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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby ajay » Sat Mar 10, 2012 8:07 pm

Chip: love it, the atmosphere, the aesthetics.

Ceriux: if that becomes an animated /mdl I would be really interested.

Irritant: so polished and cool as always - how do you do the fly-through the level movement?
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Re: What are you working on?

Postby ajay » Sat Mar 10, 2012 8:49 pm

An old crane, now unused, but still in it's place by the canal... http://earthquakemod.wordpress.com/
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Re: What are you working on?

Postby Dirge Inferno » Sun Mar 11, 2012 8:24 am

Testing with features; reflections, transparent textures, skies, lights/lighting, fog, details, bobbing objects, curves and flickering lights:
Image
Last edited by Dirge Inferno on Sun Mar 11, 2012 10:28 am, edited 1 time in total.
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Re: What are you working on?

Postby toneddu2000 » Sun Mar 11, 2012 10:08 am

What the ****?!
How can you do those reflections?
In what engine?
please tell me! It's a GREAT effect!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Dirge Inferno » Sun Mar 11, 2012 10:27 am

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Re: What are you working on?

Postby toneddu2000 » Sun Mar 11, 2012 2:24 pm

thanks Dirge Inferno for the clarification. Wondering if it possible even on DP... I never heard about misc_portal_surface entity
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Dirge Inferno » Sun Mar 11, 2012 2:57 pm

You're welcome!
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Re: What are you working on?

Postby leileilol » Sun Mar 11, 2012 3:47 pm

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Re: What are you working on?

Postby toneddu2000 » Sun Mar 11, 2012 10:15 pm

yeah infact thanks leilei, I tried with dp_reflect and dp_water 1 and results are great!
But I heard in these forums not to overuse this effect
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Seven » Mon Mar 12, 2012 8:17 am

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Re: What are you working on?

Postby toneddu2000 » Mon Mar 12, 2012 1:57 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Irritant » Mon Mar 12, 2012 5:43 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby qbism » Tue Mar 13, 2012 5:03 pm

I'm working on an image/story/bookmark tag site loosely centered around Quake open source projects. Like digg.com but with big pictures. I like how it turned out and made it the landing point of http://qbism.com. Log-on and try it if you'd like. Still *beta* and not well tested yet. The idea is to easily post screenshots or news links with a tag system to find stuff later.
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Re: What are you working on?

Postby ajay » Tue Mar 13, 2012 8:18 pm

qbism: that's great, only had a little scout round so far, but good work.

This week: playing with spotlights and general lighting. "Its too dark!", "Its meant to be!"
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Re: What are you working on?

Postby qbism » Wed Mar 14, 2012 12:57 am

ajay: great crane, very realistic with the counterweight and all. Will be animated? :twisted:

dirge: surprised it's q3 rather than doom3 tech, nice job. The room geometry is probably simple enough that mirror is no harm. BTW, even q2 tech had a func_reflect (brute mod force) via Lazarus/ psychospaz back in 2001 that Pentium could handle, so don't sweat it.
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