Discuss programming topics for the various GPL'd game engine sources.
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				- Subdiv16 for sprites?
					
					by leileilol » Wed Sep 11, 2013 12:00 am
				 
				- 25 Replies
 
				- 2898 Views
 
				- Last post by mankrip
					
 
Fri Sep 27, 2013 10:12 pm
				 
			
		 
	
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				- WinQuake without SciTech MGL (now with added DirectDraw)
					
					by mh » Mon Apr 05, 2010 9:31 pm
				 
				- 47 Replies
 
				- 10555 Views
 
				- Last post by leileilol
					
 
Sun Sep 22, 2013 12:00 pm
				 
			
		 
	
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				- Upcoming Tutorial:  The Seamless Multi-Map World
					
					by Baker » Fri May 28, 2010 2:14 am
				 
				- 30 Replies
 
				- 7664 Views
 
				- Last post by Spike
					
 
Fri Sep 20, 2013 3:30 pm
				 
			
		 
	
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				- DarkPlaces Javascript
					
					by JasonX » Tue Sep 17, 2013 9:39 pm
				 
				- 1 Replies
 
				- 649 Views
 
				- Last post by Spike
					
 
Tue Sep 17, 2013 11:12 pm
				 
			
		 
	
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				- Maxplayers in Vanilla WinQuake
					
					by JasonX » Sun Sep 08, 2013 10:56 pm
				 
				- 1 Replies
 
				- 584 Views
 
				- Last post by mankrip
					
 
Sun Sep 08, 2013 11:05 pm
				 
			
		 
	
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				- Makaqu
					
					by mankrip » Mon Apr 12, 2010 2:47 am
				 
				- 128 Replies
 
				- 21356 Views
 
				- Last post by mankrip
					
 
Tue Sep 03, 2013 1:39 am
				 
			
		 
	
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				- Improving savegames
					
					by mankrip » Wed May 09, 2012 7:51 pm
				 
				- 18 Replies
 
				- 3430 Views
 
				- Last post by leileilol
					
 
Sat Aug 24, 2013 1:02 pm
				 
			
		 
	
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				- Quakespasm-Rift
					
					by Spirit » Thu Aug 01, 2013 8:52 am
				 
				- 1 Replies
 
				- 582 Views
 
				- Last post by Baker
					
 
Fri Aug 02, 2013 2:25 am
				 
			
		 
	
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				- Help! Scrags dont attack
					
					by r00k » Mon Jul 08, 2013 4:52 pm
				 
				- 12 Replies
 
				- 1129 Views
 
				- Last post by r00k
					
 
Fri Jul 12, 2013 5:11 pm
				 
			
		 
	
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				- Transparency on Moving Entities (Quake2)
					
					by jitspoe » Wed Jun 12, 2013 10:38 pm
				 
				- 5 Replies
 
				- 969 Views
 
				- Last post by Knightmare
					
 
Thu Jun 27, 2013 11:08 pm
				 
			
		 
	
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				- Properly adding new QC floats to the engine
					
					by Ghost_Fang » Wed Jun 12, 2013 1:46 am
				 
				- 7 Replies
 
				- 1335 Views
 
				- Last post by Ghost_Fang
					
 
Wed Jun 12, 2013 11:50 pm
				 
			
		 
	
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				- Where's Waldo "NaN"
					
					by Baker » Sun Jun 02, 2013 8:25 pm
				 
				- 4 Replies
 
				- 1454 Views
 
				- Last post by r00k
					
 
Mon Jun 03, 2013 1:36 pm
				 
			
		 
	
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				- Black spot with start.lit
					
					by Baker » Thu May 23, 2013 10:07 am
				 
				- 4 Replies
 
				- 1219 Views
 
				- Last post by Baker
					
 
Thu May 23, 2013 11:23 pm
				 
			
		 
	
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				- 3D Calculation help ...
					
					by Baker » Tue May 21, 2013 8:06 am
				 
				- 2 Replies
 
				- 1084 Views
 
				- Last post by Baker
					
 
Tue May 21, 2013 11:38 pm
				 
			
		 
	
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				- Windows GL Multisample Tutorial(ish)
					
					by Baker » Tue May 21, 2013 4:30 am
				 
				- 2 Replies
 
				- 1522 Views
 
				- Last post by Baker
					
 
Tue May 21, 2013 6:46 am
				 
			
		 
	
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				- GL Gamma Correction
					
					by Baker » Tue Apr 30, 2013 1:04 am
				 
				- 40 Replies
 
				- 4928 Views
 
				- Last post by Baker
					
 
Mon May 20, 2013 1:54 am
				 
			
		 
	
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				- Tangled Mess: Disconnect / Demo Stop / Loading Plaque
					
					by Baker » Thu May 09, 2013 12:33 pm
				 
				- 3 Replies
 
				- 1328 Views
 
				- Last post by Baker
					
 
Thu May 16, 2013 9:36 pm
				 
			
		 
