Discuss programming topics for the various GPL'd game engine sources.
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				- DOS Quake v1.07 (or newer)
					
					by siska.robert » Sat Aug 06, 2011 11:34 am
				 
				- 15 Replies
 
				- 2734 Views
 
				- Last post by siska.robert
					
 
Wed Aug 10, 2011 11:08 am
				 
			
		 
	
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				- Daikatana alpha's palette...
					
					by hogsy » Wed Aug 03, 2011 4:07 pm
				 
				- 22 Replies
 
				- 3094 Views
 
				- Last post by hogsy
					
 
Sun Aug 07, 2011 12:26 pm
				 
			
		 
	
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				- What is SZ_GetSpace:overflow
					
					by Jukki » Wed Jun 22, 2011 8:19 pm
				 
				- 9 Replies
 
				- 1838 Views
 
				- Last post by Jukki
					
 
Thu Aug 04, 2011 5:36 am
				 
			
		 
	
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				- CL_ParseServerMessage possible bug? (netquake)
					
					by metlslime » Tue Aug 02, 2011 6:43 pm
				 
				- 2 Replies
 
				- 595 Views
 
				- Last post by metlslime
					
 
Tue Aug 02, 2011 10:27 pm
				 
			
		 
	
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				- Colored Lightning
					
					by Eukos » Sat Jul 23, 2011 12:10 pm
				 
				- 3 Replies
 
				- 720 Views
 
				- Last post by mh
					
 
Sat Jul 23, 2011 11:20 pm
				 
			
		 
	
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				- Extending map limits
					
					by JasonX » Sun Jun 12, 2011 3:12 pm
				 
				- 2 Replies
 
				- 656 Views
 
				- Last post by JasonX
					
 
Wed Jul 13, 2011 9:31 pm
				 
			
		 
	
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				- IN_Accumulate
					
					by r00k » Mon Jul 11, 2011 9:13 pm
				 
				- 2 Replies
 
				- 514 Views
 
				- Last post by r00k
					
 
Tue Jul 12, 2011 12:19 am
				 
			
		 
	
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				- Ordered dithering the console background
					
					by mankrip » Sat Jul 02, 2011 11:32 pm
				 
				- 3 Replies
 
				- 621 Views
 
				- Last post by mankrip
					
 
Sat Jul 09, 2011 12:55 am
				 
			
		 
	
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				- fscanf evilness
					
					by revelator » Tue Jul 05, 2011 10:30 am
				 
				- 0 Replies
 
				- 677 Views
 
				- Last post by revelator
					
 
Tue Jul 05, 2011 10:30 am
				 
			
		 
	
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				- Adding a new variable to entity_state_t?
					
					by Mexicouger » Fri Jul 01, 2011 3:52 am
				 
				- 1 Replies
 
				- 471 Views
 
				- Last post by Spike
					
 
Fri Jul 01, 2011 10:12 am
				 
			
		 
	
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				- Quake 2 Double Jump
					
					by ArchAngel » Sun Jun 26, 2011 4:03 pm
				 
				- 2 Replies
 
				- 789 Views
 
				- Last post by Barnes
					
 
Mon Jun 27, 2011 9:07 am
				 
			
		 
	
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				- 215408125b915670efdb83feb586faed
					
					by mh » Sat Jun 25, 2011 3:50 pm
				 
				- 1 Replies
 
				- 524 Views
 
				- Last post by Downsider
					
 
Sun Jun 26, 2011 1:47 am
				 
			
		 
	
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				- Merging QuakeWorld's client and server code into one exe
					
					by Logan » Fri Jun 24, 2011 11:15 am
				 
				- 2 Replies
 
				- 590 Views
 
				- Last post by Logan
					
 
Sat Jun 25, 2011 4:15 am
				 
			
		 
	
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				- weird problem
					
					by revelator » Tue Jun 21, 2011 7:46 pm
				 
				- 9 Replies
 
				- 1235 Views
 
				- Last post by revelator
					
 
Sat Jun 25, 2011 12:40 am
				 
			
		 
	
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				- Any other csqc's?
					
					by behind_you » Tue Jun 14, 2011 8:02 am
				 
				- 17 Replies
 
				- 2176 Views
 
				- Last post by behind_you
					
 
Tue Jun 21, 2011 8:09 am
				 
			
		 
	
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				- Quake engine differences?
					
					by daemonicky » Thu Jun 16, 2011 8:11 am
				 
				- 21 Replies
 
				- 3049 Views
 
				- Last post by revelator
					
 
Mon Jun 20, 2011 11:11 pm
				 
			
		 
	
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				- Build Darkplaces on Windows?
					
