Discuss programming topics for the various GPL'd game engine sources.
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				- Compiling Quake Using Visual C++ Express Edition
					
					by Baker » Tue Dec 02, 2008 7:25 pm
				 
				- 45 Replies
 
				- 34665 Views
 
				- Last post by Logan
					
 
Fri Dec 17, 2010 9:27 pm
				 
			
		 
	
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				- New Age "Quake" Engines Specs
					
					by Baker » Mon Dec 13, 2010 1:45 pm
				 
				- 45 Replies
 
				- 7905 Views
 
				- Last post by leileilol
					
 
Thu Dec 16, 2010 8:07 pm
				 
			
		 
	
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				- tyrlite vs big maps vs mh_coloredlight
					
					by hondobondo » Mon Nov 15, 2010 6:57 pm
				 
				- 26 Replies
 
				- 3285 Views
 
				- Last post by hondobondo
					
 
Tue Dec 14, 2010 2:01 am
				 
			
		 
	
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				- Linker errors :/ (quake 3)
					
					by Logan » Sat Dec 11, 2010 3:58 am
				 
				- 3 Replies
 
				- 768 Views
 
				- Last post by Logan
					
 
Sun Dec 12, 2010 10:16 am
				 
			
		 
	
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				- Grabbing a TE_ slot...
					
					by mh » Sat Dec 11, 2010 5:55 pm
				 
				- 1 Replies
 
				- 529 Views
 
				- Last post by Sajt
					
 
Sat Dec 11, 2010 5:59 pm
				 
			
		 
	
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				- HLBSP Roadblock
					
					by Mexicouger » Fri Dec 10, 2010 9:09 am
				 
				- 6 Replies
 
				- 1046 Views
 
				- Last post by Mexicouger
					
 
Sat Dec 11, 2010 3:25 am
				 
			
		 
	
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				- How do I compile C?
					
					by Mexicouger » Thu Dec 09, 2010 2:56 am
				 
				- 29 Replies
 
				- 2508 Views
 
				- Last post by dreadlorde
					
 
Sat Dec 11, 2010 1:05 am
				 
			
		 
	
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				- Engine Startup Check
					
					by Baker » Thu Dec 09, 2010 9:55 pm
				 
				- 5 Replies
 
				- 1073 Views
 
				- Last post by mh
					
 
Fri Dec 10, 2010 11:31 am
				 
			
		 
	
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				- How i can make a custom hud for quake?
					
					by Eljoax » Wed Dec 08, 2010 12:03 pm
				 
				- 1 Replies
 
				- 536 Views
 
				- Last post by Spike
					
 
Wed Dec 08, 2010 12:50 pm
				 
			
		 
	
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				- WinQuake: Loading 24-bit media as 8-bit
					
					by Baker » Tue Dec 07, 2010 10:52 am
				 
				- 6 Replies
 
				- 855 Views
 
				- Last post by andrewj
					
 
Wed Dec 08, 2010 7:18 am
				 
			
		 
	
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				- Single folder source vs. foldered
					
					by Baker » Tue Dec 07, 2010 10:36 am
				 
				- 19 Replies
 
				- 1895 Views
 
				- Last post by mankrip
					
 
Wed Dec 08, 2010 12:57 am
				 
			
		 
	
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				- md3 models in winquake?
					
					by qbism » Wed Dec 01, 2010 6:12 pm
				 
				- 3 Replies
 
				- 734 Views
 
				- Last post by qbism
					
 
Thu Dec 02, 2010 1:35 am
				 
			
		 
	
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				- Direct3D 3 renderer
					
					by leileilol » Mon Nov 29, 2010 2:04 am
				 
				- 3 Replies
 
				- 1063 Views
 
				- Last post by mh
					
 
Wed Dec 01, 2010 10:02 am
				 
			
		 
	
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				- looking for an old fix i made for mhquake 6
					
					by revelator » Mon Nov 22, 2010 4:40 pm
				 
				- 2 Replies
 
				- 923 Views
 
				- Last post by revelator
					
 
Tue Nov 30, 2010 10:37 pm
				 
			
		 
	
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				- GLQuake Bug: Nvidia Extension Limit must be off
					
					by JasonX » Sun Oct 17, 2010 1:09 am
				 
				- 24 Replies
 
				- 4723 Views
 
				- Last post by leileilol
					
 
Tue Nov 30, 2010 12:59 am
				 
			
		 
	
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				- Maximum draw distance?
					
					by mrmmaclean » Tue Nov 23, 2010 4:22 am
				 
				- 7 Replies
 
				- 1439 Views
 
				- Last post by qbism
					
 
Mon Nov 29, 2010 3:54 am
				 
			
		 
	
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				- Compiling Remake Quake
					
					by hondobondo » Sun Nov 28, 2010 5:04 pm
				 
				- 4 Replies
 
				- 760 Views
 
				- Last post by leileilol
					
 
Mon Nov 29, 2010 1:56 am
				 
			
		 
