No blog post yet, but I've been doing some (very small) progress on my map.
You can see dirtmode rendering, OBJ files (the tower, the Portal box, and 2 barrels) and a basic building

A closer look of the building:

Another angle:

From the tower (the tower slows down rendering, probably because of the polycount - I'll have to optimize the OBJ loader):

And... no it's not megatexture, but it's a huge one (it's from Skyrim):

The reason I'm using orange textures, is that I'm working on the engine, and I want to speed up the rendering, without textures in my way. It's easier to measure progress and frames-per-second like that. It also loads lighting fast.
I want to use hard-surface texturing, so I'll have to finish work on the engine first.
This is hard-surface texturing (not mine):
