Discuss programming topics for the various GPL'd game engine sources.
Moderator: InsideQC Admins
 
	
		
		
		
		
	
		- 
			
				- The mysterious engine killing teleporter
					
					by Spirit » Tue Feb 10, 2009 8:34 pm
				 
				- 18 Replies
 
				- 13952 Views
 
				- Last post by qbism
					
 
Fri Apr 09, 2010 4:03 am
				 
			
		 
	
		- 
			
				- Quake2 GWT
					
					by leileilol » Fri Apr 02, 2010 9:19 pm
				 
				- 4 Replies
 
				- 1288 Views
 
				- Last post by Spirit
					
 
Sat Apr 03, 2010 2:54 pm
				 
			
		 
	
		- 
			
				- Discuss: Can we add Portals to Quake?
					
					by heeen » Fri Mar 26, 2010 12:35 pm
				 
				- 14 Replies
 
				- 2338 Views
 
				- Last post by Urre
					
 
Tue Mar 30, 2010 10:32 pm
				 
			
		 
	
		- 
			
				- Possibly for QSB - Identifying mod dependencies
					
					by mh » Wed Mar 17, 2010 9:33 pm
				 
				- 22 Replies
 
				- 3079 Views
 
				- Last post by r00k
					
 
Fri Mar 26, 2010 4:07 am
				 
			
		 
	
		- 
			
				- Built-in Reverb for Quake?
					
					by OneManClan » Wed Mar 17, 2010 2:21 pm
				 
				- 17 Replies
 
				- 2553 Views
 
				- Last post by Teiman
					
 
Fri Mar 19, 2010 8:57 am
				 
			
		 
	
		- 
			
				- Movement prediction discussion
					
					by Downsider » Sun Mar 14, 2010 9:28 pm
				 
				- 9 Replies
 
				- 1716 Views
 
				- Last post by Downsider
					
 
Mon Mar 15, 2010 1:41 am
				 
			
		 
	
		- 
			
				- No QuakeC Quake?
					
					by Stroggos » Tue Feb 23, 2010 9:29 am
				 
				- 34 Replies
 
				- 4738 Views
 
				- Last post by Error
					
 
Tue Mar 02, 2010 7:04 pm
				 
			
		 
	
		- 
			
				- #ifdef QUAKE2 Implosion & Rail Trail
					
					by Team Xlink » Sun Feb 14, 2010 11:47 pm
				 
				- 9 Replies
 
				- 1453 Views
 
				- Last post by Downsider
					
 
Tue Feb 16, 2010 2:28 am
				 
			
		 
	
		- 
			
				- fragment shader
					
					by revelator » Sun Feb 07, 2010 11:00 am
				 
				- 10 Replies
 
				- 1883 Views
 
				- Last post by revelator
					
 
Tue Feb 09, 2010 4:17 am
				 
			
		 
	
		- 
			
				- Birds Eye Camera & Rotating Camera & In Game Securit
					
					by Team Xlink » Mon Feb 01, 2010 2:34 am
				 
				- 8 Replies
 
				- 1364 Views
 
				- Last post by Spike
					
 
Wed Feb 03, 2010 9:57 am
				 
			
		 
	
		- 
			
				- (Noob) Issues Compiling PSP Quake v1.1
					
					by LonePossum. » Sun Jan 31, 2010 6:48 am
				 
				- 7 Replies
 
				- 1294 Views
 
				- Last post by LonePossum.
					
