Discuss programming topics for the various GPL'd game engine sources.
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				- Questions regarding FTEQW
					
					by Ghost_Fang » Wed Feb 08, 2012 6:39 pm
				 
				- 5 Replies
 
				- 822 Views
 
				- Last post by dr_mabuse
					
 
Wed Feb 08, 2012 10:48 pm
				 
			
		 
	
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				- Flash Quake installation + Makaqu
					
					by qbism » Sun Jan 17, 2010 7:26 am
				 
				- 7 Replies
 
				- 1514 Views
 
				- Last post by qbism
					
 
Tue Feb 07, 2012 5:38 am
				 
			
		 
	
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				- quake2xp 1.26 to 1.26.1 update
					
					by Barnes » Sun Feb 05, 2012 6:16 pm
				 
				- 8 Replies
 
				- 1217 Views
 
				- Last post by Barnes
					
 
Mon Feb 06, 2012 7:20 am
				 
			
		 
	
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				- FitzQuake Native OS X (like not SDL)
					
					by Baker » Sat Feb 04, 2012 9:54 am
				 
				- 0 Replies
 
				- 814 Views
 
				- Last post by Baker
					
 
Sat Feb 04, 2012 9:54 am
				 
			
		 
	
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				- R_LightPoint Interpolation Code - Broken?
					
					by mh » Thu Jan 26, 2012 10:46 pm
				 
				- 13 Replies
 
				- 1178 Views
 
				- Last post by LordHavoc
					
 
Sat Jan 28, 2012 5:45 pm
				 
			
		 
	
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				- .lit files and duplicate map names
					
					by qbism » Sat Jan 28, 2012 5:57 am
				 
				- 2 Replies
 
				- 418 Views
 
				- Last post by mh
					
 
Sat Jan 28, 2012 1:05 pm
				 
			
		 
	
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				- DPMI.h?
					
					by JasonX » Fri Jan 27, 2012 2:24 am
				 
				- 5 Replies
 
				- 732 Views
 
				- Last post by leileilol
					
 
Sat Jan 28, 2012 2:15 am
				 
			
		 
	
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				- ASM Sources!!!!!!!!!!!!!!!!!!!!!!
					
					by Stroggos » Thu Sep 10, 2009 7:28 am
				 
				- 7 Replies
 
				- 1573 Views
 
				- Last post by Baker
					
 
Fri Jan 27, 2012 3:16 am
				 
			
		 
	
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				- Cvar Simplification
					
					by Baker » Thu Jan 26, 2012 10:55 am
				 
				- 2 Replies
 
				- 487 Views
 
				- Last post by mh
					
 
Thu Jan 26, 2012 7:11 pm
				 
			
		 
	
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				- Simple Collision Thoughts
					
					by Baker » Thu Jan 26, 2012 4:05 am
				 
				- 1 Replies
 
				- 588 Views
 
				- Last post by Baker
					
 
Thu Jan 26, 2012 4:57 am
				 
			
		 
	
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				- porting super8
					
					by qbism » Sun Dec 04, 2011 10:47 pm
				 
				- 43 Replies
 
				- 4538 Views
 
				- Last post by mh
					
 
Sun Jan 22, 2012 8:21 pm
				 
			
		 
	
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				- GLToChris
					
					by JasonX » Fri Jan 20, 2012 2:28 pm
				 
				- 4 Replies
 
				- 691 Views
 
				- Last post by revelator
					
 
Sun Jan 22, 2012 12:44 am
				 
			
		 
	
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				- Minimal Standalone Cvar System
					
					by Baker » Sat Jan 21, 2012 4:18 am
				 
				- 1 Replies
 
				- 520 Views
 
				- Last post by Baker
					
 
Sat Jan 21, 2012 3:54 pm
				 
			
		 
	
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				- More Advanced Rendering Topics
					
					by Baker » Wed Jan 18, 2012 2:39 pm
				 
				- 5 Replies
 
				- 658 Views
 
				- Last post by Baker
					
 
Fri Jan 20, 2012 1:25 am
				 
			
		 
	
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				- 3D Object Selection
					
					by Baker » Thu Jan 12, 2012 2:27 pm
				 
				- 12 Replies
 
				- 1564 Views
 
				- Last post by Baker
					
 
Thu Jan 19, 2012 1:42 pm
				 
			
		 
	
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				- The MD3 format
					
					by JasonX » Wed Jan 18, 2012 10:58 pm
				 
				- 3 Replies
 
				- 581 Views
 
				- Last post by JasonX
					
 
Thu Jan 19, 2012 4:23 am
				 
			
		 
	
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				- the "-control" command line switch
					
					by szo » Sun Jan 08, 2012 4:23 pm
				 
				- 0 Replies
 
				- 824 Views
 
				- Last post by szo
					
 
Sun Jan 08, 2012 4:23 pm
				 
			
		 
