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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Postby MauveBib » Tue Dec 16, 2008 5:28 pm

Apathy Now!
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Postby Urre » Tue Dec 16, 2008 8:25 pm

I was once a Quake modder
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Postby revelator » Tue Dec 16, 2008 9:01 pm

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Postby Baker » Tue Dec 16, 2008 11:08 pm

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Postby MauveBib » Wed Dec 17, 2008 2:59 am

Apathy Now!
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Postby scar3crow » Wed Dec 17, 2008 3:08 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby MauveBib » Wed Dec 17, 2008 3:17 am

Apathy Now!
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Postby jim » Wed Dec 17, 2008 9:10 pm

Hey, Chris, I have a small suggestion for the dpmgui. Could it just look for the exe automatically from the same directory dpmgui exists? It's kind of odd to look for the exe everytime I launch the program. At least it remembers the folder I used previous time in the find file dialog :roll:
zbang!
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Postby MauveBib » Fri Dec 19, 2008 4:03 am

Finally managed to get the unit selection box linked to the camera angle rather than the world's axis. Oddly working out the coordinates for the box was a lot harder than getting the right units to select, which is odd, since it's theoretically a much easier task.

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Postby scar3crow » Fri Dec 19, 2008 4:32 am

As I said on irc, thats very cool, particularly the use of colormod there.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby MeTcHsteekle » Fri Dec 19, 2008 8:43 pm

haHA!! now i have somthing to commit to this thread thanks to leileilol's blender tut

Image

now i just need to take of the heath rockets and HUD with I.P. Freely... or he might stay, the texture is right from ROTT; http://www.ibiblio.org/GameBytes/issue2 ... /rott4.gif
still needs some touch up though
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Postby GiffE » Sat Dec 20, 2008 1:37 am

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Postby Wazat » Sat Dec 20, 2008 6:50 pm

This isn't at all Quake-related (Warcraft III), but I am still modding (thankfully). It helps that my LAN game buddies enjoy playing this map with me. They're actually the main driving force to getting it done. :)



This is my Dragon Swarm map/mod. Waves of enemies come pouring in to your base, and you have to build towers to stop them from destroying your town hall.

The towers use command points (food) like normal units, and you can't build farms. Your food increases as you level up the Greater Command ability on your hero. This forces you to make do with less towers while you wait for your hero to level up. You also have to worry about upkeep, since you're mining gold for building and repairing towers.

Towers include Arrow, Glaive, Cannon, Lightning, Flame, etc. The flame towers napalm an area in a line, burning the ground for a while. I'm especially proud of these. :) The lightning towers use chain lightning every 20 seconds or so. There's also some misc towers like the Spider Den (summons spiders) and Mine Tower (automatically mines the area around them).

This mod is nothing like the "Tower Defense" maps that Blizzard and others made. I hate those. The enemies just run right past and it's really not my style. In Dragon Swarm, enemies will attack your towers and base in overwhelming waves, and you've got to use your heroes to protect them or you're doomed.

I'll post the map itself sometime around the next stable release, for those who are interested.
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Postby MeTcHsteekle » Sat Dec 20, 2008 10:18 pm

bah
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Postby MauveBib » Sun Dec 21, 2008 4:47 am

Finally getting around to replacing the horrible bmodel buildings in DiD2 with some mildly less horrible model buildings. The textures still need work.

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