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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby leileilol » Wed Apr 18, 2012 9:18 pm

so many proquake variants, no wonder I got confused and thought "GLQUAKE" initially for the most of them making wild guesses

tyrquake's a straight glquake
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Re: What are you working on?

Postby frag.machine » Fri Apr 20, 2012 2:30 am

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby r00k » Fri Apr 20, 2012 3:43 am

I liked the Arcade Quake animations. That had the quake3 like feel for the original model. I wondered how they got away with releasing the original model, modified. Even though, was cool. I'd paypal Leil' to make a ranger replacement that was just something normal. How's 1$ per frame sound? ;)
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Re: What are you working on?

Postby mankrip » Fri Apr 20, 2012 6:57 am

Well, the qtest player model has a swimming animation, but it doesn't work when attacking.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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/ /
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Re: What are you working on?

Postby leileilol » Fri Apr 20, 2012 12:15 pm

there's also a swimming player in frik's jaws
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Re: What are you working on?

Postby Error » Sat Apr 21, 2012 8:46 am

there's also a tutorial on Inside3D with a downloadable swimming quake player model... right..... about......

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Re: What are you working on?

Postby Irritant » Sat Apr 21, 2012 3:36 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby Chip » Wed Apr 25, 2012 2:21 pm

No blog post yet, but I've been doing some (very small) progress on my map.

You can see dirtmode rendering, OBJ files (the tower, the Portal box, and 2 barrels) and a basic building

Image

A closer look of the building:

Image

Another angle:

Image

From the tower (the tower slows down rendering, probably because of the polycount - I'll have to optimize the OBJ loader):

Image

And... no it's not megatexture, but it's a huge one (it's from Skyrim):

Image

The reason I'm using orange textures, is that I'm working on the engine, and I want to speed up the rendering, without textures in my way. It's easier to measure progress and frames-per-second like that. It also loads lighting fast.

I want to use hard-surface texturing, so I'll have to finish work on the engine first.

This is hard-surface texturing (not mine):

Image




Fear not the dark, but what the dark hides.
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Re: What are you working on?

Postby Squirt » Thu Apr 26, 2012 11:32 am

I created some quake-style gib sounds!!

Here is one of them:
http://soundcloud.com/squizzang/gib1
Sounds familiar doesn't it? :D
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Re: What are you working on?

Postby leileilol » Thu Apr 26, 2012 2:54 pm

sounds like you're using listerine while digging into a small bag of chips


DID I GUESS THE FOLEY?
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Re: What are you working on?

Postby goldenboy » Thu Apr 26, 2012 3:44 pm

Chip; very nice, try posting that at mapcore wip thread to get better advice!
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Re: What are you working on?

Postby Chip » Thu Apr 26, 2012 4:37 pm





Fear not the dark, but what the dark hides.
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Re: What are you working on?

Postby Squirt » Sat Apr 28, 2012 8:41 pm

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Re: What are you working on?

Postby toneddu2000 » Sat Apr 28, 2012 10:58 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Chip » Thu May 03, 2012 2:28 pm





Fear not the dark, but what the dark hides.
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