 
Mon Feb 01, 2010 8:49 am
				 
			
		 
	
		- 
			
				- Upside-Down Player + Walking on Ceiling
					
					by Baker » Wed Jan 27, 2010 9:46 am
				 
				- 23 Replies
 
				- 3915 Views
 
				- Last post by Teiman
					
 
Thu Jan 28, 2010 1:22 pm
				 
			
		 
	
		- 
			
				- CSQC Enhanced GLQuake Attempt #1
					
					by Baker » Fri Jan 22, 2010 6:53 pm
				 
				- 23 Replies
 
				- 4098 Views
 
				- Last post by metlslime
					
 
Thu Jan 28, 2010 12:13 am
				 
			
		 
	
		- 
			
				- (Help) Adding Skybox Support to PSPQuake
					
					by LonePossum. » Tue Jan 26, 2010 10:43 am
				 
				- 6 Replies
 
				- 1241 Views
 
				- Last post by mh
					
 
Wed Jan 27, 2010 1:54 pm
				 
			
		 
	
		- 
			
				- qcexec: Execute qc functions from the console
					
					by Baker » Mon Jan 25, 2010 11:43 am
				 
				- 10 Replies
 
				- 1521 Views
 
				- Last post by Lardarse
					
 
Tue Jan 26, 2010 11:35 am
				 
			
		 
	
		- 
			
				- Ha!  ... int Q1BSP_ClipDecal in FTEQW
					
					by Baker » Fri Jan 22, 2010 3:42 pm
				 
				- 15 Replies
 
				- 2260 Views
 
				- Last post by qbism
					
 
Tue Jan 26, 2010 3:11 am
				 
			
		 
	
		- 
			
				- Official Post Your Enging Coding Tips Thread
					
					by Team Xlink » Sat Aug 01, 2009 10:18 pm
				 
				- 50 Replies
 
				- 8082 Views
 
				- Last post by Team Xlink
					
 
Mon Jan 25, 2010 8:39 pm
				 
			
		 
	
		- 
			
				- "Quake 2" Build
					
					by Baker » Sat Jan 23, 2010 5:20 pm
				 
				- 3 Replies
 
				- 1021 Views
 
				- Last post by Spike
					
 
Sat Jan 23, 2010 6:43 pm
				 
			
		 
	
		- 
			
				- Analyzing Kurok Vs. PSP Quake 2.0: Non-OS files
					
					by Baker » Fri Jan 15, 2010 6:39 pm
				 
				- 5 Replies
 
				- 2519 Views
 
				- Last post by Baker
					
 
Sat Jan 16, 2010 11:23 pm
				 
			
		 
	
		- 
			
				- for testing new devil library with some spiffy goodies
					
					by revelator » Sat Jan 16, 2010 11:11 pm
				 
				- 0 Replies
 
				- 920 Views
 
				- Last post by revelator
					
 
Sat Jan 16, 2010 11:11 pm
				 
			
		 
	
		- 
			
				- Map Display
					
					by Team Xlink » Thu Jan 14, 2010 8:51 pm
				 
				- 5 Replies
 
				- 1201 Views
 
				- Last post by mh
					
 
Thu Jan 14, 2010 11:00 pm
				 
			
		 
	
		- 
			
				- (Theory) Quake renderer efficiencies
					
					by mh » Tue Jan 12, 2010 6:23 pm
				 
				- 0 Replies
 
				- 1119 Views
 
				- Last post by mh
					
 
Tue Jan 12, 2010 6:23 pm
				 
			
		 
	
		- 
			
				- DarkPlaces as "Model Project/Engine"
					
					by Baker » Tue Jan 05, 2010 1:00 am
				 
				- 3 Replies
 
				- 1170 Views
 
				- Last post by LordHavoc
					
 
Sat Jan 09, 2010 4:17 am
				 
			
		 
	
		- 
			
				- ZQuake: NQConnect
					
					by Baker » Wed Jan 06, 2010 1:25 pm
				 
				- 0 Replies
 
				- 963 Views
 
				- Last post by Baker
					
 
Wed Jan 06, 2010 1:25 pm
				 
			
		 
	
		- 
			
				- FTEQW: AVI playing feature (ROQ)
					
					by Baker » Tue Jan 05, 2010 4:58 pm
				 
				- 0 Replies
 
				- 1197 Views
 
				- Last post by Baker
					
 
Tue Jan 05, 2010 4:58 pm
				 
			
		 
