Discuss programming topics for the various GPL'd game engine sources.
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				- Pullin gmy hair out...
					
					by r00k » Tue Jan 13, 2009 8:54 pm
				 
				- 5 Replies
 
				- 1254 Views
 
				- Last post by r00k
					
 
Tue Jan 13, 2009 9:39 pm
				 
			
		 
	
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				- Fun - Most Obscure Quake Bugs
					
					by mh » Sun Dec 21, 2008 4:20 pm
				 
				- 18 Replies
 
				- 4359 Views
 
				- Last post by LordHavoc
					
 
Mon Jan 12, 2009 2:55 pm
				 
			
		 
	
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				- Analyzing the FitzQuake texture manager
					
					by Baker » Sat Jan 10, 2009 4:07 pm
				 
				- 1 Replies
 
				- 1452 Views
 
				- Last post by Baker
					
 
Sat Jan 10, 2009 4:11 pm
				 
			
		 
	
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				- Quakeworld equivalent of chase_active 1
					
					by Baker » Mon Jan 05, 2009 8:35 am
				 
				- 1 Replies
 
				- 979 Views
 
				- Last post by leileilol
					
 
Mon Jan 05, 2009 8:57 am
				 
			
		 
	
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				- COM_LoadPackFile
					
					by Stealth Kill » Sun Dec 14, 2008 2:05 pm
				 
				- 7 Replies
 
				- 1806 Views
 
				- Last post by Baker
					
 
Tue Dec 23, 2008 3:57 pm
				 
			
		 
	
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				- Calculating the Extreme X, Y, Z of a .bsp?
					
					by Baker » Tue Dec 23, 2008 4:06 am
				 
				- 2 Replies
 
				- 1140 Views
 
				- Last post by Electro
					
 
Tue Dec 23, 2008 10:06 am
				 
			
		 
	
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				- Flashlights?
					
					by Downsider » Fri Dec 19, 2008 6:50 pm
				 
				- 13 Replies
 
				- 2216 Views
 
				- Last post by Downsider
					
 
Sat Dec 20, 2008 3:12 pm
				 
			
		 
	
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				- model collision
					
					by m0dhippY » Fri Dec 19, 2008 9:30 pm
				 
				- 6 Replies
 
				- 1458 Views
 
				- Last post by Spike
					
 
Sat Dec 20, 2008 11:33 am
				 
			
		 
	
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				- Engine feature ideas
					
					by Baker » Thu Dec 18, 2008 5:18 am
				 
				- 9 Replies
 
				- 1798 Views
 
				- Last post by r00k
					
 
Sat Dec 20, 2008 5:28 am
				 
			
		 
	
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				- Exploring Rendering
					
					by Baker » Thu Dec 11, 2008 9:18 pm
				 
				- 5 Replies
 
				- 1368 Views
 
				- Last post by Tomaz
					
 
Mon Dec 15, 2008 3:43 pm
				 
			
		 
	
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				- apple_mouse_noaccel
					
					by Baker » Fri Dec 12, 2008 8:49 am
				 
				- 3 Replies
 
				- 980 Views
 
				- Last post by Willem
					
 
Sat Dec 13, 2008 12:26 am
				 
			
		 
	
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				- Speeding up Quake engine on 486s
					
					by leileilol » Sat Oct 11, 2008 6:34 pm
				 
				- 2 Replies
 
				- 1257 Views
 
				- Last post by Spike
					
 
Fri Dec 12, 2008 3:43 am
				 
			
		 
	
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				- Discussion on MOHAA
					
					by m0dhippY » Wed Dec 10, 2008 1:03 am
				 
				- 6 Replies
 
				- 3714 Views
 
				- Last post by m0dhippY
					
 
Wed Dec 10, 2008 10:49 pm
				 
			
		 
	
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				- Proposal - Protocol Extensions
					
					by mh » Sat Nov 29, 2008 12:54 pm
				 
				- 8 Replies
 
				- 1638 Views
 
				- Last post by goldenboy
					
 
Thu Dec 04, 2008 7:11 pm
				 
			
		 
	
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				- Large, Outdoor areas.
					
					by Downsider » Sun Nov 30, 2008 3:23 am
				 
				- 14 Replies
 
				- 2277 Views
 
				- Last post by Spike
					
 
Tue Dec 02, 2008 2:17 am
				 
			
		 
	
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				- Controlling Sunlight and Sunmangle from engine?
					
					by Stealth Kill » Sun Nov 30, 2008 6:52 pm
				 
				- 9 Replies
 
				- 1785 Views
 
				- Last post by FrikaC
					
 
Mon Dec 01, 2008 8:53 pm
				 
			
		 
	
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				- Jello Models :(
					
					by Downsider » Sat Nov 29, 2008 7:12 pm
				 
				- 12 Replies
 
				- 1961 Views
 
				- Last post by Urre
					
 
Mon Dec 01, 2008 12:18 am
				 
			
		 
