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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby taniwha » Sun Feb 05, 2012 12:59 am

Actually, I've got a python script for blender (2.4 :() that loads the HYG etc star lists from mysql (I had previously loaded the catalogs) and puts little octahedrons at the start locations. should be a good place to start (and the rest of the site is fantastic).
Leave others their otherness.
http://quakeforge.net/
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Re: What are you working on?

Postby andrewj » Sun Feb 05, 2012 8:15 am

Randomly generated cave:
Image

or outdoor area:
Image
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Re: What are you working on?

Postby Baker » Sun Feb 05, 2012 8:18 am

Nicest looking randomly generated maps I've seen.

(If that inter map travel stuff in the source release [#ifdef Quake2] were combined, you could easily build a whole underground system of worlds with something like that).
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: What are you working on?

Postby taniwha » Sun Feb 05, 2012 9:49 am

Yes, very nice looking cave and valley. Will you be making your tools available at some stage?
Leave others their otherness.
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Re: What are you working on?

Postby qbism » Mon Feb 06, 2012 4:21 am

Lighting is good on the random maps. Oblige generated?
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Re: What are you working on?

Postby ceriux » Mon Feb 06, 2012 5:08 am

that is freakin awesome!
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Re: What are you working on?

Postby Baker » Mon Feb 06, 2012 6:35 am

This needs to be seen:

http://www.youtube.com/watch?v=w8aUI9flEvc

http://quakeone.com/forums/quake-help/q ... uake1.html

^^ This modder named Hypersonic has busted an ages old limitation. Anti-gravity mods, wall walking, walking on the ceiling and stuff and more should be possible with this modification.
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Re: What are you working on?

Postby andrewj » Mon Feb 06, 2012 10:52 am

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Re: What are you working on?

Postby goldenboy » Mon Feb 06, 2012 1:08 pm

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Re: What are you working on?

Postby Spirit » Mon Feb 06, 2012 4:07 pm

How does Oblige work? Is the generation based on formal grammar by any chance? Or some other "common" procedures?
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: What are you working on?

Postby leileilol » Mon Feb 06, 2012 11:53 pm

I have to redo all this makefile-win32 fixing stuff for oblige again D:
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Re: What are you working on?

Postby andrewj » Tue Feb 07, 2012 9:02 am

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Re: What are you working on?

Postby ajay » Wed Feb 08, 2012 5:42 am

Now I've made the move over to BSP2 for earthQuake, I'm back on track with the huge amount of mapping I've still to do. Firstly, the block of flats; which is currently just a shell and not a complete one at that. Secondly, blocking the whole play area with buildings, thirdly, finishing any non-complete buildings and finally, adding as much detail as possible (that's before gameplay/items/quakeC/bugs considerations). In addition I've got to fix the torch (which was DP specific) and the ladders (which were also DP specific).
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Re: What are you working on?

Postby Chip » Tue Feb 14, 2012 1:15 pm

Trying to find the perfect balance between soft shadows, hard shadows and spotlights.

Image

Darkplaces and Q3Map2:

-light -filter -dirty -dark -dirtdepth 64 -dirtmode 1 -dirtscale 2 -deluxe -shade -samplesize 4 -lightmapsize 1024

and a value of 0.01 for lightmapscale in worldspawn. Insane, I know!




Fear not the dark, but what the dark hides.
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Re: What are you working on?

Postby goldenboy » Tue Feb 14, 2012 1:50 pm

Pretty!
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