Discuss programming topics for the various GPL'd game engine sources.
Moderator: InsideQC Admins
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- The mysterious engine killing teleporter
by Spirit » Tue Feb 10, 2009 8:34 pm
- 18 Replies
- 13952 Views
- Last post by qbism
Fri Apr 09, 2010 4:03 am
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- Quake2 GWT
by leileilol » Fri Apr 02, 2010 9:19 pm
- 4 Replies
- 1288 Views
- Last post by Spirit
Sat Apr 03, 2010 2:54 pm
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- Discuss: Can we add Portals to Quake?
by heeen » Fri Mar 26, 2010 12:35 pm
- 14 Replies
- 2338 Views
- Last post by Urre
Tue Mar 30, 2010 10:32 pm
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- Possibly for QSB - Identifying mod dependencies
by mh » Wed Mar 17, 2010 9:33 pm
- 22 Replies
- 3079 Views
- Last post by r00k
Fri Mar 26, 2010 4:07 am
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- Built-in Reverb for Quake?
by OneManClan » Wed Mar 17, 2010 2:21 pm
- 17 Replies
- 2553 Views
- Last post by Teiman
Fri Mar 19, 2010 8:57 am
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- Movement prediction discussion
by Downsider » Sun Mar 14, 2010 9:28 pm
- 9 Replies
- 1716 Views
- Last post by Downsider
Mon Mar 15, 2010 1:41 am
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- No QuakeC Quake?
by Stroggos » Tue Feb 23, 2010 9:29 am
- 34 Replies
- 4738 Views
- Last post by Error
Tue Mar 02, 2010 7:04 pm
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- #ifdef QUAKE2 Implosion & Rail Trail
by Team Xlink » Sun Feb 14, 2010 11:47 pm
- 9 Replies
- 1453 Views
- Last post by Downsider
Tue Feb 16, 2010 2:28 am
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- fragment shader
by revelator » Sun Feb 07, 2010 11:00 am
- 10 Replies
- 1883 Views
- Last post by revelator
Tue Feb 09, 2010 4:17 am
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- Birds Eye Camera & Rotating Camera & In Game Securit
by Team Xlink » Mon Feb 01, 2010 2:34 am
- 8 Replies
- 1364 Views
- Last post by Spike
Wed Feb 03, 2010 9:57 am
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- (Noob) Issues Compiling PSP Quake v1.1
by LonePossum. » Sun Jan 31, 2010 6:48 am
- 7 Replies
- 1294 Views
- Last post by LonePossum.
Mon Feb 01, 2010 8:49 am
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- Upside-Down Player + Walking on Ceiling
by Baker » Wed Jan 27, 2010 9:46 am
- 23 Replies
- 3915 Views
- Last post by Teiman
Thu Jan 28, 2010 1:22 pm
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- CSQC Enhanced GLQuake Attempt #1
by Baker » Fri Jan 22, 2010 6:53 pm
- 23 Replies
- 4098 Views
- Last post by metlslime
Thu Jan 28, 2010 12:13 am
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- (Help) Adding Skybox Support to PSPQuake
by LonePossum. » Tue Jan 26, 2010 10:43 am
- 6 Replies
- 1241 Views
- Last post by mh
Wed Jan 27, 2010 1:54 pm
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- qcexec: Execute qc functions from the console
by Baker » Mon Jan 25, 2010 11:43 am
- 10 Replies
- 1521 Views
- Last post by Lardarse
Tue Jan 26, 2010 11:35 am
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- Ha! ... int Q1BSP_ClipDecal in FTEQW
by Baker » Fri Jan 22, 2010 3:42 pm
- 15 Replies
- 2260 Views
- Last post by qbism
Tue Jan 26, 2010 3:11 am
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- Official Post Your Enging Coding Tips Thread
by Team Xlink » Sat Aug 01, 2009 10:18 pm
- 50 Replies
- 8082 Views
- Last post by Team Xlink
Mon Jan 25, 2010 8:39 pm
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- "Quake 2" Build
by Baker » Sat Jan 23, 2010 5:20 pm
- 3 Replies
- 1021 Views
- Last post by Spike
Sat Jan 23, 2010 6:43 pm
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- Analyzing Kurok Vs. PSP Quake 2.0: Non-OS files
by Baker » Fri Jan 15, 2010 6:39 pm
- 5 Replies
- 2519 Views
- Last post by Baker
Sat Jan 16, 2010 11:23 pm
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- for testing new devil library with some spiffy goodies
by revelator » Sat Jan 16, 2010 11:11 pm
- 0 Replies
- 920 Views
- Last post by revelator
Sat Jan 16, 2010 11:11 pm
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- Map Display
by Team Xlink » Thu Jan 14, 2010 8:51 pm
- 5 Replies
- 1201 Views
- Last post by mh
Thu Jan 14, 2010 11:00 pm
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- (Theory) Quake renderer efficiencies
by mh » Tue Jan 12, 2010 6:23 pm
- 0 Replies
- 1119 Views
- Last post by mh
Tue Jan 12, 2010 6:23 pm
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- DarkPlaces as "Model Project/Engine"
by Baker » Tue Jan 05, 2010 1:00 am
- 3 Replies
- 1170 Views
- Last post by LordHavoc
Sat Jan 09, 2010 4:17 am
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- ZQuake: NQConnect
by Baker » Wed Jan 06, 2010 1:25 pm
- 0 Replies
- 963 Views
- Last post by Baker
Wed Jan 06, 2010 1:25 pm
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- FTEQW: AVI playing feature (ROQ)
by Baker » Tue Jan 05, 2010 4:58 pm
- 0 Replies
- 1197 Views
- Last post by Baker
Tue Jan 05, 2010 4:58 pm
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- Motorola Droid / Google Android: Quake
by Baker » Tue Jan 05, 2010 7:21 am
- 2 Replies
- 1845 Views
- Last post by Baker
Tue Jan 05, 2010 10:50 am
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- FuhQuake: Server Aliases as Temporary
by Baker » Tue Jan 05, 2010 6:37 am
- 2 Replies
- 615 Views
- Last post by Baker
Tue Jan 05, 2010 6:55 am
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- strange bug ?