	
		- 
			
				- Motorola Droid / Google Android: Quake
					
					by Baker » Tue Jan 05, 2010 7:21 am
				 
				- 2 Replies
 
				- 1845 Views
 
				- Last post by Baker
					
 
Tue Jan 05, 2010 10:50 am
				 
			
		 
	
		- 
			
				- FuhQuake: Server Aliases as Temporary
					
					by Baker » Tue Jan 05, 2010 6:37 am
				 
				- 2 Replies
 
				- 615 Views
 
				- Last post by Baker
					
 
Tue Jan 05, 2010 6:55 am
				 
			
		 
	
		- 
			
				- strange bug ?
					
					by revelator » Sun Jan 03, 2010 12:58 pm
				 
				- 2 Replies
 
				- 697 Views
 
				- Last post by revelator
					
 
Mon Jan 04, 2010 5:16 am
				 
			
		 
	
		- 
			
				- Surface Flags ... making note of certain textures
					
					by Baker » Wed Dec 23, 2009 9:56 am
				 
				- 3 Replies
 
				- 1170 Views
 
				- Last post by revelator
					
 
Wed Dec 30, 2009 9:37 pm
				 
			
		 
	
		- 
			
				- Super-Modding - "Rising Tide Lifts all boats"
					
					by Baker » Mon Dec 07, 2009 2:08 pm
				 
				- 35 Replies
 
				- 4224 Views
 
				- Last post by Sajt
					
 
Sun Dec 27, 2009 7:49 am
				 
			
		 
	
		- 
			
				- sv_getrealip
					
					by Baker » Wed Dec 23, 2009 5:22 am
				 
				- 3 Replies
 
				- 760 Views
 
				- Last post by Baker
					
 
Wed Dec 23, 2009 11:12 am
				 
			
		 
	
		- 
			
				- NetQuake Server Features
					
					by Baker » Tue Dec 22, 2009 12:14 pm
				 
				- 0 Replies
 
				- 828 Views
 
				- Last post by Baker
					
 
Tue Dec 22, 2009 12:14 pm
				 
			
		 
	
		- 
			
				- Quake Engine Quake2 Build
					
					by Team Xlink » Thu Dec 10, 2009 9:16 pm
				 
				- 7 Replies
 
				- 1205 Views
 
				- Last post by Downsider
					
 
Sun Dec 20, 2009 4:46 pm
				 
			
		 
	
		- 
			
				- Host_Error Vs. Sys_Error
					
					by Baker » Tue Dec 15, 2009 5:29 pm
				 
				- 8 Replies
 
				- 1649 Views
 
				- Last post by mh
					
 
Wed Dec 16, 2009 10:07 am
				 
			
		 
	
		- 
			
				- CSQC:  Global Implementation Project
					
					by Baker » Wed Dec 09, 2009 6:15 pm
				 
				- 32 Replies
 
				- 8335 Views
 
				- Last post by Spike
					
 
Fri Dec 11, 2009 7:59 pm
				 
			
		 
	
		- 
			
				- CSQC Modification Questions For Spike
					
					by Baker » Sun Nov 22, 2009 11:51 am
				 
				- 16 Replies
 
				- 4149 Views
 
				- Last post by goldenboy
					
 
Wed Dec 02, 2009 12:15 am
				 
			
		 
	
		- 
			
				- Resizing the Window on the fly
					
					by Baker » Wed Nov 25, 2009 6:49 pm
				 
				- 5 Replies
 
				- 1097 Views
 
				- Last post by Baker
					
 
Thu Nov 26, 2009 3:35 pm
				 
			
		 
	
		- 
			
				- asm memcpy + memset for testing
					
					by revelator » Sun Nov 15, 2009 8:34 pm
				 
				- 4 Replies
 
				- 2482 Views
 
				- Last post by revelator
					
 
Wed Nov 25, 2009 3:50 am
				 
			
		 