	
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				- Nedd help with the Chase cam
					
					by mofu23 » Wed Apr 17, 2013 10:30 pm
				 
				- 9 Replies
 
				- 1654 Views
 
				- Last post by frag.machine
					
 
Fri May 10, 2013 1:31 am
				 
			
		 
	
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				- Determining surface center of plane
					
					by leileilol » Sun May 05, 2013 3:43 pm
				 
				- 6 Replies
 
				- 1436 Views
 
				- Last post by qbism
					
 
Mon May 06, 2013 8:48 pm
				 
			
		 
	
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				- quake2xp world with shadows
					
					by Barnes » Wed Apr 03, 2013 12:44 pm
				 
				- 8 Replies
 
				- 1692 Views
 
				- Last post by Barnes
					
 
Sat May 04, 2013 7:16 pm
				 
			
		 
	
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				- Input untangled
					
					by Baker » Thu May 02, 2013 6:47 am
				 
				- 6 Replies
 
				- 1365 Views
 
				- Last post by Spike
					
 
Fri May 03, 2013 1:43 pm
				 
			
		 
	
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				- ProQuake Dedicated V2
					
					by Baker » Tue Apr 30, 2013 5:39 pm
				 
				- 8 Replies
 
				- 1563 Views
 
				- Last post by Baker
					
 
Wed May 01, 2013 3:38 am
				 
			
		 
	
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				- Easier LAN coop play of classic Quake
					
					by Baker » Sun Mar 31, 2013 4:24 pm
				 
				- 36 Replies
 
				- 4668 Views
 
				- Last post by Spike
					
 
Mon Apr 29, 2013 4:50 pm
				 
			
		 
	
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				- Quake2 Engine Discussions?
					
					by jitspoe » Fri Apr 19, 2013 8:42 pm
				 
				- 10 Replies
 
				- 1781 Views
 
				- Last post by Barnes
					
 
Fri Apr 26, 2013 5:33 pm
				 
			
		 
	
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				- Quakespasm 0.85.1 vs. 0.85.8
					
					by Baker » Thu Apr 11, 2013 5:43 am
				 
				- 9 Replies
 
				- 2743 Views
 
				- Last post by Baker
					
 
Fri Apr 19, 2013 1:40 am
				 
			
		 
	
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				- Quake2 PHS Issue - Sound Emits from Last-Known Position
					
					by jitspoe » Thu Apr 18, 2013 7:20 pm
				 
				- 2 Replies
 
				- 1353 Views
 
				- Last post by jitspoe
					
 
Thu Apr 18, 2013 9:00 pm
				 
			
		 
	
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				- Multi-platform software quake, with increased map limits?
					
					by JasonX » Fri Apr 12, 2013 9:35 pm
				 
				- 11 Replies
 
				- 1719 Views
 
				- Last post by mankrip
					
 
Mon Apr 15, 2013 7:47 pm
				 
			
		 
	
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				- Limited "God" Mode -- Thoughts
					
					by Baker » Sat Apr 13, 2013 7:18 am
				 
				- 13 Replies
 
				- 1828 Views
 
				- Last post by frag.machine
					
 
Mon Apr 15, 2013 4:18 pm
				 
			
		 
	
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				- Targeting 64-bit
					
					by Baker » Thu Jun 02, 2011 8:29 pm
				 
				- 24 Replies
 
				- 4233 Views
 
				- Last post by raynorpat
					
 
Sun Apr 14, 2013 2:53 am
				 
			
		 
	
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				- Possible to allocate a small function at run-time?
					
					by Baker » Thu Mar 21, 2013 4:56 am
				 
				- 4 Replies
 
				- 1284 Views
 
				- Last post by Baker
					
 
Thu Mar 21, 2013 10:44 pm
				 
			
		 
	
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				- Split-screen theory
					
					by leileilol » Sat Mar 09, 2013 1:22 am
				 
				- 3 Replies
 
				- 1398 Views
 
				- Last post by Spike
					
 
Sat Mar 09, 2013 12:14 pm
				 
			
		 
	
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				- Protocol FitzQuake
					
					by r00k » Thu Dec 20, 2012 6:23 pm
				 
				- 19 Replies
 
				- 3852 Views
 
				- Last post by revelator
					
 
Fri Feb 22, 2013 4:25 pm
				 
			
		 
	
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				- nomonsters
					
					by r00k » Tue Oct 23, 2012 7:28 am
				 
				- 1 Replies
 
				- 5658 Views
 
				- Last post by qbism
					
 
Tue Feb 19, 2013 3:03 am
				 
			
		 