by revelator » Sun Jan 03, 2010 12:58 pm
- 2 Replies
- 697 Views
- Last post by revelator
Mon Jan 04, 2010 5:16 am
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- Surface Flags ... making note of certain textures
by Baker » Wed Dec 23, 2009 9:56 am
- 3 Replies
- 1170 Views
- Last post by revelator
Wed Dec 30, 2009 9:37 pm
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- Super-Modding - "Rising Tide Lifts all boats"
by Baker » Mon Dec 07, 2009 2:08 pm
- 35 Replies
- 4224 Views
- Last post by Sajt
Sun Dec 27, 2009 7:49 am
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- sv_getrealip
by Baker » Wed Dec 23, 2009 5:22 am
- 3 Replies
- 760 Views
- Last post by Baker
Wed Dec 23, 2009 11:12 am
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- NetQuake Server Features
by Baker » Tue Dec 22, 2009 12:14 pm
- 0 Replies
- 828 Views
- Last post by Baker
Tue Dec 22, 2009 12:14 pm
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- Quake Engine Quake2 Build
by Team Xlink » Thu Dec 10, 2009 9:16 pm
- 7 Replies
- 1205 Views
- Last post by Downsider
Sun Dec 20, 2009 4:46 pm
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- Host_Error Vs. Sys_Error
by Baker » Tue Dec 15, 2009 5:29 pm
- 8 Replies
- 1649 Views
- Last post by mh
Wed Dec 16, 2009 10:07 am
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- CSQC: Global Implementation Project
by Baker » Wed Dec 09, 2009 6:15 pm
- 32 Replies
- 8335 Views
- Last post by Spike
Fri Dec 11, 2009 7:59 pm
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- CSQC Modification Questions For Spike
by Baker » Sun Nov 22, 2009 11:51 am
- 16 Replies
- 4149 Views
- Last post by goldenboy
Wed Dec 02, 2009 12:15 am
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- Resizing the Window on the fly
by Baker » Wed Nov 25, 2009 6:49 pm
- 5 Replies
- 1097 Views
- Last post by Baker
Thu Nov 26, 2009 3:35 pm
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- asm memcpy + memset for testing
by revelator » Sun Nov 15, 2009 8:34 pm
- 4 Replies
- 2482 Views
- Last post by revelator
Wed Nov 25, 2009 3:50 am
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- Support for sv_user.qc?
by Downsider » Mon Nov 23, 2009 1:33 am
- 0 Replies
- 946 Views
- Last post by Downsider
Mon Nov 23, 2009 1:33 am
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- Documenting protocols
by metlslime » Sun Nov 15, 2009 12:41 pm
- 19 Replies
- 3249 Views
- Last post by mh
Thu Nov 19, 2009 12:44 am
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- Keeping Compatibility With Standard Quake
by Team Xlink » Tue Nov 17, 2009 12:19 am
- 3 Replies
- 794 Views
- Last post by Team Xlink
Tue Nov 17, 2009 9:35 pm
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- obj based worlds?
by ceriux » Mon Nov 16, 2009 3:07 am
- 4 Replies
- 847 Views
- Last post by mh
Mon Nov 16, 2009 9:00 pm
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- Definitively identifying BSP bmodels
by mh » Thu Nov 12, 2009 11:39 pm
- 8 Replies
- 1192 Views
- Last post by mh
Fri Nov 13, 2009 5:04 pm
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- Stop Auto Slide On Slants and V-Weps Alternate.
by Team Xlink » Sun Nov 08, 2009 11:56 pm
- 3 Replies
- 1007 Views
- Last post by Team Xlink
Thu Nov 12, 2009 10:23 pm
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- Moving the guns from centre to right
by Stroggos » Sun Sep 06, 2009 9:22 am
- 3 Replies
- 998 Views
- Last post by mankrip
Wed Nov 11, 2009 8:53 am
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- DirectQ 1.7.3 Graphical Issues
by Monster » Wed Oct 21, 2009 11:53 pm
- 49 Replies
- 6157 Views
- Last post by Labman
Thu Nov 05, 2009 5:21 am
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- Nvidia 191.xx drivers bugfix.
by Irritant » Wed Oct 14, 2009 4:35 am
- 8 Replies
- 1677 Views
- Last post by mh
Mon Nov 02, 2009 12:46 pm
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- Hardware checks.
by Irritant » Tue Oct 20, 2009 9:29 pm
- 7 Replies
- 1280 Views
- Last post by Irritant
Fri Oct 23, 2009 1:31 pm
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- Is there a way to....
by Irritant » Wed Sep 30, 2009 4:49 am
- 1 Replies
- 723 Views
- Last post by Irritant
Tue Oct 13, 2009 5:02 am
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- Account System for the Quake Engine
by Team Xlink » Tue Oct 06, 2009 9:42 pm
- 9 Replies
- 1485 Views
- Last post by Spike
Wed Oct 07, 2009 10:37 pm
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