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- weapon coding questions
by Freemanoid » Tue Mar 10, 2009 9:56 pm
- 2 Replies
- 729 Views
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Wed Mar 11, 2009 6:55 am
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- Storing player values that isn't reset on spawn
by Ran » Thu Mar 05, 2009 4:20 pm
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Wed Mar 11, 2009 12:12 am
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- How to work with CSQC?
by Zylyx_ » Sun Mar 01, 2009 12:28 pm
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- 1935 Views
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Mon Mar 02, 2009 4:13 pm
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- Animations in DarkPlaces
by Boss429 » Sun Mar 01, 2009 7:20 am
- 0 Replies
- 1165 Views
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Sun Mar 01, 2009 7:20 am
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- Turn entity
by Stealth Kill » Sat Feb 07, 2009 4:33 pm
- 4 Replies
- 1362 Views
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Thu Feb 19, 2009 7:10 pm
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- is it possible to code hl2 style ropes and such?
by ceriux » Wed Feb 18, 2009 9:16 pm
- 5 Replies
- 1686 Views
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Thu Feb 19, 2009 9:04 am
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- top down camera
by hondobondo » Fri Feb 06, 2009 12:33 am
- 6 Replies
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Tue Feb 10, 2009 6:08 pm
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- First quake c question
by scramble » Sat Feb 07, 2009 1:46 am
- 4 Replies
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Mon Feb 09, 2009 11:33 am
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- changing a players movement and speed with a function.
by ceriux » Mon Feb 02, 2009 6:42 am
- 1 Replies
- 773 Views
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Mon Feb 02, 2009 6:59 am
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- Difficulty levels
by Chip » Sun Feb 01, 2009 7:17 am
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Sun Feb 01, 2009 7:57 am
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- Weird timing issues
by NameZero912 » Fri Jan 23, 2009 8:43 am
- 6 Replies
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Sat Jan 24, 2009 2:21 am
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- sticking entities to players
by Boss429 » Tue Jan 13, 2009 4:06 am
- 10 Replies
- 2422 Views
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Sun Jan 18, 2009 12:49 am
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- CSQC player movement prediction
by Urre » Thu Jan 15, 2009 11:29 am
- 5 Replies
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Thu Jan 15, 2009 8:55 pm
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- weapon coding question?
by ceriux » Mon Jan 05, 2009 10:13 am
- 5 Replies
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Sun Jan 11, 2009 6:10 pm
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- Question: How to make a talking npc?
by Freemanoid » Sat Jan 10, 2009 2:43 pm
- 2 Replies
- 793 Views
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Sun Jan 11, 2009 10:03 am
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- Putting barriers around QC
by mh » Fri Jan 02, 2009 12:55 pm
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Sat Jan 03, 2009 7:27 pm
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- Custom light entities (for use in level design)
by Zylyx_ » Thu Dec 25, 2008 7:58 pm
- 16 Replies
- 2871 Views
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Sat Jan 03, 2009 5:35 pm
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- adding new buttons
by Zylyx_ » Thu Jan 01, 2009 6:26 pm
- 4 Replies
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Fri Jan 02, 2009 10:53 pm
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- csqc implementation?
by ceriux » Tue Dec 30, 2008 6:29 am
- 2 Replies
- 1144 Views
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Tue Dec 30, 2008 6:00 pm
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- Silly hud code
by r00k » Mon Dec 15, 2008 10:10 pm
- 0 Replies
- 1140 Views
- Last post by r00k
Mon Dec 15, 2008 10:10 pm
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- Doctor Coop - Making coop work on maps without coop spawns?
by Baker » Sun Dec 07, 2008 10:43 pm
- 8 Replies
- 1575 Views
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Tue Dec 09, 2008 11:21 pm
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- csqc score board.
by ceriux » Mon Dec 01, 2008 3:35 am
- 6 Replies
- 1542 Views
- Last post by ceriux
Mon Dec 08, 2008 6:41 pm
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- How do I make gun?
by scar3crow » Tue Dec 02, 2008 5:05 pm
- 11 Replies
- 2730 Views
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Sat Dec 06, 2008 5:32 am
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- A non-static Func_Illusionary (so it can be alpha-ed)
by Baker » Mon Dec 01, 2008 1:09 am
- 0 Replies
- 1009 Views
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Mon Dec 01, 2008 1:09 am
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- QuakeC awareness of lighting?
by Baker » Sun Nov 30, 2008 10:41 pm
- 3 Replies
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Mon Dec 01, 2008 1:07 am
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- Teamspawns
by ceriux » Sun Nov 23, 2008 9:02 am
- 30 Replies
- 5545 Views
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Sat Nov 29, 2008 4:38 am
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- FTEQCC and bronzing characters .. how? [/b ?]
