Discuss programming topics for the various GPL'd game engine sources.
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				- Working on a loop.
					
					by Mexicouger » Thu Oct 07, 2010 4:20 am
				 
				- 2 Replies
 
				- 687 Views
 
				- Last post by Mexicouger
					
 
Thu Oct 07, 2010 1:14 pm
				 
			
		 
	
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				- Mip mapping in the software renderer
					
					by JasonX » Mon Oct 04, 2010 9:58 pm
				 
				- 6 Replies
 
				- 1070 Views
 
				- Last post by JasonX
					
 
Tue Oct 05, 2010 10:17 pm
				 
			
		 
	
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				- qbismSuper8 alpha 091910 update
					
					by qbism » Mon Sep 20, 2010 4:35 pm
				 
				- 20 Replies
 
				- 2019 Views
 
				- Last post by JasonX
					
 
Tue Oct 05, 2010 10:11 pm
				 
			
		 
	
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				- problem with kurokquakes sky boxes
					
					by Jukki » Mon Oct 04, 2010 5:02 pm
				 
				- 5 Replies
 
				- 619 Views
 
				- Last post by Jukki
					
 
Tue Oct 05, 2010 3:39 am
				 
			
		 
	
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				- How to make a .lmp file play multiple frames?
					
					by Mexicouger » Fri Oct 01, 2010 8:44 pm
				 
				- 1 Replies
 
				- 514 Views
 
				- Last post by Spike
					
 
Fri Oct 01, 2010 9:39 pm
				 
			
		 
	
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				- Team Selection: Engine + QC Idea for R00k
					
					by Baker » Fri Oct 01, 2010 8:01 am
				 
				- 0 Replies
 
				- 685 Views
 
				- Last post by Baker
					
 
Fri Oct 01, 2010 8:01 am
				 
			
		 
	
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				- [psp] How Do I make a .lmp Fade out?
					
					by Mexicouger » Fri Oct 01, 2010 4:31 am
				 
				- 2 Replies
 
				- 572 Views
 
				- Last post by Baker
					
 
Fri Oct 01, 2010 5:28 am
				 
			
		 
	
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				- Entity Browser GUI
					
					by Baker » Thu Sep 30, 2010 6:06 pm
				 
				- 1 Replies
 
				- 433 Views
 
				- Last post by Spike
					
 
Thu Sep 30, 2010 8:48 pm
				 
			
		 
	
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				- Inner Mysteries of Quake: key_dest, console
					
					by Baker » Tue Sep 28, 2010 1:47 am
				 
				- 10 Replies
 
				- 992 Views
 
				- Last post by Chip
					
 
Wed Sep 29, 2010 8:01 am
				 
			
		 
	
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				- Building mod downloader/installer/menu
					
					by Baker » Sat Sep 25, 2010 4:14 am
				 
				- 26 Replies
 
				- 2390 Views
 
				- Last post by Baker
					
 
Mon Sep 27, 2010 7:46 pm
				 
			
		 
	
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				- ...Interpolation?
					
					by Ranger366 » Fri Sep 24, 2010 4:36 pm
				 
				- 3 Replies
 
				- 765 Views
 
				- Last post by Ranger366
					
 
Fri Sep 24, 2010 5:22 pm
				 
			
		 
	
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				- X-Men Ravages of Apolcalypse Bug
					
					by Baker » Wed Sep 22, 2010 5:19 am
				 
				- 3 Replies
 
				- 1234 Views
 
				- Last post by Baker
					
 
Wed Sep 22, 2010 6:59 am
				 
			
		 
	
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				- Flash Quake Source Code and SVN
					
					by Baker » Mon Nov 30, 2009 11:55 am
				 
				- 81 Replies
 
				- 26403 Views
 
				- Last post by Spirit
					
 
Sat Sep 18, 2010 8:15 am
				 
			
		 
	
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				- qbismSuper8 alpha 061410 released
					
					by qbism » Tue Jun 15, 2010 3:08 am
				 
				- 39 Replies
 
				- 5398 Views
 
				- Last post by mh
					
 
Fri Sep 17, 2010 5:03 pm
				 
			
		 
	
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				- Radar
					
					by DusterdooSmock » Tue Sep 14, 2010 11:10 pm
				 
				- 5 Replies
 
				- 924 Views
 
				- Last post by Baker
					
 
Thu Sep 16, 2010 2:38 am
				 
			
		 
	
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				- Better way to do this?
					
					by Baker » Tue Sep 07, 2010 8:09 am
				 
				- 14 Replies
 
				- 1810 Views
 
				- Last post by Baker
					
 
Tue Sep 14, 2010 5:28 am
				 
			
		 
	
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				- Mouse lag?
					
