- 
			
				- Quake camera
					
					by hellspawnchrist » Wed Feb 09, 2011 5:21 pm
				 
				- 10 Replies
 
				- 1150 Views
 
				- Last post by hellspawnchrist
					
 
Sat Feb 12, 2011 5:26 am
				 
			
		 
	
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				- invisible entity, but with shadows in DP, How ...?
					
					by Nahuel » Fri Feb 11, 2011 8:29 pm
				 
				- 1 Replies
 
				- 410 Views
 
				- Last post by Spirit
					
 
Fri Feb 11, 2011 8:45 pm
				 
			
		 
	
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				- making a quake mod...
					
					by behind_you » Sat Feb 05, 2011 8:31 am
				 
				- 11 Replies
 
				- 1064 Views
 
				- Last post by Sajt
					
 
Wed Feb 09, 2011 1:56 pm
				 
			
		 
	
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				- Why...
					
					by Mexicouger » Sun Feb 06, 2011 5:27 am
				 
				- 17 Replies
 
				- 1380 Views
 
				- Last post by DusterdooSmock
					
 
Mon Feb 07, 2011 5:50 pm
				 
			
		 
	
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				- Environmet based footsteps (simulator)
					
					by Nahuel » Sat Feb 05, 2011 11:35 pm
				 
				- 7 Replies
 
				- 780 Views
 
				- Last post by lth
					
 
Mon Feb 07, 2011 1:22 pm
				 
			
		 
	
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				- Visible traceline
					
					by Chip » Thu Feb 03, 2011 3:51 pm
				 
				- 9 Replies
 
				- 919 Views
 
				- Last post by lth
					
 
Mon Feb 07, 2011 1:20 pm
				 
			
		 
	
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				- Question about shotgun...
					
					by Orion » Wed Jan 26, 2011 7:39 pm
				 
				- 7 Replies
 
				- 869 Views
 
				- Last post by sp4x0r
					
 
Sun Feb 06, 2011 7:05 am
				 
			
		 
	
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				- SQL in QuakeC
					
					by TimeServ » Wed Jan 26, 2011 1:13 am
				 
				- 19 Replies
 
				- 2002 Views
 
				- Last post by TimeServ
					
 
Sat Feb 05, 2011 11:09 pm
				 
			
		 
	
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				- animating a sprite.
					
					by ceriux » Fri Feb 04, 2011 5:09 am
				 
				- 13 Replies
 
				- 803 Views
 
				- Last post by frag.machine
					
 
Fri Feb 04, 2011 10:19 pm
				 
			
		 
	
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				- Resurrecting Fiend Hunter
					
					by mcbain » Fri Feb 04, 2011 12:40 am
				 
				- 1 Replies
 
				- 384 Views
 
				- Last post by qbism
					
 
Fri Feb 04, 2011 6:00 am
				 
			
		 
	
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				- Step/stand on SOLID_BBOX location?
					
					by Ghost_Fang » Sat Jan 29, 2011 8:10 pm
				 
				- 2 Replies
 
				- 438 Views
 
				- Last post by Ghost_Fang
					
 
Sun Jan 30, 2011 5:02 am
				 
			
		 
	
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				- [Tutorial series] QC video Tutorials
					
					by Mexicouger » Tue Jan 25, 2011 12:01 am
				 
				- 4 Replies
 
				- 583 Views
 
				- Last post by Mexicouger
					
 
Sat Jan 29, 2011 5:47 am
				 
			
		 
	
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				- Need some help with camera work
					
					by vicious1988 » Thu Jan 27, 2011 1:52 am
				 
				- 0 Replies
 
				- 614 Views
 
				- Last post by vicious1988
					
 
Thu Jan 27, 2011 1:52 am
				 
			
		 
	
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				- One entity pointing to another
					
					by Mexicouger » Sat Jan 22, 2011 3:22 am
				 
				- 8 Replies
 
				- 781 Views
 
				- Last post by Team Xlink
					
 
Sun Jan 23, 2011 12:02 am
				 
			
		 
	
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				- exploding nails.
					
					by ceriux » Fri Jan 21, 2011 4:19 am
				 
				- 6 Replies
 
				- 627 Views
 
				- Last post by ceriux
					
 
Fri Jan 21, 2011 4:58 am
				 
			
		 
	
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				- Help: displaying 'Time left in Game'
					
					by OneManClan » Sat Jan 15, 2011 10:03 pm
				 
				- 9 Replies
 
				- 1008 Views
 
				- Last post by frag.machine
					
 
Wed Jan 19, 2011 12:20 am
				 
			
		 
	
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				- Entity name loading
					
					by blubswillrule » Wed Jan 12, 2011 3:45 am
				 
				- 1 Replies
 
				- 391 Views
 
				- Last post by blubswillrule
					
 
Sun Jan 16, 2011 6:06 am
				 
			
		 
