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- two models for one weapon?
by Nahuel » Thu Apr 07, 2011 10:54 pm
- 1 Replies
- 680 Views
- Last post by leileilol
Fri Apr 08, 2011 4:54 am
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- How animations work?
by Karall » Mon Mar 28, 2011 1:34 pm
- 1 Replies
- 515 Views
- Last post by lth
Thu Apr 07, 2011 10:12 pm
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- Hiding a model for the player, but everyone else sees it?
by DusterdooSmock » Wed Apr 06, 2011 5:03 pm
- 2 Replies
- 518 Views
- Last post by Nahuel
Wed Apr 06, 2011 7:27 pm
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- Change model when monster dies?
by toneddu2000 » Sun Apr 03, 2011 5:11 pm
- 2 Replies
- 589 Views
- Last post by toneddu2000
Sun Apr 03, 2011 8:43 pm
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- player model / skin problem
by Cobalt » Tue Mar 29, 2011 6:48 am
- 11 Replies
- 1151 Views
- Last post by Cobalt
Fri Apr 01, 2011 11:57 pm
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- putclientinserver ?
by ceriux » Mon Mar 28, 2011 2:16 am
- 10 Replies
- 1014 Views
- Last post by ceriux
Wed Mar 30, 2011 4:04 pm
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- Questions on the player controlller
by JasonX » Mon Mar 28, 2011 12:39 pm
- 5 Replies
- 739 Views
- Last post by mankrip
Wed Mar 30, 2011 2:21 am
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- Spawn sprite when player triggers something
by JasonX » Tue Mar 29, 2011 5:47 pm
- 2 Replies
- 685 Views
- Last post by JasonX
Wed Mar 30, 2011 2:20 am
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- Lifes
by JasonX » Mon Mar 28, 2011 12:46 pm
- 3 Replies
- 637 Views
- Last post by metlslime
Mon Mar 28, 2011 6:18 pm
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- Additional animation for player models
by JasonX » Mon Aug 16, 2010 4:32 pm
- 8 Replies
- 1283 Views
- Last post by JasonX
Mon Mar 28, 2011 3:11 am
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- Weird "Opcode " error when comparing strings
by OneManClan » Fri Mar 25, 2011 1:01 am
- 16 Replies
- 1497 Views
- Last post by OneManClan
Mon Mar 28, 2011 2:38 am
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- Sentry Gun tutorial - rotating the whole thing HELP
by tingtom » Fri Mar 25, 2011 11:02 am
- 1 Replies
- 524 Views
- Last post by Nahuel
Sun Mar 27, 2011 9:23 pm
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- Confusing error
by ooppee » Mon Mar 21, 2011 5:46 pm
- 24 Replies
- 1774 Views
- Last post by ooppee
Sun Mar 27, 2011 2:24 am
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- Menu Problems
by ceriux » Fri Mar 25, 2011 5:20 pm
- 12 Replies
- 747 Views
- Last post by ceriux
Sat Mar 26, 2011 6:01 pm
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- Rapid button-sensitive weapon mod in QuakeC
by MaxLuna » Thu Mar 24, 2011 3:16 am
- 5 Replies
- 570 Views
- Last post by frag.machine
Fri Mar 25, 2011 12:59 am
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- CSQC camera?
by ceriux » Thu Mar 24, 2011 5:52 am
- 2 Replies
- 501 Views
- Last post by ceriux
Thu Mar 24, 2011 4:57 pm
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- demos between levels and parms
by Nahuel » Thu Mar 24, 2011 2:15 pm
- 0 Replies
- 646 Views
- Last post by Nahuel
Thu Mar 24, 2011 2:15 pm
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- How to tell if the player is aiming straight up?
by DusterdooSmock » Wed Mar 23, 2011 6:39 pm
- 8 Replies
- 785 Views
- Last post by DusterdooSmock
Wed Mar 23, 2011 8:55 pm
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- Strings in localcmd's ?
by DusterdooSmock » Tue Mar 22, 2011 5:13 pm
- 6 Replies
- 662 Views
- Last post by DusterdooSmock
Wed Mar 23, 2011 1:46 am
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- The Demong King question
by Nahuel » Tue Mar 22, 2011 1:08 pm
- 2 Replies
- 460 Views
- Last post by Nahuel
Tue Mar 22, 2011 4:58 pm
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- Making monsters run away from the player
by JasonX » Sun Mar 20, 2011 9:36 pm
- 1 Replies
- 487 Views
- Last post by Spike
Sun Mar 20, 2011 11:24 pm
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- Kill all monsters before changing level
by JasonX » Wed Mar 16, 2011 5:43 pm
- 6 Replies
- 855 Views
- Last post by c0burn
Sun Mar 20, 2011 9:58 pm
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- Getting monsters unstuck!
by blubswillrule » Sat Mar 19, 2011 4:13 am
- 4 Replies
- 551 Views
- Last post by blubswillrule
Sun Mar 20, 2011 5:11 am
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- problem with flashlight... again
by Nahuel » Fri Mar 18, 2011 6:30 pm
- 1 Replies
- 493 Views
- Last post by ceriux
Fri Mar 18, 2011 8:40 pm
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- using md3's?
by ceriux » Tue Mar 15, 2011 4:42 pm
- 4 Replies
- 625 Views
- Last post by ajay
Tue Mar 15, 2011 7:08 pm
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- Mission Pack 2 Animation fix?
