Discuss programming topics for the various GPL'd game engine sources.
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				- Indexed colored .lit concept for software engines
					
					by qbism » Thu May 12, 2011 5:10 pm
				 
				- 7 Replies
 
				- 979 Views
 
				- Last post by qbism
					
 
Sat May 14, 2011 4:17 pm
				 
			
		 
	
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				- Most critical component of an engine?
					
					by Baker » Mon May 09, 2011 6:06 pm
				 
				- 10 Replies
 
				- 1334 Views
 
				- Last post by mh
					
 
Sat May 14, 2011 2:38 pm
				 
			
		 
	
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				- cdecl vs. stdcall (APIENTRY) (d3d8.1 wrapper)
					
					by Baker » Tue May 10, 2011 9:49 pm
				 
				- 7 Replies
 
				- 2077 Views
 
				- Last post by Spike
					
 
Wed May 11, 2011 12:07 pm
				 
			
		 
	
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				- List of Different Lists and Other Stuff
					
					by Baker » Sun May 08, 2011 7:02 am
				 
				- 6 Replies
 
				- 2040 Views
 
				- Last post by Spike
					
 
Sun May 08, 2011 10:04 pm
				 
			
		 
	
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				- Match controls (ready, notready) to the engine + admin
					
					by Baker » Thu May 05, 2011 3:58 am
				 
				- 2 Replies
 
				- 573 Views
 
				- Last post by Spike
					
 
Fri May 06, 2011 2:47 pm
				 
			
		 
	
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				- DarkPlaces handling of brush models
					
					by Baker » Thu May 05, 2011 5:42 pm
				 
				- 2 Replies
 
				- 500 Views
 
				- Last post by mh
					
 
Thu May 05, 2011 9:15 pm
				 
			
		 
	
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				- FitzQuake Gem: Render to Texture
					
					by Baker » Tue May 03, 2011 8:55 pm
				 
				- 4 Replies
 
				- 797 Views
 
				- Last post by leileilol
					
 
Wed May 04, 2011 8:45 pm
				 
			
		 
	
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				- Draw Model Frame: Draws a model
					
					by Baker » Tue May 03, 2011 10:04 pm
				 
				- 0 Replies
 
				- 643 Views
 
				- Last post by Baker
					
 
Tue May 03, 2011 10:04 pm
				 
			
		 
	
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				- Chrome
					
					by behind_you » Mon May 02, 2011 9:14 am
				 
				- 5 Replies
 
				- 767 Views
 
				- Last post by r00k
					
 
Tue May 03, 2011 8:50 am
				 
			
		 
	
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				- Defining the concept single player "game session"
					
					by Baker » Tue Apr 26, 2011 1:09 pm
				 
				- 1 Replies
 
				- 475 Views
 
				- Last post by behind_you
					
 
Mon May 02, 2011 8:44 am
				 
			
		 
	
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				- Any quake mod that supports Back face culling?
					
					by Mexicouger » Fri Apr 29, 2011 2:09 am
				 
				- 4 Replies
 
				- 722 Views
 
				- Last post by mh
					
 
Fri Apr 29, 2011 9:10 am
				 
			
		 
	
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				- xreal's glsl render in quake 1 hmm i wonder ...
					
					by revelator » Sun Apr 24, 2011 1:26 am
				 
				- 3 Replies
 
				- 844 Views
 
				- Last post by revelator
					
 
Thu Apr 28, 2011 4:53 am
				 
			
		 
	
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				- FTEQW Multiple Keyboard/Mouse support
					
					by Baker » Wed Apr 27, 2011 7:47 pm
				 
				- 3 Replies
 
				- 903 Views
 
				- Last post by Spike
					
 
Thu Apr 28, 2011 4:19 am
				 
			
		 
	
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				- Amount of Quake in Half Life 2
					
					by daemonicky » Wed Apr 27, 2011 12:20 pm
				 
				- 2 Replies
 
				- 638 Views
 
				- Last post by Spike
					
 
Wed Apr 27, 2011 5:16 pm
				 
			
		 
	
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				- How to read client values in QC
					
					by Mexicouger » Wed Apr 27, 2011 1:52 am
				 
				- 0 Replies
 
				- 692 Views
 
				- Last post by Mexicouger
					
 
Wed Apr 27, 2011 1:52 am
				 
			
		 
	
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				- When to save "stuff" in the engine
					
					by Baker » Tue Apr 26, 2011 1:21 pm
				 
				- 2 Replies
 
				- 517 Views
 
				- Last post by mh
					
 
Tue Apr 26, 2011 3:05 pm
				 
			
		 
	
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				- Adding SVC like svc_cdtrack but w/fullname music file
					
					by Baker » Sat Apr 23, 2011 5:27 am
				 
				- 35 Replies
 
				- 2895 Views
 
				- Last post by Spike
					
 
Tue Apr 26, 2011 12:31 am
				 
			
		 