	
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				- Remake Quake weirdness
					
					by hondobondo » Sat Nov 27, 2010 7:10 pm
				 
				- 4 Replies
 
				- 660 Views
 
				- Last post by hondobondo
					
 
Sun Nov 28, 2010 5:10 am
				 
			
		 
	
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				- Stop command
					
					by Mexicouger » Mon Nov 22, 2010 2:58 am
				 
				- 2 Replies
 
				- 590 Views
 
				- Last post by Mexicouger
					
 
Mon Nov 22, 2010 3:35 am
				 
			
		 
	
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				- gelmap
					
					by leileilol » Mon Oct 25, 2010 12:32 am
				 
				- 15 Replies
 
				- 1968 Views
 
				- Last post by Sajt
					
 
Sun Nov 21, 2010 4:44 pm
				 
			
		 
	
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				- Speech to text Recognition Quake
					
					by Team Xlink » Sun Nov 14, 2010 11:22 pm
				 
				- 7 Replies
 
				- 1130 Views
 
				- Last post by leileilol
					
 
Thu Nov 18, 2010 9:32 pm
				 
			
		 
	
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				- Engine traceline?
					
					by Mexicouger » Sun Nov 14, 2010 5:28 am
				 
				- 22 Replies
 
				- 2155 Views
 
				- Last post by Mexicouger
					
 
Wed Nov 17, 2010 1:43 pm
				 
			
		 
	
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				- drawspans optimizations in c?
					
					by qbism » Tue Oct 26, 2010 5:05 pm
				 
				- 19 Replies
 
				- 1918 Views
 
				- Last post by qbism
					
 
Sat Nov 13, 2010 12:50 am
				 
			
		 
	
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				- client side GetEdictFieldValue() ?
					
					by frag.machine » Thu Nov 11, 2010 12:53 pm
				 
				- 10 Replies
 
				- 984 Views
 
				- Last post by frag.machine
					
 
Fri Nov 12, 2010 12:52 am
				 
			
		 
	
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				- Variable sound frequency/rate/speed changing
					
					by leileilol » Tue Nov 02, 2010 4:11 pm
				 
				- 10 Replies
 
				- 1139 Views
 
				- Last post by leileilol
					
 
Wed Nov 10, 2010 9:36 am
				 
			
		 
	
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				- Not allowing certain Console Commands?
					
					by Mexicouger » Sun Nov 07, 2010 6:08 am
				 
				- 0 Replies
 
				- 828 Views
 
				- Last post by Mexicouger
					
 
Sun Nov 07, 2010 6:08 am
				 
			
		 
	
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				- A form of fte quakeworld or CSQC on a  psp quake engine?
					
					by Biodude » Sun Nov 07, 2010 1:56 am
				 
				- 5 Replies
 
				- 879 Views
 
				- Last post by ceriux
					
 
Sun Nov 07, 2010 4:06 am
				 
			
		 
	
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				- Bug adding big maps to WinQuake:  Unhidden faces
					
					by qbism » Thu Nov 04, 2010 11:28 pm
				 
				- 5 Replies
 
				- 1033 Views
 
				- Last post by qbism
					
 
Sat Nov 06, 2010 1:40 pm
				 
			
		 
	
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				- Turning HUDs into a .txt file instead of engine code ...
					
					by Baker » Thu Nov 04, 2010 6:38 pm
				 
				- 26 Replies
 
				- 2905 Views
 
				- Last post by Spirit
					
 
Sat Nov 06, 2010 1:08 am
				 
			
		 
	
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				- compiling direct quake and applying tutorials to it?
					
					by ceriux » Thu Nov 04, 2010 5:22 pm
				 
				- 6 Replies
 
				- 1177 Views
 
				- Last post by ceriux
					
 
Thu Nov 04, 2010 11:55 pm
				 
			
		 
	
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				- Server browser for WinQuake/FitzQuake/others
					
					by JasonX » Thu Sep 09, 2010 2:05 am
				 
				- 10 Replies
 
				- 1157 Views
 
				- Last post by mh
					
 
Tue Oct 26, 2010 9:03 pm
				 
			
		 
	
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				- 3DS models in Quake
					
					by Chip » Mon Oct 25, 2010 10:18 am
				 
				- 2 Replies
 
				- 541 Views
 
				- Last post by Chip
					
 
Mon Oct 25, 2010 3:38 pm
				 
			
		 
	
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				- How to fix the sdlquake network freez?
					
					by Rikku2000 » Thu Oct 21, 2010 10:31 pm
				 
				- 2 Replies
 
				- 508 Views
 
				- Last post by Rikku2000
					
 
Mon Oct 25, 2010 8:10 am
				 
			
		 