by ooppee » Mon Mar 14, 2011 12:35 am
- 6 Replies
- 776 Views
- Last post by ooppee
Tue Mar 15, 2011 4:23 pm
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- QTest Progs.dat source?
by ooppee » Fri Feb 25, 2011 11:56 pm
- 17 Replies
- 2436 Views
- Last post by ooppee
Mon Mar 14, 2011 7:18 pm
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- Imitating ball physics
by JasonX » Fri Mar 11, 2011 4:15 am
- 6 Replies
- 917 Views
- Last post by JasonX
Sun Mar 13, 2011 4:26 pm
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- QuakeC Animation "Tree"
by JasonX » Fri May 07, 2010 7:00 pm
- 23 Replies
- 4037 Views
- Last post by toneddu2000
Sat Mar 12, 2011 6:02 pm
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- CSQC and menu.dat; mods
by Nahuel » Tue Mar 01, 2011 4:30 pm
- 5 Replies
- 1535 Views
- Last post by Mexicouger
Fri Mar 04, 2011 11:53 pm
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- quakec cvar change
by behind_you » Tue Mar 01, 2011 5:48 pm
- 27 Replies
- 2587 Views
- Last post by Spike
Wed Mar 02, 2011 2:36 pm
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- "Gliding" view - how to stop
by Alex » Sun Feb 27, 2011 10:49 pm
- 0 Replies
- 786 Views
- Last post by Alex
Sun Feb 27, 2011 10:49 pm
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- Great Drunk or Disoriented Effect!
by Baker » Sat Feb 19, 2011 5:33 am
- 24 Replies
- 2691 Views
- Last post by Chrispy
Sun Feb 27, 2011 6:04 pm
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- make monster attack a entity
by Jukki » Sun Nov 21, 2010 7:52 am
- 5 Replies
- 1082 Views
- Last post by necros
Sun Feb 27, 2011 6:53 am
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- Blue head in FitzQuake
by Chrispy » Sat Feb 26, 2011 11:09 pm
- 7 Replies
- 712 Views
- Last post by Chrispy
Sun Feb 27, 2011 3:11 am
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- Change player size?
by Karall » Sat Jan 22, 2011 6:37 pm
- 22 Replies
- 2146 Views
- Last post by Karall
Sat Feb 26, 2011 12:21 am
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- Two questions - self.skin and vector info
by Chrispy » Fri Feb 25, 2011 6:07 am
- 4 Replies
- 546 Views
- Last post by Chrispy
Sat Feb 26, 2011 12:17 am
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- Flashbang/stun grenades?
by Nixtwiz » Thu Feb 24, 2011 1:25 am
- 13 Replies
- 967 Views
- Last post by MauveBib
Fri Feb 25, 2011 6:27 pm
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- specific traceline?
by blubswillrule » Sun Feb 20, 2011 8:43 am
- 8 Replies
- 882 Views
- Last post by GiffE
Tue Feb 22, 2011 8:42 pm
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- endless enemy spawn
by Hazematman » Tue Oct 12, 2010 11:30 pm
- 25 Replies
- 3182 Views
- Last post by hondobondo
Tue Feb 22, 2011 3:04 am
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- Regenerating Float Values?
by chris4268 » Sat Feb 19, 2011 3:40 am
- 15 Replies
- 1665 Views
- Last post by Downsider
Mon Feb 21, 2011 7:31 pm
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- when i die, do this for me
by behind_you » Wed Feb 16, 2011 3:15 pm
- 2 Replies
- 557 Views
- Last post by behind_you
Sat Feb 19, 2011 7:16 am
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- The Write functions?
by Mexicouger » Thu Feb 17, 2011 12:16 am
- 3 Replies
- 787 Views
- Last post by OneManClan
Sat Feb 19, 2011 1:48 am
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- Flashlights in darkplaces
by Nahuel » Thu Feb 17, 2011 2:36 am
- 2 Replies
- 1122 Views
- Last post by Nahuel
Thu Feb 17, 2011 7:54 pm
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- stuffcmd-ing sounds
by DusterdooSmock » Mon Feb 07, 2011 6:32 pm
- 8 Replies
- 925 Views
- Last post by DusterdooSmock
Thu Feb 17, 2011 6:26 pm
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- fteqcc and progs.src conditional compilation
by Baker » Thu Feb 17, 2011 3:36 am
- 3 Replies
- 566 Views
- Last post by Baker
Thu Feb 17, 2011 4:59 pm
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- A Series of Noob questions 1
by behind_you » Tue Feb 15, 2011 3:25 pm
- 4 Replies
- 558 Views
- Last post by Nahuel
Wed Feb 16, 2011 5:21 pm
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- Making something SOLID_NOT for teammates..?
by OneManClan » Mon Feb 14, 2011 7:58 am
- 3 Replies
- 598 Views
- Last post by Spike
Wed Feb 16, 2011 10:12 am
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- Help - "Dead Zone" Aiming style - Aim with fixed v
by Alex » Sun Feb 13, 2011 6:35 pm
- 6 Replies
- 811 Views
- Last post by gnounc
Tue Feb 15, 2011 7:38 am
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- Help debugging please.
by blubswillrule » Sat Feb 12, 2011 4:59 am
- 5 Replies
- 699 Views
- Last post by blubswillrule
Mon Feb 14, 2011 2:10 am
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