					by toneddu2000 » Sun Jun 19, 2011 6:30 pm
				 
				- 4 Replies
 
				- 2096 Views
 
				- Last post by toneddu2000
					
 
Mon Jun 20, 2011 7:25 pm
				 
			
		 
	
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				- Consequences of a crash ... (mouse)
					
					by Baker » Mon Jun 20, 2011 2:39 pm
				 
				- 0 Replies
 
				- 842 Views
 
				- Last post by Baker
					
 
Mon Jun 20, 2011 2:39 pm
				 
			
		 
	
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				- Compiling Darkplaces with Dev-C++
					
					by OpenMaw » Sat Jun 18, 2011 11:57 am
				 
				- 14 Replies
 
				- 2795 Views
 
				- Last post by revelator
					
 
Sat Jun 18, 2011 3:31 pm
				 
			
		 
	
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				- Setgamma: Engine crash restore gamma?
					
					by Baker » Wed Jul 07, 2010 7:39 pm
				 
				- 14 Replies
 
				- 3795 Views
 
				- Last post by Baker
					
 
Wed Jun 15, 2011 5:28 pm
				 
			
		 
	
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				- ED_Free trouble
					
					by szo » Tue Jun 14, 2011 10:32 pm
				 
				- 0 Replies
 
				- 853 Views
 
				- Last post by szo
					
 
Tue Jun 14, 2011 10:32 pm
				 
			
		 
	
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				- An open letter to QuakeWorld developers.
					
					by ArchAngel » Sun Jun 12, 2011 11:05 pm
				 
				- 4 Replies
 
				- 990 Views
 
				- Last post by r00k
					
 
Tue Jun 14, 2011 7:23 am
				 
			
		 
	
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				- Master Server etiquette
					
					by ArchAngel » Mon Jun 13, 2011 9:10 pm
				 
				- 1 Replies
 
				- 487 Views
 
				- Last post by Spike
					
 
Mon Jun 13, 2011 10:28 pm
				 
			
		 
	
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				- QW Master Server Protocol
					
					by ArchAngel » Sun Jun 12, 2011 8:34 pm
				 
				- 3 Replies
 
				- 829 Views
 
				- Last post by Spike
					
 
Mon Jun 13, 2011 12:33 am
				 
			
		 
	
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				- DarkPlaces running Quake protocol - single port?
					
					by Baker » Fri Jun 10, 2011 1:04 am
				 
				- 4 Replies
 
				- 833 Views
 
				- Last post by Baker
					
 
Sun Jun 12, 2011 3:32 am
				 
			
		 
	
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				- Quake physics questions
					
					by daemonicky » Sat Jun 11, 2011 10:27 am
				 
				- 0 Replies
 
				- 1012 Views
 
				- Last post by daemonicky
					
 
Sat Jun 11, 2011 10:27 am
				 
			
		 
	
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				- Reducing the kludge in menu.c
					
					by Baker » Sun Apr 24, 2011 8:21 pm
				 
				- 16 Replies
 
				- 4766 Views
 
				- Last post by Baker
					
 
Thu Jun 09, 2011 5:49 pm
				 
			
		 
	
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				- NQ connecting to QW?
					
					by ArchAngel » Wed Jun 08, 2011 8:44 pm
				 
				- 6 Replies
 
				- 946 Views
 
				- Last post by Baker
					
 
Thu Jun 09, 2011 5:17 pm
				 
			
		 
	
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				- Engine Philosophy Discussion
					
					by Baker » Tue May 24, 2011 4:52 am
				 
				- 40 Replies
 
				- 4104 Views
 
				- Last post by Baker
					
 
Thu Jun 09, 2011 2:25 am
				 
			
		 
	
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				- A few q's to jog my memory
					
					by ArchAngel » Sat Jun 04, 2011 3:15 pm
				 
				- 1 Replies
 
				- 541 Views
 
				- Last post by behind_you
					
 
Wed Jun 08, 2011 6:39 am
				 
			
		 
	
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				- HUD programming
					
					by JasonX » Sun Jun 05, 2011 11:48 pm
				 
				- 2 Replies
 
				- 612 Views
 
				- Last post by JasonX
					
 
Mon Jun 06, 2011 11:37 pm
				 
			
		 
	
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				- How can I add overbright lighting to Quake engine?
					
					by hondobondo » Tue Jun 15, 2010 6:01 pm
				 
				- 28 Replies
 
				- 7527 Views
 
				- Last post by WhiteMagicRaven
					
 
Mon Jun 06, 2011 3:27 pm
				 
			
		 
	
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				- Transparent TGAs instead of SPRs in GLQuake
					
					by JasonX » Mon Jun 06, 2011 1:09 am
				 
				- 7 Replies
 
				- 942 Views
 
				- Last post by mh
					
 
Mon Jun 06, 2011 12:53 pm
				 
			
		 