by Baker » Tue Nov 25, 2008 9:49 am
- 8 Replies
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Fri Nov 28, 2008 7:44 pm
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- Stick-Physics
by Urre » Mon Oct 20, 2008 1:37 pm
- 35 Replies
- 15238 Views
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Fri Nov 28, 2008 7:37 pm
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- Decal-Management-System...how to get it working
by skite2001 » Wed Nov 26, 2008 6:26 pm
- 0 Replies
- 1567 Views
- Last post by skite2001
Wed Nov 26, 2008 6:26 pm
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- Tutorial: Add Vote-Map to most any mod
by Baker » Sun Nov 23, 2008 5:00 am
- 11 Replies
- 5046 Views
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Wed Nov 26, 2008 2:23 pm
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- Problem with SolidMonster-Patch (J.Epler) + KickGibs
by skite2001 » Mon Nov 24, 2008 6:12 pm
- 0 Replies
- 1118 Views
- Last post by skite2001
Mon Nov 24, 2008 6:12 pm
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- How to stop secret walls and switches from bleeding???
by skite2001 » Sat Nov 22, 2008 8:30 am
- 6 Replies
- 1682 Views
- Last post by skite2001
Sun Nov 23, 2008 9:51 am
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- gettaginfo (origin of tag issues)
by Chris » Wed Nov 19, 2008 12:46 pm
- 6 Replies
- 1467 Views
- Last post by Chris
Fri Nov 21, 2008 8:35 pm
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- Adding Flies over dead bodys like in QRACK 1.9?(Darkplaces)
by skite2001 » Wed Nov 19, 2008 4:59 pm
- 4 Replies
- 1132 Views
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Thu Nov 20, 2008 1:04 am
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- Darkplaces corpse
by shadowtails » Fri Oct 06, 2006 2:16 pm
- 2 Replies
- 1530 Views
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Wed Nov 19, 2008 7:11 pm
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- Arc of Death
by leileilol » Wed Oct 15, 2008 7:30 pm
- 3 Replies
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Wed Nov 19, 2008 10:58 am
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- Angry Monsters???
by redrum » Mon Nov 17, 2008 5:10 am
- 4 Replies
- 1133 Views
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Tue Nov 18, 2008 2:31 am
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- bprint woes
by ajay » Mon Nov 17, 2008 4:06 pm
- 2 Replies
- 786 Views
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Mon Nov 17, 2008 8:12 pm
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- Effects from DPMOD in vanilla game (Darkplaces Engine)
by skite2001 » Mon Nov 17, 2008 6:19 pm
- 0 Replies
- 1070 Views
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Mon Nov 17, 2008 6:19 pm
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- Weapon in hand (vwep?) with DarkPlaces? How?
by Baker » Mon Nov 17, 2008 1:43 am
- 6 Replies
- 1328 Views
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Mon Nov 17, 2008 1:00 pm
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- Megahealth rotting - rot 1 hp/second w/o fixed respawn delay
by Orion » Sun Nov 16, 2008 2:02 am
- 3 Replies
- 983 Views
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Mon Nov 17, 2008 7:26 am
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- time, timing, timey-wimey
by ajay » Tue Nov 11, 2008 8:21 pm
- 8 Replies
- 1518 Views
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Thu Nov 13, 2008 8:14 pm
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- Rotate bounding box
by jim » Fri Nov 07, 2008 9:05 pm
- 2 Replies
- 800 Views
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Sat Nov 08, 2008 3:56 am
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- CheckClient
by leileilol » Tue Oct 28, 2008 9:18 pm
- 5 Replies
- 1197 Views
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Sun Nov 02, 2008 1:14 am
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- Print something to a polygon/entity?
by jim » Mon Oct 27, 2008 8:58 pm
- 9 Replies
- 1673 Views
- Last post by Urre
Fri Oct 31, 2008 9:43 am
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- armour
by ajay » Mon Oct 27, 2008 5:26 pm
- 8 Replies
- 1402 Views
- Last post by FrikaC
Tue Oct 28, 2008 4:07 pm
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- strong kickback?
by MeTcHsteekle » Mon Oct 27, 2008 2:46 am
- 2 Replies
- 874 Views
- Last post by MeTcHsteekle
Mon Oct 27, 2008 5:13 pm
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- Sniper Scope
by redrum » Mon Oct 20, 2008 2:28 pm
- 17 Replies
- 3503 Views
- Last post by redrum
Mon Oct 27, 2008 2:30 pm
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- Model position in relation to player
by vicious1988 » Sun Oct 12, 2008 10:30 pm
- 32 Replies
- 5285 Views
- Last post by vicious1988
Fri Oct 17, 2008 8:06 pm
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- CSQC - display extra player stuff?
by Orion » Thu Oct 16, 2008 3:26 am
- 7 Replies
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Fri Oct 17, 2008 6:28 pm
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