	
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				- Freeze!
					
					by behind_you » Thu Mar 03, 2011 10:45 am
				 
				- 5 Replies
 
				- 880 Views
 
				- Last post by behind_you
					
 
Mon Apr 25, 2011 8:20 am
				 
			
		 
	
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				- Quake Video Code Rant
					
					by Baker » Mon Feb 28, 2011 6:17 pm
				 
				- 33 Replies
 
				- 4200 Views
 
				- Last post by mankrip
					
 
Sun Apr 24, 2011 11:18 pm
				 
			
		 
	
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				- Quake engine random observations
					
					by Baker » Tue Apr 19, 2011 11:32 pm
				 
				- 14 Replies
 
				- 1728 Views
 
				- Last post by mh
					
 
Fri Apr 22, 2011 12:07 pm
				 
			
		 
	
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				- Telejano tutorials/Graphical debugging.
					
					by daemonicky » Wed Apr 20, 2011 9:24 pm
				 
				- 2 Replies
 
				- 528 Views
 
				- Last post by daemonicky
					
 
Thu Apr 21, 2011 6:38 am
				 
			
		 
	
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				- Animating lightstyle notes
					
					by mh » Tue Apr 12, 2011 10:25 pm
				 
				- 0 Replies
 
				- 769 Views
 
				- Last post by mh
					
 
Tue Apr 12, 2011 10:25 pm
				 
			
		 
	
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				- Shadows on brush models
					
					by Baker » Sat Apr 02, 2011 7:34 pm
				 
				- 18 Replies
 
				- 2222 Views
 
				- Last post by revelator
					
 
Tue Apr 12, 2011 2:01 pm
				 
			
		 
	
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				- CSQC on PSPQuake ?
					
					by DusterdooSmock » Mon Apr 11, 2011 4:53 pm
				 
				- 5 Replies
 
				- 911 Views
 
				- Last post by DusterdooSmock
					
 
Tue Apr 12, 2011 1:02 pm
				 
			
		 
	
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				- Populist Features
					
					by Baker » Sat Apr 09, 2011 3:54 am
				 
				- 19 Replies
 
				- 2581 Views
 
				- Last post by Baker
					
 
Tue Apr 12, 2011 1:28 am
				 
			
		 
	
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				- Don't use Q_rint in MSG_WriteAngles...
					
					by mh » Sun Apr 10, 2011 5:00 pm
				 
				- 13 Replies
 
				- 4837 Views
 
				- Last post by mh
					
 
Mon Apr 11, 2011 10:29 pm
				 
			
		 
	
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				- Better bobbing
					
					by JasonX » Sun Apr 10, 2011 6:52 pm
				 
				- 1 Replies
 
				- 613 Views
 
				- Last post by leileilol
					
 
Sun Apr 10, 2011 9:55 pm
				 
			
		 
	
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				- Rocket particles
					
					by JasonX » Sun Apr 10, 2011 8:09 pm
				 
				- 2 Replies
 
				- 530 Views
 
				- Last post by JasonX
					
 
Sun Apr 10, 2011 8:30 pm
				 
			
		 
	
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				- Adjusting nails to new r_viewmodeloffset
					
					by JasonX » Sun Apr 10, 2011 7:42 pm
				 
				- 1 Replies
 
				- 547 Views
 
				- Last post by Baker
					
 
Sun Apr 10, 2011 8:07 pm
				 
			
		 
	
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				- Using GL_GENERATE_MIPMAP with Quake
					
					by JasonX » Fri Apr 08, 2011 3:26 pm
				 
				- 4 Replies
 
				- 1698 Views
 
				- Last post by JasonX
					
 
Sat Apr 09, 2011 2:13 am
				 
			
		 
	
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				- Advanced Topic 1 of 5:  Debugging
					
					by Baker » Tue Oct 19, 2010 2:44 am
				 
				- 13 Replies
 
				- 2331 Views
 
				- Last post by Baker
					
 
Sat Apr 09, 2011 1:32 am
				 
			
		 
	
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				- Higher-quality WAV support for GLQuake
					
					by JasonX » Fri Apr 08, 2011 3:49 pm
				 
				- 4 Replies
 
				- 711 Views
 
				- Last post by leileilol
					
 
Fri Apr 08, 2011 9:33 pm
				 
			
		 
	
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				- OGG support in GLQuake
					
					by JasonX » Fri Apr 08, 2011 3:49 pm
				 
				- 2 Replies
 
				- 559 Views
 
				- Last post by mh
					
 
Fri Apr 08, 2011 5:32 pm
				 
			
		 
	
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				- Extended limits crash bug!
					
