemonicky » Wed Apr 27, 2011 3:18 pm
				 
				- 3 Replies
 
				- 422 Views
 
				- Last post by Cobalt
					
 
Wed Apr 27, 2011 8:56 pm
				 
			
		 
	
		- 
			
				- rotating model from qc
					
					by Nahuel » Mon Mar 28, 2011 10:01 pm
				 
				- 1 Replies
 
				- 607 Views
 
				- Last post by daemonicky
					
 
Wed Apr 27, 2011 8:40 am
				 
			
		 
	
		- 
			
				- How to keep z position?
					
					by daemonicky » Tue Apr 26, 2011 8:33 pm
				 
				- 3 Replies
 
				- 502 Views
 
				- Last post by mankrip
					
 
Wed Apr 27, 2011 12:57 am
				 
			
		 
	
		- 
			
				- How to make an aim command?
					
					by ThePlasticBling » Tue Jun 08, 2010 9:00 pm
				 
				- 49 Replies
 
				- 6078 Views
 
				- Last post by behind_you
					
 
Mon Apr 25, 2011 8:31 am
				 
			
		 
	
		- 
			
				- Detecting strafing and running back ?
					
					by frag.machine » Sun Apr 24, 2011 3:52 pm
				 
				- 4 Replies
 
				- 642 Views
 
				- Last post by frag.machine
					
 
Sun Apr 24, 2011 6:31 pm
				 
			
		 
	
		- 
			
				- Crazy stuff in Quake C
					
					by daemonicky » Tue Apr 19, 2011 11:06 am
				 
				- 7 Replies
 
				- 914 Views
 
				- Last post by Sajt
					
 
Sun Apr 24, 2011 5:01 pm
				 
			
		 
	
		- 
			
				- remembering floats
					
					by behind_you » Tue Apr 19, 2011 8:37 am
				 
				- 9 Replies
 
				- 919 Views
 
				- Last post by leileilol
					
 
Sun Apr 24, 2011 3:11 pm
				 
			
		 
	
		- 
			
				- Need Help Emulating SoTN Batsmash on player touch
					
					by gnounc » Sun Apr 24, 2011 2:16 am
				 
				- 2 Replies
 
				- 398 Views
 
				- Last post by gnounc
					
 
Sun Apr 24, 2011 8:42 am
				 
			
		 
	
		- 
			
				- Bot problem after adding DP extension
					
					by Cobalt » Sat Apr 23, 2011 1:25 am
				 
				- 2 Replies
 
				- 416 Views
 
				- Last post by Cobalt
					
 
Sat Apr 23, 2011 10:56 pm
				 
			
		 
	
		- 
			
				- QuakeC BNF
					
					by daemonicky » Fri Apr 15, 2011 11:58 am
				 
				- 6 Replies
 
				- 695 Views
 
				- Last post by mankrip
					
 
Wed Apr 20, 2011 3:43 am
				 
			
		 
	
		- 
			
				- Reload code help
					
					by sniperz227 » Tue Apr 12, 2011 2:17 am
				 
				- 6 Replies
 
				- 768 Views
 
				- Last post by toneddu2000
					
 
Tue Apr 19, 2011 11:49 am
				 
			
		 
	
			
		 
	 
	
	
	
	
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