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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Postby s87 » Fri Apr 01, 2011 7:35 pm

Quake based Crysis 2 Parody:
CryEngine 2 project:
Waiting for CryEngine 3 SDK...
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Postby leileilol » Fri Apr 01, 2011 10:47 pm

o so r u make crysis 2 portable 4 the psp?????????????????????
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Postby s87 » Fri Apr 01, 2011 10:59 pm

Nah, I'm not that crazy to claim I could recreate Crysis 2 using Quake... the idea is just having some 20/60min game showing that older engines can keep up with the cutting edge ones gameplay wise ;)

Personally I have no clue about PSP porting, I don't own one myself either, but if somebody wants to give it a try you sure could.

To be precise the game will be based on the Darkplaces engine.

Video of what I have so far:

Mainly looking for people with Level Design / Modeling experience (Quake formats) for the assets, since the code and scripts are superbly documented - thanks for the great tutorials / forum resources here at inside3d.com :idea: :!: 8)
Quake based Crysis 2 Parody:
CryEngine 2 project:
Waiting for CryEngine 3 SDK...
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Postby leileilol » Sat Apr 02, 2011 12:03 am

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Postby frag.machine » Sun Apr 03, 2011 2:30 pm

Heh, saw the video and loved the idea... A bitchslap in all console castrated FPS out there. But I agree with leileilol: if you're doing a parody you'd better forget DP and stick to crappy (compared to Crysis standards) Quake rendering. Also, slap some sit-and-regen feature. And for more cool ideas check the DJQuake comics. :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby s87 » Sun Apr 03, 2011 7:24 pm

Quake based Crysis 2 Parody:
CryEngine 2 project:
Waiting for CryEngine 3 SDK...
s87
 
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Joined: Wed Mar 30, 2011 7:47 am
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Postby frag.machine » Mon Apr 04, 2011 2:17 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Postby s87 » Mon Apr 04, 2011 6:43 am

Yeah, sure! The only more advanced effect I need is transparency, the other stuff should stay on Quake level.
Quake based Crysis 2 Parody:
CryEngine 2 project:
Waiting for CryEngine 3 SDK...
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Postby ajay » Tue Apr 05, 2011 3:27 pm

Two screenshots from eQ0101 a map, mainly for the earthQUAKE mod, but I'll possibly use it for two other mods, as it's a lot of work to use for just one... ;)

Anyway, first one. This is a comparison of the old road textures and the newer, smaller, better proportioned ones.
Image

Next, the new lampposts. New one in the foreground, placeholder ones to the back. It's smaller, thinner and more detailed. I've a number of prefabs, so I can place the working, flickering and broken ones in the best places, atmosphere-wise.. Anyway, screenshot:
Image[/b]

If I'm honest I also need to reduce the kerb height, but that's another big job, I'll procrastinate about a while longer... ;)
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Postby c0burn » Sat Apr 09, 2011 11:34 am

ImageImage

Doom guy model from the Q2 mod Doom Unleashed fixed to use shirt/pants colours... to go into my Doom Weapons DM mod.
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Postby ceriux » Sat Apr 09, 2011 6:44 pm

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Postby c0burn » Sat Apr 09, 2011 10:51 pm

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Postby MasterSplinter » Sun Apr 10, 2011 1:55 pm

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Postby scar3crow » Sun Apr 10, 2011 3:57 pm

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby leileilol » Sun Apr 10, 2011 10:49 pm

OOPS! Oops


Image


.........oops.





Lilith's next.
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