by Sajt » Mon Dec 06, 2010 12:52 am
Well I never did figure out how to model according to "deformability" (especially shoulders) so I can't help you there, but...
There should be a depression between the shoulder blades (on the back)... also the shoulder blades look in the wrong place anyway. Not sure what it is though. (Unless this is a mounting point for his superhero cape??)
Also his butt looks like that of a Gulag inmate...
Anyway, the truth is, perfecting the mesh really doesn't matter at all. It doesn't have to be perfect, and nobody will notice these details anyway. It just needs a good rough silhouette and good deformability, that is, the animations will make or break the model. I would recommend not spending too much time worrying about the mesh.
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.