	
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				- Static camera angles, How i do??
					
					by Nahuel » Wed Jan 12, 2011 9:13 pm
				 
				- 8 Replies
 
				- 862 Views
 
				- Last post by Nahuel
					
 
Thu Jan 13, 2011 12:53 am
				 
			
		 
	
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				- Frikbots in Darkplaces
					
					by Mexicouger » Sun Jan 09, 2011 11:55 pm
				 
				- 7 Replies
 
				- 680 Views
 
				- Last post by mankrip
					
 
Mon Jan 10, 2011 2:21 pm
				 
			
		 
	
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				- ftos
					
					by r00k » Fri Jan 07, 2011 5:50 am
				 
				- 4 Replies
 
				- 620 Views
 
				- Last post by r00k
					
 
Sat Jan 08, 2011 6:31 am
				 
			
		 
	
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				- Making a chainsaw, damage problems.
					
					by Karall » Wed Jan 05, 2011 5:03 pm
				 
				- 6 Replies
 
				- 676 Views
 
				- Last post by ceriux
					
 
Fri Jan 07, 2011 9:42 pm
				 
			
		 
	
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				- CSQC entity update interpolation
					
					by Urre » Tue Jan 04, 2011 12:52 pm
				 
				- 4 Replies
 
				- 624 Views
 
				- Last post by Urre
					
 
Tue Jan 04, 2011 7:26 pm
				 
			
		 
	
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				- custom particle effects in quake?
					
					by ceriux » Tue Jan 04, 2011 2:50 am
				 
				- 4 Replies
 
				- 617 Views
 
				- Last post by Spike
					
 
Tue Jan 04, 2011 3:56 am
				 
			
		 
	
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				- Using md3's instead of mdl [Help!]
					
					by Karall » Sun Nov 14, 2010 8:05 pm
				 
				- 65 Replies
 
				- 5048 Views
 
				- Last post by Karall
					
 
Sat Jan 01, 2011 1:20 pm
				 
			
		 
	
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				- Spawn monsters on command
					
					by EMR » Tue Dec 14, 2010 2:39 am
				 
				- 17 Replies
 
				- 1695 Views
 
				- Last post by Mexicouger
					
 
Fri Dec 31, 2010 12:43 am
				 
			
		 
	
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				- Rusty on .qc
					
					by ceriux » Fri Dec 24, 2010 2:56 am
				 
				- 5 Replies
 
				- 667 Views
 
				- Last post by ceriux
					
 
Sat Dec 25, 2010 12:36 am
				 
			
		 
	
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				- Yet another dumb question-saves
					
					by EMR » Wed Dec 15, 2010 8:43 pm
				 
				- 3 Replies
 
				- 584 Views
 
				- Last post by leileilol
					
 
Wed Dec 15, 2010 10:15 pm
				 
			
		 
	
		- 
			
				- Quick CSQC stuff
					
					by EMR » Tue Dec 14, 2010 7:26 pm
				 
				- 1 Replies
 
				- 442 Views
 
				- Last post by Supa
					
 
Wed Dec 15, 2010 6:51 am
				 
			
		 
	
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				- Changing damage on diffirent weapons?
					
					by Karall » Sat Dec 11, 2010 12:37 pm
				 
				- 4 Replies
 
				- 562 Views
 
				- Last post by EMR
					
 
Tue Dec 14, 2010 7:47 pm
				 
			
		 
	
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				- CHAN_VOICE
					
					by Mexicouger » Thu Dec 09, 2010 1:38 am
				 
				- 2 Replies
 
				- 482 Views
 
				- Last post by Mexicouger
					
 
Thu Dec 09, 2010 2:52 am
				 
			
		 
	
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				- Displaying a server list in MenuQC/CSQC
					
					by c0burn » Fri Nov 19, 2010 8:50 am
				 
				- 7 Replies
 
				- 950 Views
 
				- Last post by Spike
					
 
Sun Nov 28, 2010 12:46 pm
				 
			
		 
	
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				- Q2/3 Styled Armor Shards in Q1 mod...
					
					by enki » Tue Nov 23, 2010 4:14 am
				 
				- 17 Replies
 
				- 1655 Views
 
				- Last post by r00k
					
 
Thu Nov 25, 2010 11:04 am
				 
			
		 
	
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				- Frikqcc problems?
					
					by metlslime » Mon Nov 22, 2010 11:32 am
				 
				- 3 Replies
 
				- 572 Views
 
				- Last post by metlslime
					
 
Mon Nov 22, 2010 8:15 pm
				 
			
		 
	
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				- It wont compile!!! Also some other issues
					
					by Karall » Wed Nov 17, 2010 6:19 pm
				 
				- 21 Replies
 
				- 1738 Views
 
				- Last post by Mexicouger
					
 
Sun Nov 21, 2010 7:43 pm
				 
			
		 
	
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				- weaponframe and frame
					
					by Jukki » Sat Nov 20, 2010 7:13 am
				 
				- 4 Replies
 
				- 709 Views
 
				- Last post by Jukki
					
 
Sat Nov 20, 2010 6:11 pm
				 
			
		 
	
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				- Entity that executes a function when touched.
					
					by DusterdooSmock » Tue Nov 16, 2010 2:33 am
				 
				- 8 Replies
 
				- 985 Views
 
				- Last post by DusterdooSmock
					
 
Thu Nov 18, 2010 3:27 am
				 
			
		 
	
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				- Fitzkurok pc
					
					by Mexicouger » Wed Nov 17, 2010 1:12 am
				 
				- 2 Replies
 
				- 634 Views
 
				- Last post by Junrall
					
 
Wed Nov 17, 2010 1:59 am
				 
			
		 
	
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				- Monster parts with monsteer
					
					by Jukki » Tue Nov 16, 2010 4:55 am
				 
				- 0 Replies
 
				- 785 Views
 
				- Last post by Jukki
					
 
Tue Nov 16, 2010 4:55 am
				 
			
		 
	
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				- Memory conservation[Bots]
					
					by Mexicouger » Mon Nov 15, 2010 11:16 pm
				 
				- 3 Replies
 
				- 618 Views
 
				- Last post by Spike
					
 
Tue Nov 16, 2010 12:29 am
				 
			
		 
	
		- 
			
				- csqc: player viewable body out of sync with player origin
					
					by something » Sat Nov 13, 2010 7:44 am
				 
				- 5 Replies
 
				- 824 Views
 
				- Last post by Sajt
					
 
Sun Nov 14, 2010 5:31 pm
				 
			
		 
	
		- 
			
				- Precaches
					
					by EMR » Sat Nov 13, 2010 6:27 pm
				 
				- 0 Replies
 
				- 786 Views
 
				- Last post by EMR
					
 
Sat Nov 13, 2010 6:27 pm
				 
			
		 
	
		- 
			
				- Changing Player (Seamless?)
					
					by Ghost_Fang » Tue Nov 09, 2010 12:12 am
				 
				- 14 Replies
 
				- 1366 Views
 
				- Last post by r00k
					
 
Wed Nov 10, 2010 6:16 pm
				 
			
		 
	
		- 
			
				- This code should work, right?
					
					by ThePlasticBling » Tue Nov 02, 2010 5:24 pm
				 
				- 29 Replies
 
				- 2242 Views
 
				- Last post by Shpuld
					
 
Sun Nov 07, 2010 9:18 am
				 
			
		 
	
		- 
			
				- <New coder needed for conscript>
					
					by Biodude » Mon Mar 01, 2010 1:12 am
				 
				- 55 Replies
 
				- 5447 Views
 
				- Last post by Jukki
					
 
Fri Nov 05, 2010 6:08 pm
				 
			
		 
	
		- 
			
				- if zombie touches the player?
					
					by ThePlasticBling » Sun Oct 31, 2010 5:26 am
				 
				- 11 Replies
 
				- 1204 Views
 
				- Last post by OneManClan
					
 
Tue Nov 02, 2010 7:38 pm
				 
			
		 
	
		- 
			
				- Finally!
					
					by redrum » Mon Nov 01, 2010 4:18 pm
				 
				- 4 Replies
 
				- 672 Views
 
				- Last post by redrum
					
 
Tue Nov 02, 2010 4:45 am
				 
			
		 
	
		- 
			
				- if monsters killed = 10
					
					by ThePlasticBling » Mon Nov 01, 2010 11:39 pm
				 
				- 5 Replies
 
				- 750 Views
 
				- Last post by DusterdooSmock
					
 
Tue Nov 02, 2010 2:00 am
				 
			
		 
	
		- 
			
				- knight entinty name?
					
					by ThePlasticBling » Sun Oct 31, 2010 1:31 am
				 
				- 4 Replies
 
				- 647 Views
 
				- Last post by Sajt
					
 
Sun Oct 31, 2010 3:01 pm
				 
			
		 
	
		- 
			
				- Regenarating Armor?
					
					by DusterdooSmock » Wed Sep 15, 2010 4:17 pm
				 
				- 22 Replies
 
				- 1958 Views
 
				- Last post by Orion
					
 
Fri Oct 29, 2010 7:58 pm
				 
			
		 
	
		- 
			
				- Frikbots in QW?
					
					by redrum » Fri Oct 01, 2010 4:31 pm
				 
				- 25 Replies
 
				- 2282 Views
 
				- Last post by redrum
					
 
Tue Oct 26, 2010 2:25 pm
				 
			
		 
	
			
		 
	 
	
	
	
	
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