	
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				- visedicts list bug
					
					by mh » Sun Feb 17, 2013 4:52 pm
				 
				- 3 Replies
 
				- 1560 Views
 
				- Last post by qbism
					
 
Mon Feb 18, 2013 6:03 pm
				 
			
		 
	
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				- Line-by-line port of Quake 1 to WebGL
					
					by JasonX » Mon Feb 18, 2013 5:44 pm
				 
				- 0 Replies
 
				- 1742 Views
 
				- Last post by JasonX
					
 
Mon Feb 18, 2013 5:44 pm
				 
			
		 
	
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				- R_DrawSurfaceBlock8_mip0 cleaned up and unrolled
					
					by qbism » Tue Feb 12, 2013 12:49 am
				 
				- 14 Replies
 
				- 2707 Views
 
				- Last post by leileilol
					
 
Fri Feb 15, 2013 7:35 pm
				 
			
		 
	
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				- client viewangles at spawn
					
					by qbism » Tue Jan 29, 2013 5:57 pm
				 
				- 9 Replies
 
				- 2744 Views
 
				- Last post by metlslime
					
 
Thu Jan 31, 2013 10:24 pm
				 
			
		 
	
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				- Software decal system
					
					by leileilol » Tue Jan 01, 2013 4:32 pm
				 
				- 1 Replies
 
				- 1842 Views
 
				- Last post by Spike
					
 
Wed Jan 02, 2013 4:50 pm
				 
			
		 
	
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				- online server demo.
					
					by r00k » Tue Jan 01, 2013 4:04 pm
				 
				- 3 Replies
 
				- 1904 Views
 
				- Last post by Spike
					
 
Wed Jan 02, 2013 4:36 pm
				 
			
		 
	
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				- Mundane C tricks ...
					
					by Baker » Thu Dec 06, 2012 10:43 am
				 
				- 97 Replies
 
				- 9756 Views
 
				- Last post by Baker
					
 
Sun Dec 30, 2012 6:46 pm
				 
			
		 
	
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				- OP_LOAD_FLD and OP_STOREP_FLD
					
					by andrewj » Fri Dec 21, 2012 3:58 am
				 
				- 1 Replies
 
				- 1514 Views
 
				- Last post by taniwha
					
 
Fri Dec 21, 2012 4:58 am
				 
			
		 
	
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				- Game window stuck partially offscreen
					
					by mankrip » Sun Dec 02, 2012 2:05 am
				 
				- 12 Replies
 
				- 2674 Views
 
				- Last post by mankrip
					
 
Tue Dec 18, 2012 4:12 am
				 
			
		 
	
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				- All map textures into a single atlas texture ?
					
					by frag.machine » Fri Dec 14, 2012 3:49 am
				 
				- 13 Replies
 
				- 2753 Views
 
				- Last post by ceriux
					
 
Sun Dec 16, 2012 9:14 am
				 
			
		 
	
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				- Sprites
					
					by Baker » Sun Nov 11, 2012 8:31 pm
				 
				- 9 Replies
 
				- 2495 Views
 
				- Last post by Baker
					
 
Mon Nov 12, 2012 7:50 am
				 
			
		 
	
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				- Planes and Point-Plane Collision
					
					by Baker » Sat Sep 01, 2012 5:36 pm
				 
				- 13 Replies
 
				- 3093 Views
 
				- Last post by Baker
					
 
Mon Nov 05, 2012 7:07 am
				 
			
		 
	
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				- Showing new ammovalues on the HUD??
					
					by drm_wayne » Fri Oct 26, 2012 7:49 am
				 
				- 3 Replies
 
				- 1997 Views
 
				- Last post by leileilol
					
 
Sun Oct 28, 2012 3:12 pm
				 
			
		 
	
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				- feature request: independent viewmodels
					
					by frag.machine » Sat Oct 27, 2012 3:41 am
				 
				- 6 Replies
 
				- 1976 Views
 
				- Last post by frag.machine
					
 
Sat Oct 27, 2012 10:07 pm
				 
			
		 
	
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				- Trying to organize SDL Quake's mess
					
					by JasonX » Thu Oct 25, 2012 3:02 pm
				 
				- 1 Replies
 
				- 1518 Views
 
				- Last post by szo
					
 
Thu Oct 25, 2012 4:26 pm
				 
			
		 
	
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				- ProQuake PSP 4.71
					
					by Baker » Sun Jul 29, 2012 11:19 am
				 
				- 6 Replies
 
				- 2419 Views
 
				- Last post by drm_wayne
					
 
Wed Oct 24, 2012 5:32 pm
				 
			
		 
	
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				- Skies and 3D ness
					
					by Baker » Sun Aug 26, 2012 8:16 am
				 
				- 33 Replies
 
				- 6484 Views
 
				- Last post by taniwha
					
 
Wed Oct 24, 2012 9:18 am
				 
			
		 
	
			
		 
	 
	
	
	
	
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