Discuss programming topics for the various GPL'd game engine sources.
Moderator: InsideQC Admins
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- Darkplaces: draws decals on top of translucent items :(
by lth » Tue Oct 06, 2009 7:31 pm
- 0 Replies
- 959 Views
- Last post by lth
Tue Oct 06, 2009 7:31 pm
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- Quake2 and Visual C++ 2008 Express
by Stroggos » Mon Sep 28, 2009 1:34 am
- 4 Replies
- 1143 Views
- Last post by mh
Mon Sep 28, 2009 8:41 pm
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- Hardcoded limits list?
by asdqwe » Wed Sep 16, 2009 1:34 pm
- 6 Replies
- 1255 Views
- Last post by frag.machine
Fri Sep 18, 2009 1:39 am
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- Question about QuakeWorld
by Downsider » Fri Aug 28, 2009 4:56 pm
- 4 Replies
- 1108 Views
- Last post by Downsider
Sun Aug 30, 2009 7:11 pm
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- Solid Textures and Liquids
by Team Xlink » Wed Aug 26, 2009 2:37 am
- 17 Replies
- 2922 Views
- Last post by Downsider
Sun Aug 30, 2009 3:42 pm
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- Adding CSQC Support to a Quake Engine.
by Team Xlink » Fri Jun 26, 2009 3:58 pm
- 46 Replies
- 8359 Views
- Last post by Downsider
Fri Aug 28, 2009 1:52 am
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- Brush Vertex Jumping
by Team Xlink » Sat Aug 22, 2009 1:02 am
- 5 Replies
- 1194 Views
- Last post by mh
Tue Aug 25, 2009 10:14 am
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- In Game Server Browser
by Team Xlink » Sat Aug 22, 2009 12:55 am
- 1 Replies
- 670 Views
- Last post by Downsider
Sat Aug 22, 2009 2:19 pm
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- PC Quake MASM For Compiling
by Team Xlink » Fri Aug 21, 2009 6:35 pm
- 3 Replies
- 933 Views
- Last post by revelator
Sat Aug 22, 2009 2:27 am
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- Possible "Easy" VSYNC???
by Stroggos » Mon Aug 17, 2009 7:49 am
- 4 Replies
- 1085 Views
- Last post by Stroggos
Wed Aug 19, 2009 9:56 pm
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- Centered Menus For My Stock Quake Engine
by Stroggos » Thu Aug 13, 2009 10:28 pm
- 8 Replies
- 1280 Views
- Last post by Stroggos
Sun Aug 16, 2009 12:59 am
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- [Tutorial]-Compiling Quake For The PlayStation Portable.
by Team Xlink » Mon Aug 10, 2009 3:00 am
- 38 Replies
- 20983 Views
- Last post by Baker
Mon Jan 23, 2012 4:24 pm
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- Engine Feature Request! Print Anywhere
by Error » Fri Aug 14, 2009 11:16 am
- 5 Replies
- 1072 Views
- Last post by Spike
Sat Aug 15, 2009 9:41 am
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- Error
by Team Xlink » Thu Aug 13, 2009 9:59 pm
- 6 Replies
- 1146 Views
- Last post by revelator
Sat Aug 15, 2009 6:30 am
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- Radar In The Engine.
by Team Xlink » Thu Jul 23, 2009 9:45 pm
- 8 Replies
- 1485 Views
- Last post by Team Xlink
Mon Aug 10, 2009 10:13 pm
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- The shadow thread.
by Irritant » Mon Jul 27, 2009 5:05 pm
- 10 Replies
- 1737 Views
- Last post by mh
Fri Aug 07, 2009 12:09 am
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- Tutorial: Custom Map Names in Menu and Episode Names.
by Team Xlink » Thu Jul 30, 2009 1:36 pm
- 3 Replies
- 2276 Views
- Last post by mh
Tue Feb 16, 2010 5:55 pm
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- Insert QC code into the Engine
by Team Xlink » Tue Jul 28, 2009 7:39 pm
- 3 Replies
- 878 Views
- Last post by Spike
Tue Jul 28, 2009 10:58 pm
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- Add realtime lighting for DP in my map? & spotlights
by lth » Mon Jul 20, 2009 9:54 am
- 7 Replies
- 1463 Views
- Last post by revelator
Tue Jul 21, 2009 10:21 pm
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- Weapon Event Triggering.
by Team Xlink » Fri Jul 17, 2009 7:22 pm
- 5 Replies
- 1078 Views
- Last post by Electro
Mon Jul 20, 2009 11:39 pm
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- Centerprint logging issue
by mh » Tue Jun 30, 2009 9:59 pm
- 6 Replies
- 1339 Views
- Last post by Entar
Wed Jul 01, 2009 5:50 am
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- Quake-1 Shadows HELP!!!!
by Stroggos » Tue Jun 23, 2009 2:27 am
- 4 Replies
- 1263 Views
- Last post by revelator
Fri Jun 26, 2009 8:33 am
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- Compiling Quake with MinGW
by Stroggos » Tue Jun 23, 2009 2:22 am
- 2 Replies
- 1075 Views
- Last post by revelator
Thu Jun 25, 2009 12:54 pm
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- Texture coordinate question
by Willem » Sat May 16, 2009 9:54 am
- 4 Replies
- 1415 Views
- Last post by Willem
Tue May 19, 2009 10:07 am
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- Chase_Update Update
by r00k » Fri Jan 23, 2009 10:11 am
- 15 Replies
- 3914 Views
- Last post by revelator
Tue May 12, 2009 12:08 pm
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- THis is ambitious!!!
