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- Changing Weapon Models?
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- This has been Bugging me...
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- .float vs. float
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- [DP] Bumpy movement problem
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- "Right" Way To Play CD Track
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- Distance between 2 entities?
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- Comiling txqbsp With MVC++?
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- Model frames not weapon frames.
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- Centerprint A netname if they are in View?
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- Frikqcc Decompiler? How?
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- Using arrays?
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- Spawning Model to Block Player Movement
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- Setsize Problems
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- Kinda offtopic but serious CHONCHAR help
by Mexicouger » Wed Jun 16, 2010 6:20 am
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- Anybody know how to make machinima in quakec?
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- Traceline
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- Changing the skin of a weapon?
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- Quake Rally
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- Backwards running clock?
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- Nehahra plays demos between levels, how?
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- A little problem with spawning position
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- Error compiling QW progs, but NQ progs compile fine.
by Fragasaurus » Mon Jun 07, 2010 10:30 pm
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- hello can somebody help me with a the grenade launcher?
by ThePlasticBling » Fri Jun 04, 2010 10:34 pm
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Sun Jun 06, 2010 5:42 pm
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- precaching models
by Handshakes » Sun May 30, 2010 7:01 pm
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Mon May 31, 2010 2:41 pm
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- Set a monster on fire, but for a set time....
by ajay » Sun May 30, 2010 4:19 pm
- 3 Replies
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Mon May 31, 2010 10:19 am
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- Quake 1 server help
by Mexicouger » Sat May 29, 2010 6:29 am
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Sun May 30, 2010 10:34 pm
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- QuakeC Code Snippets
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Sun May 30, 2010 3:29 pm
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- Invisible monsters
by ajay » Wed May 26, 2010 10:52 am
- 3 Replies
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Fri May 28, 2010 5:18 pm
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- Looping sound > start then stop
by ajay » Mon May 24, 2010 1:40 pm
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Tue May 25, 2010 8:20 am
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- Player does something - triggers teleport
by ajay » Sat May 22, 2010 7:19 pm
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- 549 Views
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Sun May 23, 2010 9:05 pm
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- QC Folder Structure
by Junrall » Fri May 21, 2010 12:06 am
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