	
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				- Defining a STAT_
					
					by DusterdooSmock » Wed Oct 20, 2010 1:15 am
				 
				- 10 Replies
 
				- 1075 Views
 
				- Last post by Jukki
					
 
Sun Oct 24, 2010 3:56 pm
				 
			
		 
	
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				- engine bug:  func_plats behaving as SOLID_NOT
					
					by qbism » Sun Oct 17, 2010 2:26 am
				 
				- 5 Replies
 
				- 632 Views
 
				- Last post by qbism
					
 
Sun Oct 17, 2010 8:19 pm
				 
			
		 
	
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				- Playing With Fire And Winning
					
					by Baker » Sat Oct 16, 2010 1:36 am
				 
				- 2 Replies
 
				- 513 Views
 
				- Last post by Downsider
					
 
Sat Oct 16, 2010 2:19 am
				 
			
		 
	
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				- Weird Performance Improvement
					
					by mh » Fri Oct 15, 2010 12:37 am
				 
				- 20 Replies
 
				- 1451 Views
 
				- Last post by dreadlorde
					
 
Sat Oct 16, 2010 12:40 am
				 
			
		 
	
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				- Simple Question
					
					by DusterdooSmock » Wed Oct 13, 2010 12:09 am
				 
				- 14 Replies
 
				- 1026 Views
 
				- Last post by dreadlorde
					
 
Sat Oct 16, 2010 12:33 am
				 
			
		 
	
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				- Does PSP Quake Support Freelook?
					
					by DusterdooSmock » Fri Oct 15, 2010 5:09 pm
				 
				- 3 Replies
 
				- 509 Views
 
				- Last post by Spirit
					
 
Fri Oct 15, 2010 9:00 pm
				 
			
		 
	
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				- hud translucent
					
					by Hazematman » Mon Aug 02, 2010 5:56 pm
				 
				- 61 Replies
 
				- 4314 Views
 
				- Last post by Jukki
					
 
Fri Oct 15, 2010 7:28 pm
				 
			
		 
	
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				- Trigger surfaces
					
					by Irritant » Thu Oct 14, 2010 1:35 pm
				 
				- 6 Replies
 
				- 624 Views
 
				- Last post by Irritant
					
 
Fri Oct 15, 2010 1:40 pm
				 
			
		 
	
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				- Keeping up morale?
					
					by Baker » Thu Oct 07, 2010 6:07 am
				 
				- 19 Replies
 
				- 1557 Views
 
				- Last post by Junrall
					
 
Fri Oct 15, 2010 7:15 am
				 
			
		 
	
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				- NPR Quake in DP
					
					by JasonX » Thu Oct 14, 2010 10:27 pm
				 
				- 2 Replies
 
				- 452 Views
 
				- Last post by JasonX
					
 
Thu Oct 14, 2010 11:17 pm
				 
			
		 
	
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				- NPRQuake SDL version for Windows
					
					by JasonX » Wed Oct 13, 2010 2:22 pm
				 
				- 14 Replies
 
				- 1086 Views
 
				- Last post by JasonX
					
 
Thu Oct 14, 2010 2:27 pm
				 
			
		 
	
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				- Grrr ... find the humor ...
					
					by Baker » Wed Oct 13, 2010 11:55 am
				 
				- 10 Replies
 
				- 927 Views
 
				- Last post by Baker
					
 
Thu Oct 14, 2010 1:58 am
				 
			
		 
	
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				- Bounding boxes
					
					by JasonX » Tue Oct 12, 2010 2:15 am
				 
				- 27 Replies
 
				- 2263 Views
 
				- Last post by frag.machine
					
 
Wed Oct 13, 2010 12:04 pm
				 
			
		 
	
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				- compiling darkplaces
					
					by Hazematman » Fri Oct 08, 2010 6:31 pm
				 
				- 11 Replies
 
				- 1524 Views
 
				- Last post by mh
					
 
Tue Oct 12, 2010 1:51 pm
				 
			
		 
	
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				- Adding a new gamemode besides coop, and deathmatch.
					
					by Mexicouger » Sun Oct 10, 2010 12:47 pm
				 
				- 0 Replies
 
				- 792 Views
 
				- Last post by Mexicouger
					
 
Sun Oct 10, 2010 12:47 pm
				 
			
		 
	
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				- [psp] How to see if a button was pressed twice?
					
					by Mexicouger » Sun Oct 10, 2010 10:57 am
				 
				- 1 Replies
 
				- 638 Views
 
				- Last post by Spirit
					
 
Sun Oct 10, 2010 11:33 am
				 
			
		 
	
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				- Descriptive Modding:  The PSP Engine
					
					by Baker » Tue Jan 12, 2010 5:16 pm
				 
				- 80 Replies
 
				- 13808 Views
 
				- Last post by Baker
					
 
Thu Oct 07, 2010 8:54 pm
				 
			
		 
	
			
		 
	 
	
	
	
	
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