					by mh » Tue Apr 05, 2011 11:11 pm
				 
				- 14 Replies
 
				- 1370 Views
 
				- Last post by szo
					
 
Fri Apr 08, 2011 6:04 am
				 
			
		 
	
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				- Makaqu Networking on DC
					
					by JasonX » Thu Mar 24, 2011 2:43 pm
				 
				- 14 Replies
 
				- 1387 Views
 
				- Last post by Team Xlink
					
 
Wed Apr 06, 2011 4:58 pm
				 
			
		 
	
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				- Code-dump - Bounding Boxes
					
					by mh » Tue Apr 05, 2011 6:22 pm
				 
				- 1 Replies
 
				- 521 Views
 
				- Last post by Baker
					
 
Tue Apr 05, 2011 11:51 pm
				 
			
		 
	
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				- End Boss engine bug!
					
					by r00k » Sun Apr 03, 2011 6:14 am
				 
				- 3 Replies
 
				- 605 Views
 
				- Last post by r00k
					
 
Sun Apr 03, 2011 9:59 pm
				 
			
		 
	
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				- MS2 files
					
					by JasonX » Sat Apr 02, 2011 8:19 pm
				 
				- 2 Replies
 
				- 754 Views
 
				- Last post by mh
					
 
Sat Apr 02, 2011 9:53 pm
				 
			
		 
	
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				- Server time vs. Host Time in NQ?
					
					by Baker » Mon Mar 28, 2011 7:53 pm
				 
				- 8 Replies
 
				- 1022 Views
 
				- Last post by Baker
					
 
Fri Apr 01, 2011 2:03 am
				 
			
		 
	
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				- Viewmodel skins Control
					
					by Mexicouger » Sun Mar 27, 2011 10:27 pm
				 
				- 8 Replies
 
				- 946 Views
 
				- Last post by Dr. Shadowborg
					
 
Mon Mar 28, 2011 9:18 pm
				 
			
		 
	
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				- The filename case issue with Linux, etc.
					
					by Baker » Mon Mar 28, 2011 2:37 pm
				 
				- 3 Replies
 
				- 597 Views
 
				- Last post by Spirit
					
 
Mon Mar 28, 2011 5:21 pm
				 
			
		 
	
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				- Clearing everything on a new map?
					
					by Mexicouger » Sun Mar 27, 2011 8:20 pm
				 
				- 7 Replies
 
				- 758 Views
 
				- Last post by Mexicouger
					
 
Sun Mar 27, 2011 11:51 pm
				 
			
		 
	
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				- Amount of monsters on screen
					
					by JasonX » Sun Mar 27, 2011 4:35 am
				 
				- 1 Replies
 
				- 451 Views
 
				- Last post by Error
					
 
Sun Mar 27, 2011 6:17 am
				 
			
		 
	
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				- Watch Cvar
					
					by Baker » Fri Mar 25, 2011 7:11 pm
				 
				- 6 Replies
 
				- 788 Views
 
				- Last post by Baker
					
 
Sun Mar 27, 2011 2:44 am
				 
			
		 
	
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				- motion blur or slow motion
					
					by franqutrass » Thu Mar 24, 2011 5:37 pm
				 
				- 2 Replies
 
				- 587 Views
 
				- Last post by r00k
					
 
Fri Mar 25, 2011 6:06 pm
				 
			
		 
	
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				- Direct Entity Manipulation Via Console
					
					by Baker » Mon Mar 21, 2011 7:24 pm
				 
				- 3 Replies
 
				- 611 Views
 
				- Last post by mh
					
 
Thu Mar 24, 2011 7:22 pm
				 
			
		 
	
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				- Variable Initialization
					
					by Baker » Wed Mar 23, 2011 3:39 pm
				 
				- 4 Replies
 
				- 586 Views
 
				- Last post by Baker
					
 
Wed Mar 23, 2011 6:48 pm
				 
			
		 
	
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				- The Visual Barrier into the Engine
					
					by Baker » Wed Mar 23, 2011 12:28 pm
				 
				- 3 Replies
 
				- 618 Views
 
				- Last post by Baker
					
 
Wed Mar 23, 2011 1:44 pm
				 
			
		 
	
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				- Point Crosshair at Wall, get texture name?
					
					by Baker » Thu Sep 30, 2010 6:01 pm
				 
				- 15 Replies
 
				- 2321 Views
 
				- Last post by mh
					
 
Wed Mar 23, 2011 12:13 pm
				 
			
		 
	
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				- Fog in WinQuake
					
					by JasonX » Sat Mar 19, 2011 7:21 pm
				 
				- 28 Replies
 
				- 2616 Views
 
				- Last post by Spike
					
 
Tue Mar 22, 2011 4:12 am
				 
			
		 
	
			
		 
	 
	
	
	
	
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