Discuss programming topics for the various GPL'd game engine sources.
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- Working on a loop.
by Mexicouger » Thu Oct 07, 2010 4:20 am
- 2 Replies
- 687 Views
- Last post by Mexicouger
Thu Oct 07, 2010 1:14 pm
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- Mip mapping in the software renderer
by JasonX » Mon Oct 04, 2010 9:58 pm
- 6 Replies
- 1070 Views
- Last post by JasonX
Tue Oct 05, 2010 10:17 pm
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- qbismSuper8 alpha 091910 update
by qbism » Mon Sep 20, 2010 4:35 pm
- 20 Replies
- 2019 Views
- Last post by JasonX
Tue Oct 05, 2010 10:11 pm
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- problem with kurokquakes sky boxes
by Jukki » Mon Oct 04, 2010 5:02 pm
- 5 Replies
- 619 Views
- Last post by Jukki
Tue Oct 05, 2010 3:39 am
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- How to make a .lmp file play multiple frames?
by Mexicouger » Fri Oct 01, 2010 8:44 pm
- 1 Replies
- 514 Views
- Last post by Spike
Fri Oct 01, 2010 9:39 pm
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- Team Selection: Engine + QC Idea for R00k
by Baker » Fri Oct 01, 2010 8:01 am
- 0 Replies
- 685 Views
- Last post by Baker
Fri Oct 01, 2010 8:01 am
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- [psp] How Do I make a .lmp Fade out?
by Mexicouger » Fri Oct 01, 2010 4:31 am
- 2 Replies
- 572 Views
- Last post by Baker
Fri Oct 01, 2010 5:28 am
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- Entity Browser GUI
by Baker » Thu Sep 30, 2010 6:06 pm
- 1 Replies
- 433 Views
- Last post by Spike
Thu Sep 30, 2010 8:48 pm
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- Inner Mysteries of Quake: key_dest, console
by Baker » Tue Sep 28, 2010 1:47 am
- 10 Replies
- 992 Views
- Last post by Chip
Wed Sep 29, 2010 8:01 am
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- Building mod downloader/installer/menu
by Baker » Sat Sep 25, 2010 4:14 am
- 26 Replies
- 2390 Views
- Last post by Baker
Mon Sep 27, 2010 7:46 pm
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- ...Interpolation?
by Ranger366 » Fri Sep 24, 2010 4:36 pm
- 3 Replies
- 765 Views
- Last post by Ranger366
Fri Sep 24, 2010 5:22 pm
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- X-Men Ravages of Apolcalypse Bug
by Baker » Wed Sep 22, 2010 5:19 am
- 3 Replies
- 1234 Views
- Last post by Baker
Wed Sep 22, 2010 6:59 am
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- Flash Quake Source Code and SVN
by Baker » Mon Nov 30, 2009 11:55 am
- 81 Replies
- 26403 Views
- Last post by Spirit
Sat Sep 18, 2010 8:15 am
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- qbismSuper8 alpha 061410 released
by qbism » Tue Jun 15, 2010 3:08 am
- 39 Replies
- 5398 Views
- Last post by mh
Fri Sep 17, 2010 5:03 pm
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- Radar
by DusterdooSmock » Tue Sep 14, 2010 11:10 pm
- 5 Replies
- 924 Views
- Last post by Baker
Thu Sep 16, 2010 2:38 am
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- Better way to do this?
by Baker » Tue Sep 07, 2010 8:09 am
- 14 Replies
- 1810 Views
- Last post by Baker
Tue Sep 14, 2010 5:28 am
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- Mouse lag?
by r00k » Mon Sep 13, 2010 7:57 pm
- 1 Replies
- 548 Views
- Last post by mh
Mon Sep 13, 2010 9:40 pm
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- Idea - Throttling the Server
by mh » Thu Sep 09, 2010 5:49 pm
- 17 Replies
- 2742 Views
- Last post by r00k
Sun Sep 12, 2010 7:15 am
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- quake as a mobile game engine
by exbm » Fri Sep 10, 2010 10:58 pm
- 1 Replies
- 540 Views
- Last post by ceriux
Sat Sep 11, 2010 12:08 am
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- Canvas Size
by Baker » Wed Sep 08, 2010 6:51 pm
- 5 Replies
- 727 Views
- Last post by mh
Thu Sep 09, 2010 9:01 am
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- Raising limits without raising hardware requirements
by mankrip » Mon Sep 06, 2010 11:56 am
- 2 Replies
- 587 Views
- Last post by mh
Mon Sep 06, 2010 3:26 pm
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- [Engine Standard] Water Alpha
by mh » Wed Aug 18, 2010 10:02 pm
- 41 Replies
- 3923 Views
- Last post by mh
Wed Sep 01, 2010 8:42 am
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- Bounding box fix + compatibility?
by Baker » Sat Aug 21, 2010 5:56 pm
- 9 Replies
- 1342 Views
- Last post by r00k
Mon Aug 23, 2010 8:37 am
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- qcexec WITH arguments for quakeflash? [yes, kinda backwards]
by mrmmaclean » Mon Aug 23, 2010 1:38 am
- 0 Replies
- 834 Views
- Last post by mrmmaclean
Mon Aug 23, 2010 1:38 am
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- DarkPlaces Protocol 7
by Baker » Sun Aug 22, 2010 8:16 pm
- 0 Replies
- 1767 Views
- Last post by Baker
Sun Aug 22, 2010 8:16 pm
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- [Engine Standard] External Texture names for MDL/SPR
by mh » Sun Aug 15, 2010 4:47 pm
- 12 Replies
- 1688 Views
- Last post by metlslime
Thu Aug 19, 2010 6:48 pm
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- Can't stop spinning
by dreadlorde » Wed Feb 03, 2010 5:29 pm
- 23 Replies
- 3213 Views
- Last post by dreadlorde
Tue Aug 17, 2010 8:15 pm
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- FTEQW: Porting 32-bit color software renderer?