	
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				- in-need if messing around experience
					
					by MeTcHsteekle » Tue Nov 18, 2008 4:18 am
				 
				- 12 Replies
 
				- 2087 Views
 
				- Last post by Baker
					
 
Sat Nov 29, 2008 11:16 am
				 
			
		 
	
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				- Func_ladder and prediction?  Is problem?  Is non-problem?
					
					by Baker » Sun Nov 16, 2008 11:14 pm
				 
				- 0 Replies
 
				- 1195 Views
 
				- Last post by Baker
					
 
Sun Nov 16, 2008 11:14 pm
				 
			
		 
	
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				- SDL: Deconstructing Sleepwalker's FitzQuake_SDL
					
					by Baker » Wed Oct 29, 2008 12:13 pm
				 
				- 0 Replies
 
				- 1774 Views
 
				- Last post by Baker
					
 
Wed Oct 29, 2008 12:13 pm
				 
			
		 
	
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				- A new standardised protocol?
					
					by Spirit » Wed Jul 30, 2008 6:49 pm
				 
				- 34 Replies
 
				- 10130 Views
 
				- Last post by metlslime
					
 
Sat Oct 25, 2008 9:39 am
				 
			
		 
	
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				- Any engine capable of "good" rotating doors-func_r
					
					by Baker » Sun Oct 19, 2008 12:08 pm
				 
				- 2 Replies
 
				- 1282 Views
 
				- Last post by Baker
					
 
Sun Oct 19, 2008 5:58 pm
				 
			
		 
	
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				- WorldToScreen Quake1
					
					by Neil » Fri Oct 17, 2008 12:29 pm
				 
				- 4 Replies
 
				- 1561 Views
 
				- Last post by Neil
					
 
Sun Oct 19, 2008 5:56 pm
				 
			
		 
	
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				- .alpha
					
					by goldenboy » Mon Oct 13, 2008 5:47 pm
				 
				- 24 Replies
 
				- 4896 Views
 
				- Last post by MDave
					
 
Fri Oct 17, 2008 11:56 am
				 
			
		 
	
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				- A lightweight skeletal + model system?
					
					by MDave » Thu Aug 28, 2008 5:56 pm
				 
				- 6 Replies
 
				- 1945 Views
 
				- Last post by jal
					
 
Thu Sep 18, 2008 5:21 am
				 
			
		 
	
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				- Wacko game changing
					
					by mh » Sat Aug 30, 2008 11:49 pm
				 
				- 3 Replies
 
				- 1419 Views
 
				- Last post by Lardarse
					
 
Mon Sep 01, 2008 3:03 am
				 
			
		 
	
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				- Protocol Bandwidth Optimisation
					
					by mh » Sat Aug 02, 2008 7:25 pm
				 
				- 14 Replies
 
				- 4678 Views
 
				- Last post by Entar
					
 
Thu Aug 07, 2008 2:09 am
				 
			
		 
	
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				- thanks
					
					by hondobondo » Mon Jul 28, 2008 12:15 am
				 
				- 1 Replies
 
				- 1080 Views
 
				- Last post by Urre
					
 
Mon Jul 28, 2008 9:16 am
				 
			
		 
	
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				- Where are all the engine tutorials?
					
					by hondobondo » Sat Jul 26, 2008 3:39 am
				 
				- 6 Replies
 
				- 1887 Views
 
				- Last post by Dr. Shadowborg
					
 
Sat Jul 26, 2008 10:37 pm
				 
			
		 
	
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				- Removing the hard-coded limit on the number of particles
					
					by mh » Wed Jul 23, 2008 6:38 pm
				 
				- 3 Replies
 
				- 1353 Views
 
				- Last post by mh
					
 
Thu Jul 24, 2008 7:06 pm
				 
			
		 
	
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				- passing a vec3_t to the qc vm
					
					by sp4x0r » Mon Jul 21, 2008 12:24 pm
				 
				- 2 Replies
 
				- 1638 Views
 
				- Last post by sp4x0r
					
 
Tue Jul 22, 2008 9:36 am
				 
			
		 
	
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				- What things are worth listing about engines?
					
					by Spirit » Fri Jun 20, 2008 5:28 pm
				 
				- 24 Replies
 
				- 10724 Views
 
				- Last post by Spirit
					
 
Wed Jul 02, 2008 7:19 am
				 
			
		 
	
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				- Expanding ammo types beyond 4?
					
					by MDave » Fri Jun 20, 2008 3:53 pm
				 
				- 4 Replies
 
				- 2170 Views
 
				- Last post by Lardarse
					
 
Tue Jun 24, 2008 4:06 pm
				 
			
		 
	
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				- Load value from qc?
					