by Stroggos » Sat Apr 25, 2009 1:09 am
- 5 Replies
- 1436 Views
- Last post by Stroggos
Sat Apr 25, 2009 11:28 am
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- QER Motion and Animation Interpolation
by Stroggos » Sat Apr 25, 2009 1:38 am
- 2 Replies
- 1213 Views
- Last post by Stroggos
Sat Apr 25, 2009 8:43 am
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- CobbledTogetherQuake
by ajay » Sun Apr 19, 2009 8:03 pm
- 2 Replies
- 1037 Views
- Last post by Spike
Mon Apr 20, 2009 1:26 am
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- IT WORKS ... kinda ... not really
by MeTcHsteekle » Thu Apr 16, 2009 1:57 am
- 12 Replies
- 2546 Views
- Last post by revelator
Thu Apr 16, 2009 5:35 pm
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- Can someone help
by Stroggos » Tue Apr 14, 2009 11:47 am
- 2 Replies
- 936 Views
- Last post by Stroggos
Thu Apr 16, 2009 10:39 am
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- Tutorial Request: Adding GLSL support
by Electro » Sat Dec 13, 2008 11:30 pm
- 8 Replies
- 2283 Views
- Last post by Entar
Fri Apr 10, 2009 11:28 pm
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- Future Tutorial Ideas ...
by Baker » Sun Nov 23, 2008 3:32 am
- 45 Replies
- 8566 Views
- Last post by Spike
Wed Apr 01, 2009 7:52 pm
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- making particles collide and bounce in stock quake
by leileilol » Thu Mar 19, 2009 9:17 am
- 6 Replies
- 1856 Views
- Last post by LordHavoc
Wed Mar 25, 2009 5:14 am
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- why don't aguirre quake and darkplaces use 24 bit skins for
by hondobondo » Mon Mar 09, 2009 6:07 pm
- 11 Replies
- 2209 Views
- Last post by revelator
Mon Mar 16, 2009 1:32 am
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- the quake2 stuff
by leileilol » Wed Mar 11, 2009 7:20 am
- 3 Replies
- 1223 Views
- Last post by mh
Thu Mar 12, 2009 10:02 am
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- SV_Frame
by nicolasbol » Wed Mar 04, 2009 9:09 pm
- 3 Replies
- 1259 Views
- Last post by nicolasbol
Thu Mar 05, 2009 6:12 pm
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- how hard would it be to code a new controler type for quake?
by ceriux » Tue Mar 03, 2009 10:23 pm
- 8 Replies
- 1685 Views
- Last post by leileilol
Wed Mar 04, 2009 1:07 pm
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- Quake prediction.....ouch !
by nicolasbol » Mon Mar 02, 2009 2:43 am
- 3 Replies
- 1254 Views
- Last post by nicolasbol
Tue Mar 03, 2009 4:26 am
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- how do i change how the ammo is displayed
by hondobondo » Sun Mar 01, 2009 11:36 pm
- 5 Replies
- 1520 Views
- Last post by Electro
Mon Mar 02, 2009 9:59 pm
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- _Host_Frame question
by r00k » Tue Feb 24, 2009 12:22 am
- 1 Replies
- 932 Views
- Last post by r00k
Wed Feb 25, 2009 7:48 pm
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- Build Quake 1 on Visual Studio 2008
by nicolasbol » Mon Feb 23, 2009 6:51 pm
- 3 Replies
- 1809 Views
- Last post by revelator
Wed Feb 25, 2009 11:16 am
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- "fancy" particles
by MeTcHsteekle » Mon Feb 16, 2009 12:31 am
- 16 Replies
- 3551 Views
- Last post by MeTcHsteekle
Tue Feb 17, 2009 8:00 pm
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- Darkplaces minimum and recommended requirements?
by Zylyx_ » Wed Feb 11, 2009 4:14 pm
- 4 Replies
- 1443 Views
- Last post by Zylyx_
Wed Feb 11, 2009 10:22 pm
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- Effects for Sound Effects
by jim » Tue Oct 21, 2008 7:47 pm
- 23 Replies
- 4742 Views
- Last post by Urre
Mon Feb 09, 2009 6:24 pm
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- Passing data from qc vm to engine
by h4des » Sun Feb 08, 2009 11:56 pm
- 1 Replies
- 837 Views
- Last post by mh
Mon Feb 09, 2009 1:10 pm
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- $Id:
by r00k » Mon Feb 02, 2009 5:35 pm
- 1 Replies
- 859 Views
- Last post by Baker
Tue Feb 03, 2009 5:25 am
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- WTF of the day
by metlslime » Wed Jan 14, 2009 11:10 am
- 4 Replies
- 1322 Views
- Last post by revelator
Wed Jan 28, 2009 10:27 pm
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- Half-life.MDL support
by ceriux » Thu Jan 08, 2009 9:16 am
- 9 Replies
- 2353 Views
- Last post by Zylyx_
Sat Jan 17, 2009 2:42 pm
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- MinGW - Can I compile for Linux on Windows? OSX too?
by Baker » Mon Jan 12, 2009 3:57 am
- 3 Replies
- 1443 Views
- Last post by Spike
Wed Jan 14, 2009 6:59 pm
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- To DirectInput or not to DirectInput?
by mh » Tue Jan 13, 2009 10:57 pm
- 3 Replies
- 1072 Views
- Last post by Spike
Wed Jan 14, 2009 5:46 pm
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