	
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				- psp engine stuff
					
					by sniperz227 » Sat Dec 17, 2011 6:56 pm
				 
				- 17 Replies
 
				- 2106 Views
 
				- Last post by Baker
					
 
Thu Jan 05, 2012 9:47 am
				 
			
		 
	
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				- the "cmdline" cvar
					
					by szo » Wed Dec 28, 2011 8:46 pm
				 
				- 4 Replies
 
				- 682 Views
 
				- Last post by szo
					
 
Wed Dec 28, 2011 11:55 pm
				 
			
		 
	
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				- Darkplaces Realtime Ambient Occlusion?
					
					by JasonX » Thu Dec 22, 2011 4:06 am
				 
				- 3 Replies
 
				- 947 Views
 
				- Last post by Spirit
					
 
Thu Dec 22, 2011 6:49 pm
				 
			
		 
	
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				- Help compiling Darkplaces
					
					by frag.machine » Sun Dec 18, 2011 10:43 pm
				 
				- 10 Replies
 
				- 1499 Views
 
				- Last post by mh
					
 
Tue Dec 20, 2011 11:41 pm
				 
			
		 
	
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				- fitzquake, r_nolerp_list parsing
					
					by szo » Wed Dec 14, 2011 11:59 am
				 
				- 5 Replies
 
				- 702 Views
 
				- Last post by metlslime
					
 
Wed Dec 14, 2011 10:09 pm
				 
			
		 
	
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				- engine
					
					by sniperz227 » Fri Dec 09, 2011 9:47 pm
				 
				- 29 Replies
 
				- 2799 Views
 
				- Last post by Baker
					
 
Tue Dec 13, 2011 3:21 pm
				 
			
		 
	
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				- Can anyone see what's wrong with this?
					
					by hogsy » Wed Dec 07, 2011 5:10 pm
				 
				- 9 Replies
 
				- 1059 Views
 
				- Last post by hogsy
					
 
Thu Dec 08, 2011 2:59 pm
				 
			
		 
	
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				- cURL HTTP POST
					
					by Baker » Thu Dec 01, 2011 10:22 pm
				 
				- 8 Replies
 
				- 1580 Views
 
				- Last post by Baker
					
 
Tue Dec 06, 2011 3:56 am
				 
			
		 
	
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				- Q1 - problem with Stats and demos
					
					by ChOwW » Sat Dec 03, 2011 2:28 pm
				 
				- 3 Replies
 
				- 634 Views
 
				- Last post by ChOwW
					
 
Sun Dec 04, 2011 11:32 am
				 
			
		 
	
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				- Stuffcmd Sound Fade
					
					by DusterdooSmock » Sun Nov 27, 2011 3:17 am
				 
				- 8 Replies
 
				- 852 Views
 
				- Last post by DusterdooSmock
					
 
Wed Nov 30, 2011 1:11 am
				 
			
		 
	
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				- FTE server download issues to client
					
					by ratbert » Tue Nov 15, 2011 4:00 pm
				 
				- 5 Replies
 
				- 798 Views
 
				- Last post by OneManClan
					
 
Thu Nov 17, 2011 12:48 am
				 
			
		 
	
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				- Adding Q3 map support to Xash3d(Goldsrc clone)
					
					by noah99 » Tue Nov 15, 2011 1:33 am
				 
				- 6 Replies
 
				- 904 Views
 
				- Last post by DolphinsOfCydonia
					
 
Tue Nov 15, 2011 2:43 pm
				 
			
		 
	
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				- CURL demos?
					
					by Cobalt » Mon Oct 17, 2011 9:13 pm
				 
				- 5 Replies
 
				- 668 Views
 
				- Last post by Spike
					
 
Sat Oct 29, 2011 9:58 pm
				 
			
		 
	
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				- qbWinQuakeDX : qbism bjp WinQuake with DirectX video driver
					
					by qbism » Sat Sep 17, 2011 11:54 pm
				 
				- 22 Replies
 
				- 1642 Views
 
				- Last post by mankrip
					
 
Mon Oct 03, 2011 4:51 pm
				 
			
		 
	
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				- Memory Management Success + FAILS
					
					by Baker » Fri Sep 23, 2011 12:14 am
				 
				- 11 Replies
 
				- 1149 Views
 
				- Last post by mh
					
 
Sat Oct 01, 2011 5:16 pm
				 
			
		 
	
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				- Write PAK from engine
					
					by qbism » Wed Sep 28, 2011 5:09 pm
				 
				- 4 Replies
 
				- 623 Views
 
				- Last post by qbism
					
 
Thu Sep 29, 2011 4:41 am
				 
			
		 
	
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				- hmap2 and q3map2
					
					by Chip » Tue Sep 20, 2011 9:13 pm
				 
				- 5 Replies
 
				- 726 Views
 
				- Last post by qbism
					
 
Sat Sep 24, 2011 10:39 pm
				 
			
		 