					by Stealth Kill » Tue Jun 17, 2008 10:49 pm
				 
				- 2 Replies
 
				- 1260 Views
 
				- Last post by Stealth Kill
					
 
Wed Jun 18, 2008 1:16 pm
				 
			
		 
	
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				- Color 255 for transparency on models and brush entities?
					
					by MDave » Wed Jun 11, 2008 6:09 pm
				 
				- 7 Replies
 
				- 2135 Views
 
				- Last post by Urre
					
 
Fri Jun 13, 2008 7:34 am
				 
			
		 
	
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				- BSP Textures
					
					by mh » Mon Jun 09, 2008 10:46 pm
				 
				- 5 Replies
 
				- 1731 Views
 
				- Last post by mh
					
 
Thu Jun 12, 2008 10:13 pm
				 
			
		 
	
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				- Draw rectangle?
					
					by Stealth Kill » Sun Jun 08, 2008 2:53 pm
				 
				- 2 Replies
 
				- 1172 Views
 
				- Last post by Stealth Kill
					
 
Mon Jun 09, 2008 12:14 pm
				 
			
		 
	
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				- What is the correct engine? (If there is even one)
					
					by Kronus » Fri Apr 21, 2006 8:15 pm
				 
				- 19 Replies
 
				- 7389 Views
 
				- Last post by Urre
					
 
Fri May 23, 2008 6:39 am
				 
			
		 
	
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				- One entity is two entities? (DarkPlaces)
					
					by jim » Sun May 18, 2008 6:27 pm
				 
				- 4 Replies
 
				- 1531 Views
 
				- Last post by jim
					
 
Thu May 22, 2008 3:04 pm
				 
			
		 
	
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				- Adding .ent file support
					
					by Baker » Tue Apr 22, 2008 6:21 am
				 
				- 4 Replies
 
				- 1831 Views
 
				- Last post by Baker
					
 
Tue Apr 22, 2008 11:10 pm
				 
			
		 
	
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				- Engine Standards
					
					by mh » Mon Apr 14, 2008 9:17 pm
				 
				- 3 Replies
 
				- 1520 Views
 
				- Last post by r00k
					
 
Sat Apr 19, 2008 5:56 pm
				 
			
		 
	
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				- Transparent brush
					
					by CocoT » Wed Apr 09, 2008 2:33 pm
				 
				- 16 Replies
 
				- 4828 Views
 
				- Last post by Spirit
					
 
Thu Apr 17, 2008 7:08 am
				 
			
		 
	
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				- A comparison of Quake Engines focused on Singleplayer
					
					by CocoT » Mon Apr 07, 2008 10:34 pm
				 
				- 32 Replies
 
				- 8272 Views
 
				- Last post by revelator
					
 
Tue Apr 15, 2008 7:51 am
				 
			
		 
	
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				- DarkPlaces Engine Dev?
					
					by marie » Sat Apr 12, 2008 1:22 am
				 
				- 9 Replies
 
				- 2871 Views
 
				- Last post by marie
					
 
Mon Apr 14, 2008 10:24 am
				 
			
		 
	
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				- r_fullbright for models?
					
					by Stealth Kill » Sat Dec 08, 2007 1:08 pm
				 
				- 4 Replies
 
				- 1949 Views
 
				- Last post by revelator
					
 
Mon Mar 17, 2008 5:32 pm
				 
			
		 
	
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				- Print  Net name over head
					
					by Stealth Kill » Fri Mar 14, 2008 5:10 pm
				 
				- 1 Replies
 
				- 1156 Views
 
				- Last post by Entar
					
 
Fri Mar 14, 2008 5:20 pm
				 
			
		 
	
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				- Couple of questions (auto aim, collision detection)
					
					by MDave » Thu Feb 28, 2008 10:42 pm
				 
				- 7 Replies
 
				- 2425 Views
 
				- Last post by MDave
					
 
Fri Mar 07, 2008 3:56 pm
				 
			
		 
	
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				- Adjusting ticrate for only 1 player?
					
					by Baker » Sun Jan 27, 2008 5:56 pm
				 
				- 2 Replies
 
				- 1413 Views
 
				- Last post by Urre
					
 
Tue Mar 04, 2008 3:02 pm
				 
			
		 
	
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				- I need help, looking for old TQ releases
					
					by Tomaz » Wed Feb 27, 2008 12:31 pm
				 
				- 6 Replies
 
				- 2159 Views
 
				- Last post by xaGe
					
 
Sat Mar 01, 2008 12:28 am
				 
			
		 
	
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				- 3D Skyboxes
					
					by Preach » Sun Dec 23, 2007 12:43 am
				 
				- 20 Replies
 
				- 5801 Views
 
				- Last post by leileilol
					
 
Thu Jan 17, 2008 4:23 am
				 
			
		 
	
			
		 
	 
	
	
	
	
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