					by r00k » Mon Sep 13, 2010 7:57 pm
				 
				- 1 Replies
 
				- 548 Views
 
				- Last post by mh
					
 
Mon Sep 13, 2010 9:40 pm
				 
			
		 
	
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				- Idea - Throttling the Server
					
					by mh » Thu Sep 09, 2010 5:49 pm
				 
				- 17 Replies
 
				- 2742 Views
 
				- Last post by r00k
					
 
Sun Sep 12, 2010 7:15 am
				 
			
		 
	
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				- quake as a mobile game engine
					
					by exbm » Fri Sep 10, 2010 10:58 pm
				 
				- 1 Replies
 
				- 540 Views
 
				- Last post by ceriux
					
 
Sat Sep 11, 2010 12:08 am
				 
			
		 
	
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				- Canvas Size
					
					by Baker » Wed Sep 08, 2010 6:51 pm
				 
				- 5 Replies
 
				- 727 Views
 
				- Last post by mh
					
 
Thu Sep 09, 2010 9:01 am
				 
			
		 
	
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				- Raising limits without raising hardware requirements
					
					by mankrip » Mon Sep 06, 2010 11:56 am
				 
				- 2 Replies
 
				- 587 Views
 
				- Last post by mh
					
 
Mon Sep 06, 2010 3:26 pm
				 
			
		 
	
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				- [Engine Standard] Water Alpha
					
					by mh » Wed Aug 18, 2010 10:02 pm
				 
				- 41 Replies
 
				- 3923 Views
 
				- Last post by mh
					
 
Wed Sep 01, 2010 8:42 am
				 
			
		 
	
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				- Bounding box fix + compatibility?
					
					by Baker » Sat Aug 21, 2010 5:56 pm
				 
				- 9 Replies
 
				- 1342 Views
 
				- Last post by r00k
					
 
Mon Aug 23, 2010 8:37 am
				 
			
		 
	
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				- qcexec WITH arguments for quakeflash? [yes, kinda backwards]
					
					by mrmmaclean » Mon Aug 23, 2010 1:38 am
				 
				- 0 Replies
 
				- 834 Views
 
				- Last post by mrmmaclean
					
 
Mon Aug 23, 2010 1:38 am
				 
			
		 
	
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				- DarkPlaces Protocol 7
					
					by Baker » Sun Aug 22, 2010 8:16 pm
				 
				- 0 Replies
 
				- 1767 Views
 
				- Last post by Baker
					
 
Sun Aug 22, 2010 8:16 pm
				 
			
		 
	
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				- [Engine Standard] External Texture names for MDL/SPR
					
					by mh » Sun Aug 15, 2010 4:47 pm
				 
				- 12 Replies
 
				- 1688 Views
 
				- Last post by metlslime
					
 
Thu Aug 19, 2010 6:48 pm
				 
			
		 
	
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				- Can't stop spinning
					
					by dreadlorde » Wed Feb 03, 2010 5:29 pm
				 
				- 23 Replies
 
				- 3213 Views
 
				- Last post by dreadlorde
					
 
Tue Aug 17, 2010 8:15 pm
				 
			
		 
	
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				- FTEQW: Porting 32-bit color software renderer?
					
					by Baker » Tue Jan 05, 2010 12:29 pm
				 
				- 21 Replies
 
				- 4688 Views
 
				- Last post by Baker
					
 
Sun Aug 15, 2010 10:35 am
				 
			
		 
	
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				- Loading Multiplayer Save Games ...
					
					by Baker » Wed Aug 11, 2010 3:22 am
				 
				- 3 Replies
 
				- 719 Views
 
				- Last post by Spike
					
 
Fri Aug 13, 2010 9:14 am
				 
			
		 
	
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				- Developer cvar management scheme?
					
					by Baker » Tue Aug 10, 2010 2:21 am
				 
				- 6 Replies
 
				- 807 Views
 
				- Last post by revelator
					
 
Wed Aug 11, 2010 3:47 am
				 
			
		 
	
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				- [Experimental] Proportional fonts
					
					by Teiman » Thu Jan 21, 2010 9:52 pm
				 
				- 12 Replies
 
				- 1552 Views
 
				- Last post by gnounc
					
 
Tue Aug 10, 2010 11:58 am
				 
			
		 
	
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				- Efrags?
					
					by Baker » Sun Aug 08, 2010 1:04 am
				 
				- 4 Replies
 
				- 606 Views
 
				- Last post by mh
					
 
Sun Aug 08, 2010 1:06 pm
				 
			
		 
	
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				- Mirror textures standard
					
					by Baker » Thu Aug 05, 2010 3:48 am
				 
				- 7 Replies
 
				- 807 Views
 
				- Last post by Spike
					
 
Thu Aug 05, 2010 5:30 pm
				 
			
		 