	
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				- Dual Monitors ... The Answers + Working Code
					
					by Baker » Tue Apr 12, 2011 1:27 am
				 
				- 6 Replies
 
				- 1600 Views
 
				- Last post by Baker
					
 
Sun Jun 05, 2011 1:55 pm
				 
			
		 
	
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				- Why C language?
					
					by daemonicky » Sat Jun 04, 2011 1:42 pm
				 
				- 4 Replies
 
				- 710 Views
 
				- Last post by frag.machine
					
 
Sat Jun 04, 2011 11:12 pm
				 
			
		 
	
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				- QuakeSrc archive?
					
					by ArchAngel » Fri Jun 03, 2011 7:37 pm
				 
				- 6 Replies
 
				- 787 Views
 
				- Last post by revelator
					
 
Sat Jun 04, 2011 12:31 am
				 
			
		 
	
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				- Engine X 4.62 Beta
					
					by Baker » Fri Sep 24, 2010 6:52 pm
				 
				- 45 Replies
 
				- 6607 Views
 
				- Last post by Baker
					
 
Fri May 27, 2011 6:53 pm
				 
			
		 
	
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				- Putting "Downloading" In a Thread
					
					by Baker » Thu May 26, 2011 2:49 pm
				 
				- 9 Replies
 
				- 1247 Views
 
				- Last post by Baker
					
 
Fri May 27, 2011 1:03 pm
				 
			
		 
	
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				- savegames
					
					by revelator » Mon May 23, 2011 2:57 am
				 
				- 4 Replies
 
				- 805 Views
 
				- Last post by revelator
					
 
Mon May 23, 2011 7:53 pm
				 
			
		 
	
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				- John Carmack's way of coding
					
					by daemonicky » Fri May 13, 2011 12:28 pm
				 
				- 4 Replies
 
				- 1567 Views
 
				- Last post by Baker
					
 
Mon May 23, 2011 6:16 pm
				 
			
		 
	
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				- Fixed point Quake
					
					by mankrip » Fri May 20, 2011 2:34 am
				 
				- 5 Replies
 
				- 815 Views
 
				- Last post by qbism
					
 
Sat May 21, 2011 5:54 am
				 
			
		 
	
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				- Vertex Array (Collecting info)
					
					by Baker » Fri May 20, 2011 1:29 am
				 
				- 4 Replies
 
				- 678 Views
 
				- Last post by mh
					
 
Sat May 21, 2011 2:29 am
				 
			
		 
	
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				- How we tell if a map is running...
					
					by mh » Fri May 20, 2011 11:35 am
				 
				- 4 Replies
 
				- 645 Views
 
				- Last post by Spike
					
 
Fri May 20, 2011 6:31 pm
				 
			
		 
	
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				- Engine into parts?
					
					by daemonicky » Tue May 17, 2011 7:04 pm
				 
				- 13 Replies
 
				- 1334 Views
 
				- Last post by qbism
					
 
Fri May 20, 2011 5:15 pm
				 
			
		 
	
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				- Command Buffer "Loop Command"
					
					by Baker » Fri May 20, 2011 1:50 am
				 
				- 2 Replies
 
				- 497 Views
 
				- Last post by Baker
					
 
Fri May 20, 2011 3:39 am
				 
			
		 
	
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				- Qrack's "Nightmare mode"
					
					by Baker » Sat May 14, 2011 4:23 am
				 
				- 2 Replies
 
				- 556 Views
 
				- Last post by mh
					
 
Thu May 19, 2011 6:22 am
				 
			
		 
	
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				- Max number of entities.
					
					by daemonicky » Sun May 15, 2011 6:37 pm
				 
				- 14 Replies
 
				- 1212 Views
 
				- Last post by daemonicky
					
 
Mon May 16, 2011 8:53 pm
				 
			
		 
	
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				- Perhaps better "world" interaction with mouse
					
					by Baker » Sun May 15, 2011 11:13 pm
				 
				- 2 Replies
 
				- 596 Views
 
				- Last post by Baker
					
 
Mon May 16, 2011 12:54 am
				 
			
		 
	
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				- Switchable Renderer Notes
					
					by Baker » Thu May 12, 2011 8:17 pm
				 
				- 11 Replies
 
				- 1261 Views
 
				- Last post by Baker
					
 
Sun May 15, 2011 3:48 pm
				 
			
		 
	
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				- quake2xp weird bug
					
					by revelator » Tue Nov 03, 2009 2:46 am
				 
				- 39 Replies
 
				- 5533 Views
 
				- Last post by revelator
					
 
Sun May 15, 2011 11:23 am
				 
			
		 
	
			
		 
	 
	
	
	
	
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