by Baker » Tue Jan 05, 2010 12:29 pm
- 21 Replies
- 4688 Views
- Last post by Baker
Sun Aug 15, 2010 10:35 am
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- Loading Multiplayer Save Games ...
by Baker » Wed Aug 11, 2010 3:22 am
- 3 Replies
- 719 Views
- Last post by Spike
Fri Aug 13, 2010 9:14 am
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- Developer cvar management scheme?
by Baker » Tue Aug 10, 2010 2:21 am
- 6 Replies
- 807 Views
- Last post by revelator
Wed Aug 11, 2010 3:47 am
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- [Experimental] Proportional fonts
by Teiman » Thu Jan 21, 2010 9:52 pm
- 12 Replies
- 1552 Views
- Last post by gnounc
Tue Aug 10, 2010 11:58 am
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- Efrags?
by Baker » Sun Aug 08, 2010 1:04 am
- 4 Replies
- 606 Views
- Last post by mh
Sun Aug 08, 2010 1:06 pm
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- Mirror textures standard
by Baker » Thu Aug 05, 2010 3:48 am
- 7 Replies
- 807 Views
- Last post by Spike
Thu Aug 05, 2010 5:30 pm
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- hud image scaling
by Hazematman » Mon Aug 02, 2010 4:13 am
- 7 Replies
- 703 Views
- Last post by Baker
Tue Aug 03, 2010 2:23 am
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- Stopping Picmip 45234 graphics destruction?
by Baker » Fri Jul 30, 2010 4:38 am
- 35 Replies
- 2584 Views
- Last post by frag.machine
Sat Jul 31, 2010 6:28 pm
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- Kurok PSP v0.4?
by Ghost_Fang » Sat Jul 31, 2010 6:25 pm
- 0 Replies
- 914 Views
- Last post by Ghost_Fang
Sat Jul 31, 2010 6:25 pm
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- help compiling quakeGX Wii
by Hazematman » Mon Jul 19, 2010 6:14 am
- 16 Replies
- 2217 Views
- Last post by r00k
Thu Jul 29, 2010 6:30 am
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- Help! What are these numbers?
by Baker » Tue Jul 27, 2010 9:27 pm
- 4 Replies
- 902 Views
- Last post by Baker
Wed Jul 28, 2010 2:42 am
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- Quake hud tutorials
by Hazematman » Wed Jul 21, 2010 9:05 pm
- 10 Replies
- 1289 Views
- Last post by Swift
Tue Jul 27, 2010 12:11 am
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- Better sound support on vanilla WinQuake
by JasonX » Thu Jul 22, 2010 7:38 pm
- 7 Replies
- 1035 Views
- Last post by Spike
Fri Jul 23, 2010 3:20 pm
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- Quake menu alternatives
by JasonX » Thu Jul 22, 2010 8:48 pm
- 5 Replies
- 869 Views
- Last post by revelator
Fri Jul 23, 2010 10:58 am
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- Miscellaneous Questions
by Baker » Thu Jul 22, 2010 1:23 am
- 5 Replies
- 865 Views
- Last post by mh
Thu Jul 22, 2010 9:21 am
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- glquake werid model texture thing
by Hazematman » Wed Jul 21, 2010 3:08 am
- 1 Replies
- 431 Views
- Last post by Hazematman
Wed Jul 21, 2010 4:47 am
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- Quakespasm Mining ...
by Baker » Tue Jul 20, 2010 8:58 am
- 0 Replies
- 953 Views
- Last post by Baker
Tue Jul 20, 2010 8:58 am
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- (okay stupid question) how ipass info from qc to engine PLZZ
by Jukki » Mon Jul 19, 2010 8:32 am
- 1 Replies
- 530 Views
- Last post by Team Xlink
Mon Jul 19, 2010 8:45 pm
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- Wanted: Engine hacking Guru to program a 'SkinBlind' effect
by OneManClan » Sat May 09, 2009 5:46 am
- 3 Replies
- 1653 Views
- Last post by OneManClan
Mon Jul 19, 2010 11:16 am
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- trace->fraction
by r00k » Mon Jul 19, 2010 9:48 am
- 1 Replies
- 599 Views
- Last post by Spike
Mon Jul 19, 2010 10:11 am
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- Static and Const
by Baker » Thu Jul 08, 2010 8:35 pm
- 9 Replies
- 1073 Views
- Last post by Spike
Sun Jul 18, 2010 6:34 am
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- werid model thing
by Hazematman » Sat Jul 17, 2010 11:59 pm
- 3 Replies
- 604 Views
- Last post by gnounc
Sun Jul 18, 2010 4:02 am
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- Monster movement: U_NOLERP aka U_STEP
by Baker » Sat Jul 17, 2010 10:55 am
- 6 Replies
- 834 Views
- Last post by mh
Sat Jul 17, 2010 11:55 pm
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