	
		- 
			
				- Support for sv_user.qc?
					
					by Downsider » Mon Nov 23, 2009 1:33 am
				 
				- 0 Replies
 
				- 946 Views
 
				- Last post by Downsider
					
 
Mon Nov 23, 2009 1:33 am
				 
			
		 
	
		- 
			
				- Documenting protocols
					
					by metlslime » Sun Nov 15, 2009 12:41 pm
				 
				- 19 Replies
 
				- 3249 Views
 
				- Last post by mh
					
 
Thu Nov 19, 2009 12:44 am
				 
			
		 
	
		- 
			
				- Keeping Compatibility With Standard Quake
					
					by Team Xlink » Tue Nov 17, 2009 12:19 am
				 
				- 3 Replies
 
				- 794 Views
 
				- Last post by Team Xlink
					
 
Tue Nov 17, 2009 9:35 pm
				 
			
		 
	
		- 
			
				- obj based worlds?
					
					by ceriux » Mon Nov 16, 2009 3:07 am
				 
				- 4 Replies
 
				- 847 Views
 
				- Last post by mh
					
 
Mon Nov 16, 2009 9:00 pm
				 
			
		 
	
		- 
			
				- Definitively identifying BSP bmodels
					
					by mh » Thu Nov 12, 2009 11:39 pm
				 
				- 8 Replies
 
				- 1192 Views
 
				- Last post by mh
					
 
Fri Nov 13, 2009 5:04 pm
				 
			
		 
	
		- 
			
				- Stop Auto Slide On Slants and V-Weps Alternate.
					
					by Team Xlink » Sun Nov 08, 2009 11:56 pm
				 
				- 3 Replies
 
				- 1007 Views
 
				- Last post by Team Xlink
					
 
Thu Nov 12, 2009 10:23 pm
				 
			
		 
	
		- 
			
				- Moving the guns from centre to right
					
					by Stroggos » Sun Sep 06, 2009 9:22 am
				 
				- 3 Replies
 
				- 998 Views
 
				- Last post by mankrip
					
 
Wed Nov 11, 2009 8:53 am
				 
			
		 
	
		- 
			
				- DirectQ 1.7.3 Graphical Issues
					
					by Monster » Wed Oct 21, 2009 11:53 pm
				 
				- 49 Replies
 
				- 6157 Views
 
				- Last post by Labman
					
 
Thu Nov 05, 2009 5:21 am
				 
			
		 
	
		- 
			
				- Nvidia 191.xx drivers bugfix.
					
					by Irritant » Wed Oct 14, 2009 4:35 am
				 
				- 8 Replies
 
				- 1677 Views
 
				- Last post by mh
					
 
Mon Nov 02, 2009 12:46 pm
				 
			
		 
	
		- 
			
				- Hardware checks.
					
					by Irritant » Tue Oct 20, 2009 9:29 pm
				 
				- 7 Replies
 
				- 1280 Views
 
				- Last post by Irritant
					
 
Fri Oct 23, 2009 1:31 pm
				 
			
		 
	
		- 
			
				- Is there a way to....
					
					by Irritant » Wed Sep 30, 2009 4:49 am
				 
				- 1 Replies
 
				- 723 Views
 
				- Last post by Irritant
					
 
Tue Oct 13, 2009 5:02 am
				 
			
		 
	
		- 
			
				- Account System for the Quake Engine
					
					by Team Xlink » Tue Oct 06, 2009 9:42 pm
				 
				- 9 Replies
 
				- 1485 Views
 
				- Last post by Spike
					
 
Wed Oct 07, 2009 10:37 pm
				 
			
		 
	
			
		 
	 
	
	
	
	
	Return to Board index
	
	Who is online
	Users browsing this forum: No registered users and 2 guests
	Forum permissions
	You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum