Yeah, the photo really was really an example of the yellowness I was after, but yeah, the fog would be cool, not
that fussed by bloom. Nice, if easy. Fog is proving difficult, global fog, even if not particularly 'dense' lightens the whole map, which is not what I want - see brief blog:
http://earthquakemod.wordpress.com/2012 ... 7_04_2012/I might try fog entities (if I've not imagined them; I do that) if DirectQ uses them. I'll just try them.