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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby ajay » Sat Apr 07, 2012 8:12 pm

Yeah, the photo really was really an example of the yellowness I was after, but yeah, the fog would be cool, not that fussed by bloom. Nice, if easy. Fog is proving difficult, global fog, even if not particularly 'dense' lightens the whole map, which is not what I want - see brief blog:
http://earthquakemod.wordpress.com/2012 ... 7_04_2012/

I might try fog entities (if I've not imagined them; I do that) if DirectQ uses them. I'll just try them.
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Re: What are you working on?

Postby Ace12GA » Mon Apr 09, 2012 6:15 pm

An old school trick to the light cones was to simply use a cone model with a transparent/translucent texture and no collision, placed at the light source. Its not the same as engine rendered, but it worked back in the day.
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Re: What are you working on?

Postby Entar » Mon Apr 09, 2012 6:52 pm

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Re: What are you working on?

Postby Spirit » Mon Apr 16, 2012 12:29 pm



How many can you guess or do you recognise? Configs were always purged.
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Re: What are you working on?

Postby Shpuld » Tue Apr 17, 2012 9:50 am

What's the 2nd in the lowest ones? I like the overdone explosions.
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Re: What are you working on?

Postby Spirit » Tue Apr 17, 2012 12:58 pm

Telejano, the engine of some great and some hilariously overdone effects.
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Re: What are you working on?

Postby r00k » Tue Apr 17, 2012 1:01 pm

the one that says "the necropolis" is Qrack, i suppose. ;)
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Re: What are you working on?

Postby leileilol » Tue Apr 17, 2012 9:54 pm

1. FitzQuake
2. Darkplaces
3. ProQuake
4. TyrQuake

5. FTEQuakeworld
6. Twilight
7. Qrack
8. EZQuake

9. QER
10. QBismSuper8
11. NGLQuake
12. ZQuake

13. Quakespasm
14. Telejano
15. TomazQuake
16. GLQuake
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Re: What are you working on?

Postby toneddu2000 » Wed Apr 18, 2012 10:55 am

What is Twilight? On svn.icculus.org/twilight there's Darkplaces Engine. I always tought it was the name of the project. Doesn't it?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Spirit » Wed Apr 18, 2012 12:22 pm

d3dpro451.exe
darkplaces-linux-686-sdl_20110628
dx8pro451.exe
fitzquake085.exe

fteqw.gl_1.00
glpro451.exe
glQrack.exe_v2.011.3467
joequake.exe_v0.15_1862

joequake-gl.exe_v0.15_1862
qbismS8_0063
quakeforge_nq-glx_4471
quakeforge_nq-sdl_4471

quakespasm_0.85.7
telejano_v8.01
TQ1481.exe
tyr-glquake_0.61


I cannot add nglquake. tenebrae and id's glquake (so far) because of the damn GL extensions buffer bug. :(


tennedu: http://icculus.org/projects/twilight/
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Re: What are you working on?

Postby Baker » Wed Apr 18, 2012 12:38 pm

You got all those .exes to run on Linux in WINE? Interesting. (With d3dpro and dx8pro working too ... I guess WINE can emulate d3d7 and d3d8 nicely then).
The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: What are you working on?

Postby Spirit » Wed Apr 18, 2012 1:09 pm

Yes. Unless someone tells me "use your Windows with the nvidia Ion chip instead" I will continue using Wine (with a nvidia 8800something.

So far I did

d3dpro451.exe
darkplaces-linux-686-sdl_20110628
dx8pro451.exe
fitzquake085.exe
fteqw.gl_1.00
glpro451.exe
glQrack.exe_v2.011.3467
joequake.exe_v0.15_1862
joequake-gl.exe_v0.15_1862
qbismS8_0063
quake.exe_108
quakeforge_nq-glx_4471
quakeforge_nq-sdl_4471
quakespasm_0.85.7
telejano_v8.01
TQ1481.exe
twilight-nq_0.2.02
tyr-glquake_0.61
winquake.exe_100
zquake-gl.exe_0.17b2845
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Re: What are you working on?

Postby toneddu2000 » Wed Apr 18, 2012 3:27 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Spirit » Wed Apr 18, 2012 3:45 pm

Click the link, silly. ;)
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Re: What are you working on?

Postby toneddu2000 » Wed Apr 18, 2012 4:55 pm

oh sorry, I misunderstood the link! But now I'm more confused than before! What is this? There's no about page!
- my first commercial game, made with FTEQW game engine
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