
initial testing ingame so the joints are super jagged. skin's not even finished
despite that, the face turned out great really really really great
and before anyone complains about the unquakeness of this post...

THERE! YOU HAPPY? SHE ISNT CUTE ANYMORE
this is why you should never model in thousands of polygons for a MDL (PSP kiddies take note. model in 200-800 triangle ranges instead for optimal performance AND appearance and rely on the skin for smaller features like eyes)