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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Postby ceriux » Thu Mar 24, 2011 4:55 am

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Postby Dr. Shadowborg » Fri Mar 25, 2011 1:10 am

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Postby Downsider » Fri Mar 25, 2011 1:11 am

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Postby mh » Fri Mar 25, 2011 1:35 am

Hardware instancing for MDLs. It's good. :D 8)
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Postby leileilol » Fri Mar 25, 2011 2:04 am

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Postby ajay » Fri Mar 25, 2011 8:50 am

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Postby Dr. Shadowborg » Sat Mar 26, 2011 1:06 am

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Postby Wazat » Wed Mar 30, 2011 12:27 am

I've just written a that allows for semisolid corpses in vanilla quake -- shouldn't require any special engine support. The player can shoot the corpses normally, but his movement is not impeded by them at all. I still have two bugs to fix, though.

Speaking of which... does anyone know if player frames (i.e. player_axe3) are run between PlayerPreThink and PlayerPostThink? That's the only reasonable way I can explain why the axe doesn't hit corpses and the lightning gun only hits when its attack first starts (not while holding down the button).

After I solve these bugs (or perhaps before), I'm going to test if this semisolid method works for solid bsp objects. If so, that will allow for the creation of team-friendly walls that let allies pass but block enemies.

Imagine a game of Mutant where the mutants can pass through certain walls but the humans cannot. That would be cool. :) Other examples are TF and CTF. No more problems with enemies getting through team doors.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby ooppee » Wed Mar 30, 2011 3:28 am

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Postby Wazat » Wed Mar 30, 2011 5:29 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby s87 » Wed Mar 30, 2011 9:45 am

Quake based Crysis 2 Parody:
CryEngine 2 project:
Waiting for CryEngine 3 SDK...
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Postby frag.machine » Thu Mar 31, 2011 12:01 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby ceriux » Thu Mar 31, 2011 8:00 am

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Postby s87 » Fri Apr 01, 2011 3:24 pm

Created some showing the current stage of development and opened a new :)
Quake based Crysis 2 Parody:
CryEngine 2 project:
Waiting for CryEngine 3 SDK...
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Postby leileilol » Fri Apr 01, 2011 7:26 pm

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