Discuss the construction of maps and the tools to create maps for 3D games.
Moderator: InsideQC Admins
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- lights in q3bsp
by Nahuel » Tue Oct 11, 2011 9:12 pm
- 14 Replies
- 2369 Views
- Last post by mh
Thu Nov 24, 2011 3:23 am
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- FIXD:Strange things happening in q3bsp map within DarkPlaces
by Qrv » Wed Nov 23, 2011 12:51 pm
- 1 Replies
- 816 Views
- Last post by Qrv
Wed Nov 23, 2011 1:49 pm
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- Best source for beginner references?
by benf » Thu Nov 17, 2011 7:59 am
- 9 Replies
- 1648 Views
- Last post by benf
Sat Nov 19, 2011 3:22 am
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- quake 1 bsp format classname question
by ingewanduh » Tue Nov 15, 2011 3:52 pm
- 14 Replies
- 2922 Views
- Last post by frag.machine
Fri Nov 18, 2011 12:03 am
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- how can i create new entity's
by ingewanduh » Tue Nov 15, 2011 8:00 pm
- 1 Replies
- 839 Views
- Last post by Qrv
Tue Nov 15, 2011 8:24 pm
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- hoW do you imagine to make this (part 2)
by Nahuel » Thu Nov 03, 2011 10:46 pm
- 3 Replies
- 1035 Views
- Last post by Qrv
Tue Nov 15, 2011 12:16 pm
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- DarkPlaces Rtlight Query / Info + WiP Images
by Qrv » Mon Nov 14, 2011 1:39 pm
- 5 Replies
- 1374 Views
- Last post by Qrv
Tue Nov 15, 2011 3:10 am
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- Animated static mesh
by razvanab » Tue Jul 05, 2011 1:47 pm
- 14 Replies
- 2458 Views
- Last post by mankrip
Sun Nov 13, 2011 2:23 pm
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- how do you imagine to make this?
by Nahuel » Fri Oct 21, 2011 6:31 pm
- 7 Replies
- 1480 Views
- Last post by mh
Wed Oct 26, 2011 2:43 pm
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- Converting Doom maps to Quake
by JasonX » Tue Mar 23, 2010 6:53 pm
- 23 Replies
- 5928 Views
- Last post by hondobondo
Thu Oct 06, 2011 7:38 pm
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- dp_reflectcube and envmap
by Nahuel » Sat Oct 01, 2011 2:24 am
- 3 Replies
- 903 Views
- Last post by toneddu2000
Thu Oct 06, 2011 7:26 am
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- BSP / related engine limits
by ajay » Sun Aug 21, 2011 4:15 pm
- 7 Replies
- 1293 Views
- Last post by ajay
Wed Oct 05, 2011 6:29 pm
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- texture error
by sniperz227 » Sun Jun 26, 2011 5:58 pm
- 8 Replies
- 1378 Views
- Last post by LordHavoc
Wed Sep 14, 2011 3:52 am
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- Dp Pretty water in q3bsp?
by Nahuel » Mon Aug 08, 2011 1:35 pm
- 2 Replies
- 814 Views
- Last post by mh
Mon Aug 08, 2011 8:37 pm
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- hmap2.exe hlwad textures problem
by Zajoman » Thu Aug 04, 2011 6:38 pm
- 0 Replies
- 903 Views
- Last post by Zajoman
Thu Aug 04, 2011 6:38 pm
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- Missing textures
by Zajoman » Tue Aug 02, 2011 9:24 pm
- 4 Replies
- 887 Views
- Last post by Zajoman
Wed Aug 03, 2011 1:18 am
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- introduction to this forum
by Irritant » Sat Jul 30, 2011 2:55 pm
- 1 Replies
- 682 Views
- Last post by Nahuel
Sat Jul 30, 2011 8:13 pm
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- Q3 shaders in Darkplaces engine
by thorn3001 » Tue Jul 19, 2011 3:59 am
- 1 Replies
- 1188 Views
- Last post by Nahuel
Tue Jul 19, 2011 1:17 pm
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- Mirrors in DirectQ or Darkplaces?
by BloodShot » Sat Jun 18, 2011 12:04 am
- 6 Replies
- 1719 Views
- Last post by razvanab
Mon Jul 04, 2011 12:48 am
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- RMQ: Here are two speedmaps
by ijed » Sun Jul 03, 2011 7:05 pm
- 0 Replies
- 857 Views
- Last post by ijed
Sun Jul 03, 2011 7:05 pm
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- Help for func_particlecube
by razvanab » Mon Jun 13, 2011 5:38 pm
- 6 Replies
- 1121 Views
- Last post by razvanab
Wed Jun 15, 2011 8:07 pm
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- tie a brush to an entity?
by ThePlasticBling » Sat May 07, 2011 11:40 pm
- 3 Replies
- 1109 Views
- Last post by Baker
Mon May 09, 2011 4:40 am
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- q3bsp questions
by Nahuel » Sat May 07, 2011 10:56 pm
- 0 Replies
- 754 Views
- Last post by Nahuel
Sat May 07, 2011 10:56 pm
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- How to make my own pak (or game)?
by daemonicky » Wed Apr 13, 2011 2:25 pm
- 20 Replies
- 3236 Views
- Last post by behind_you
Sat May 07, 2011 6:48 am
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- How to make Qoole open .map file?
by daemonicky » Fri May 06, 2011 8:59 am
- 1 Replies
- 773 Views
- Last post by Error
Sat May 07, 2011 3:23 am
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- Making map with Google Sketch Up. Anyone?