	
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				- hud image scaling
					
					by Hazematman » Mon Aug 02, 2010 4:13 am
				 
				- 7 Replies
 
				- 703 Views
 
				- Last post by Baker
					
 
Tue Aug 03, 2010 2:23 am
				 
			
		 
	
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				- Stopping Picmip 45234 graphics destruction?
					
					by Baker » Fri Jul 30, 2010 4:38 am
				 
				- 35 Replies
 
				- 2584 Views
 
				- Last post by frag.machine
					
 
Sat Jul 31, 2010 6:28 pm
				 
			
		 
	
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				- Kurok PSP v0.4?
					
					by Ghost_Fang » Sat Jul 31, 2010 6:25 pm
				 
				- 0 Replies
 
				- 914 Views
 
				- Last post by Ghost_Fang
					
 
Sat Jul 31, 2010 6:25 pm
				 
			
		 
	
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				- help compiling quakeGX Wii
					
					by Hazematman » Mon Jul 19, 2010 6:14 am
				 
				- 16 Replies
 
				- 2217 Views
 
				- Last post by r00k
					
 
Thu Jul 29, 2010 6:30 am
				 
			
		 
	
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				- Help!  What are these numbers?
					
					by Baker » Tue Jul 27, 2010 9:27 pm
				 
				- 4 Replies
 
				- 902 Views
 
				- Last post by Baker
					
 
Wed Jul 28, 2010 2:42 am
				 
			
		 
	
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				- Quake hud tutorials
					
					by Hazematman » Wed Jul 21, 2010 9:05 pm
				 
				- 10 Replies
 
				- 1289 Views
 
				- Last post by Swift
					
 
Tue Jul 27, 2010 12:11 am
				 
			
		 
	
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				- Better sound support on vanilla WinQuake
					
					by JasonX » Thu Jul 22, 2010 7:38 pm
				 
				- 7 Replies
 
				- 1035 Views
 
				- Last post by Spike
					
 
Fri Jul 23, 2010 3:20 pm
				 
			
		 
	
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				- Quake menu alternatives
					
					by JasonX » Thu Jul 22, 2010 8:48 pm
				 
				- 5 Replies
 
				- 869 Views
 
				- Last post by revelator
					
 
Fri Jul 23, 2010 10:58 am
				 
			
		 
	
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				- Miscellaneous Questions
					
					by Baker » Thu Jul 22, 2010 1:23 am
				 
				- 5 Replies
 
				- 865 Views
 
				- Last post by mh
					
 
Thu Jul 22, 2010 9:21 am
				 
			
		 
	
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				- glquake werid model texture thing
					
					by Hazematman » Wed Jul 21, 2010 3:08 am
				 
				- 1 Replies
 
				- 431 Views
 
				- Last post by Hazematman
					
 
Wed Jul 21, 2010 4:47 am
				 
			
		 
	
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				- Quakespasm Mining ...
					
					by Baker » Tue Jul 20, 2010 8:58 am
				 
				- 0 Replies
 
				- 953 Views
 
				- Last post by Baker
					
 
Tue Jul 20, 2010 8:58 am
				 
			
		 
	
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				- (okay stupid question) how ipass info from qc to engine PLZZ
					
					by Jukki » Mon Jul 19, 2010 8:32 am
				 
				- 1 Replies
 
				- 530 Views
 
				- Last post by Team Xlink
					
 
Mon Jul 19, 2010 8:45 pm
				 
			
		 
	
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				- Wanted: Engine hacking Guru to program a 'SkinBlind' effect
					
					by OneManClan » Sat May 09, 2009 5:46 am
				 
				- 3 Replies
 
				- 1653 Views
 
				- Last post by OneManClan
					
 
Mon Jul 19, 2010 11:16 am
				 
			
		 
	
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				- trace->fraction
					
					by r00k » Mon Jul 19, 2010 9:48 am
				 
				- 1 Replies
 
				- 599 Views
 
				- Last post by Spike
					
 
Mon Jul 19, 2010 10:11 am
				 
			
		 
	
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				- Static and Const
					
					by Baker » Thu Jul 08, 2010 8:35 pm
				 
				- 9 Replies
 
				- 1073 Views
 
				- Last post by Spike
					
 
Sun Jul 18, 2010 6:34 am
				 
			
		 
	
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				- werid model thing
					
					by Hazematman » Sat Jul 17, 2010 11:59 pm
				 
				- 3 Replies
 
				- 604 Views
 
				- Last post by gnounc
					
 
Sun Jul 18, 2010 4:02 am
				 
			
		 
	
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				- Monster movement: U_NOLERP aka U_STEP
					
					by Baker » Sat Jul 17, 2010 10:55 am
				 
				- 6 Replies
 
				- 834 Views
 
				- Last post by mh
					
 
Sat Jul 17, 2010 11:55 pm
				 
			
		 
	
			
		 
	 
	
	
	
	
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