Yeah, it's made for a specific purpose. I'm just learning how to properly do walk animations, so in a few months I should have quite a few "standard" animated monsters etc. in IQM format. Animating itself is pretty simple, but walking for example needs to be done the right way to look natural. Animating with blending in mind (via csqc) is next.
Lots of stuff to do though.

Actually I will need to add polies as well simply to avoid the nasty distortions of the mesh. Quakeguy is so low poly that any movement causes extreme stretching of his skin.