by daemonicky » Thu May 05, 2011 10:33 pm
- 1 Replies
- 827 Views
- Last post by Downsider
Thu May 05, 2011 10:59 pm
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- Hammer prefabs
by JasonX » Sat Mar 19, 2011 2:31 pm
- 1 Replies
- 1190 Views
- Last post by behind_you
Mon May 02, 2011 8:58 am
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- Pakscape/Pak Explorer commandline
by daemonicky » Tue Apr 26, 2011 4:55 pm
- 5 Replies
- 1234 Views
- Last post by leileilol
Wed Apr 27, 2011 12:09 am
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- Achieving good speeds on open areas
by JasonX » Sun Apr 24, 2011 7:31 pm
- 17 Replies
- 2348 Views
- Last post by mh
Tue Apr 26, 2011 1:05 am
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- Worldcraft questions[Brush splitting]
by Mexicouger » Mon Apr 25, 2011 4:11 am
- 3 Replies
- 796 Views
- Last post by mh
Mon Apr 25, 2011 10:53 am
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- Worldcraft seeing through brushes
by Mexicouger » Sun Apr 24, 2011 9:30 pm
- 2 Replies
- 787 Views
- Last post by Sajt
Sun Apr 24, 2011 11:21 pm
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- Empty texture in E1m2
by Cobalt » Thu Jun 18, 2009 4:41 am
- 23 Replies
- 6677 Views
- Last post by frag.machine
Sun Apr 17, 2011 7:21 pm
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- Demos?
by Mexicouger » Fri Dec 24, 2010 5:19 am
- 7 Replies
- 1729 Views
- Last post by Mexicouger
Sat Apr 02, 2011 4:23 am
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- getting a HLWAD without texture conversion
by Mexicouger » Fri Apr 01, 2011 8:05 pm
- 7 Replies
- 1468 Views
- Last post by ceriux
Fri Apr 01, 2011 9:43 pm
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- func_train tutorial on Hammer
by JasonX » Mon Mar 28, 2011 12:39 pm
- 9 Replies
- 2229 Views
- Last post by metlslime
Wed Mar 30, 2011 2:37 am
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- Detail Brush Support for Q1
by mh » Sun Mar 13, 2011 11:41 pm
- 15 Replies
- 4039 Views
- Last post by mh
Wed Mar 16, 2011 7:10 pm
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- Fog
by ajay » Sat Mar 12, 2011 12:38 pm
- 1 Replies
- 920 Views
- Last post by Sajt
Sat Mar 12, 2011 4:16 pm
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- Sky box
by ajay » Wed Mar 09, 2011 7:11 pm
- 5 Replies
- 1277 Views
- Last post by leileilol
Thu Mar 10, 2011 1:04 am
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- Max Clipnodes limit 32767
by ajay » Tue Mar 01, 2011 4:05 pm
- 10 Replies
- 1882 Views
- Last post by ajay
Sun Mar 06, 2011 8:52 am
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- Custom Textures With Darkplaces And QuArK
by Karall » Thu Jan 20, 2011 11:27 am
- 7 Replies
- 2534 Views
- Last post by Ranger366
Sat Mar 05, 2011 6:42 am
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- Q1 light.exe that works with q3bsps?
by silverjoel » Mon Jan 24, 2011 7:39 am
- 16 Replies
- 4310 Views
- Last post by Goldgosting
Thu Mar 03, 2011 1:31 am
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- FitzQuake - tga's - and transparency
by ceriux » Fri Jan 28, 2011 8:07 am
- 14 Replies
- 2919 Views
- Last post by ceriux
Sat Jan 29, 2011 5:13 am
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- Net Radiant No textures
by Dukagora » Fri Jan 28, 2011 3:23 am
- 1 Replies
- 1173 Views
- Last post by frag.machine
Sat Jan 29, 2011 2:07 am
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- Brush Hulls
by Mexicouger » Tue Jan 04, 2011 2:42 am
- 5 Replies
- 1573 Views
- Last post by andrewj
Mon Jan 17, 2011 2:44 pm
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- advice for map format.
by ceriux » Sat Jan 08, 2011 3:18 am
- 9 Replies
- 1727 Views
- Last post by ceriux
Mon Jan 17, 2011 1:22 am
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- How do I compile a Half life Map
by Mexicouger » Sun Dec 12, 2010 4:12 am
- 3 Replies
- 1222 Views
- Last post by ceriux
Mon Dec 13, 2010 10:26 pm
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- SOLVED: Worldcraft with a custom palette?!
by mrmmaclean » Sun Oct 24, 2010 11:40 pm
- 0 Replies
- 1268 Views
- Last post by mrmmaclean
Sun Oct 24, 2010 11:40 pm
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- Having problems using clip
by UFIA » Thu Oct 21, 2010 11:37 am
- 39 Replies
- 6240 Views
- Last post by goldenboy
Sat Oct 23, 2010 4:29 pm
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- Air ducts (like in HL1)
by JasonX » Sun Oct 10, 2010 11:54 pm
- 13 Replies
- 2625 Views
- Last post by leileilol
Sat Oct 16, 2010 10:00 pm
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- Generating Mip Maps
by JasonX » Mon Oct 04, 2010 9:59 pm
- 7 Replies
- 1651 Views
- Last post by goldenboy
Sat Oct 09, 2010 5:29 pm
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