	
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				- Small Little Fun Things ;-)
					
					by Baker » Fri Sep 23, 2011 12:25 am
				 
				- 1 Replies
 
				- 502 Views
 
				- Last post by revelator
					
 
Fri Sep 23, 2011 2:30 am
				 
			
		 
	
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				- Quake 2 Source Code Review (Fabien Sanglard)
					
					by Spirit » Tue Sep 20, 2011 6:45 pm
				 
				- 5 Replies
 
				- 855 Views
 
				- Last post by leileilol
					
 
Thu Sep 22, 2011 4:14 am
				 
			
		 
	
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				- The 3D Software Rendering Technology of 1998's Thief: The Da
					
					by Spirit » Tue Sep 20, 2011 3:02 pm
				 
				- 2 Replies
 
				- 556 Views
 
				- Last post by Spirit
					
 
Wed Sep 21, 2011 1:50 pm
				 
			
		 
	
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				- BINS_DDK.exe
					
					by Sami » Sun Aug 20, 2006 4:11 pm
				 
				- 11 Replies
 
				- 5909 Views
 
				- Last post by revelator
					
 
Mon Sep 19, 2011 3:03 am
				 
			
		 
	
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				- Trashed sentinel, AKA trahshed sentinal
					
					by qbism » Mon Aug 29, 2011 5:39 pm
				 
				- 5 Replies
 
				- 784 Views
 
				- Last post by qbism
					
 
Fri Sep 02, 2011 5:04 pm
				 
			
		 
	
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				- OpenGL output for software
					
					by leileilol » Thu Sep 01, 2011 2:14 pm
				 
				- 1 Replies
 
				- 558 Views
 
				- Last post by mh
					
 
Thu Sep 01, 2011 2:54 pm
				 
			
		 
	
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				- Fun with anorms and anorm_dots
					
					by mh » Mon Feb 14, 2011 7:49 pm
				 
				- 5 Replies
 
				- 1186 Views
 
				- Last post by mh
					
 
Wed Aug 31, 2011 7:32 pm
				 
			
		 
	
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				- ProQuakePSP how to compile?
					
					by MichuXD » Sun Aug 28, 2011 6:19 pm
				 
				- 1 Replies
 
				- 490 Views
 
				- Last post by ceriux
					
 
Sun Aug 28, 2011 7:44 pm
				 
			
		 
	
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				- FTEQW: custom GLSL support?
					
					by JasonX » Sun Aug 28, 2011 12:27 am
				 
				- 1 Replies
 
				- 563 Views
 
				- Last post by Spike
					
 
Sun Aug 28, 2011 1:34 am
				 
			
		 
	
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				- Max Alias Frames
					
					by Ghost_Fang » Mon Aug 22, 2011 7:52 am
				 
				- 16 Replies
 
				- 1766 Views
 
				- Last post by Ghost_Fang
					
 
Sat Aug 27, 2011 6:02 pm
				 
			
		 
	
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				- Carmack talks about Rage
					
					by frag.machine » Tue Aug 23, 2011 1:05 am
				 
				- 0 Replies
 
				- 793 Views
 
				- Last post by frag.machine
					
 
Tue Aug 23, 2011 1:05 am
				 
			
		 
	
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				- FTEQW: using TTF for menus and other text
					
					by JasonX » Sun Aug 21, 2011 8:47 pm
				 
				- 2 Replies
 
				- 942 Views
 
				- Last post by JasonX
					
 
Sun Aug 21, 2011 11:36 pm
				 
			
		 
	
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				- Vanilla "WinQuake" on Linux?
					
					by JasonX » Wed Aug 17, 2011 10:56 pm
				 
				- 15 Replies
 
				- 1564 Views
 
				- Last post by goldenboy
					
 
Sun Aug 21, 2011 6:33 pm
				 
			
		 
	
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				- Intel Media Controllers - The Specs + Extension List
					
					by Baker » Thu Dec 18, 2008 11:35 am
				 
				- 6 Replies
 
				- 1951 Views
 
				- Last post by mh
					
 
Thu Aug 18, 2011 9:23 pm
				 
			
		 
	
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				- Loading a TGA for a Quake model...
					
					by hogsy » Thu Aug 11, 2011 3:24 pm
				 
				- 22 Replies
 
				- 1845 Views
 
				- Last post by hogsy
					
 
Fri Aug 12, 2011 12:11 pm
				 
			
		 
	
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				- Linux compile Quake
					
					by r00k » Tue Aug 09, 2011 11:24 pm
				 
				- 15 Replies
 
				- 2030 Views
 
				- Last post by r00k
					
 
Thu Aug 11, 2011 10:25 am
				 
			
		 
	
			
		 
	 
	
	
	
	
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