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InsideQC Forums • View topic - What are you working on?

What are you working on?

Discuss anything not covered by any of the other categories.

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Postby MeTcHsteekle » Tue Dec 23, 2008 1:34 am

bah
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Postby mh » Tue Dec 23, 2008 1:56 am

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Postby MauveBib » Wed Dec 24, 2008 1:07 am

A flamethrower, eventually for Nexuiz...

Apathy Now!
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Postby Wazat » Wed Dec 24, 2008 2:30 am

nice! That could be a very nice addition to the nexuiz weapon lineup.
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Postby Baker » Tue Dec 30, 2008 9:43 pm

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Postby mh » Wed Dec 31, 2008 1:05 am

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Postby scar3crow » Wed Dec 31, 2008 3:43 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Wazat » Wed Dec 31, 2008 5:38 am

When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby scar3crow » Wed Dec 31, 2008 6:44 am

.

Yeah, Call of Duty 4. The perk system is kinda neat, though they're not that imaginative with it, but you can't get too imaginative in a game of high fire rate, high damage hitscan guns that can go through surfaces, with an sv_friction on players of 16 - 20. You move really slow, and die really fast.

If you plan on playing the sp, do not look at the code, or you will know what happens. Literally. It is that scripted. It makes HL2 look like a game in comparison.
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Wazat » Wed Dec 31, 2008 7:46 pm

I like Half Life 2, but I've never seen its code. Are you saying it's heavily scripted?

I've replied to your idea with an obscenely long post. I hope I don't wear ya out, I just started typing and... ow. lol.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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Postby Supa » Wed Dec 31, 2008 10:27 pm

Some of you may know I have a game design that has been in progress for a period of time measurable in years, and that the design is in a state of development hell. I try to avoid giving up on things, but it has become evident to me now that any further additions to the design will accomplish nothing of value.

So, barring any emergencies I will be taking a hatchet to that design over the next week. I know there is a game in there, somewhere, the only question is how much I'll need to hack off. Hopefully once I'm finished I'll be able to get to actually implementing it relatively shortly..

I'd like to get a moment to work on a final HOBH release too. But I have a lot of things I'd like to do. :)
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Postby scar3crow » Thu Jan 01, 2009 2:15 am

...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
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Postby Zylyx_ » Thu Jan 01, 2009 12:49 pm

....noodle...
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Postby Baker » Thu Jan 01, 2009 1:15 pm

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Postby mh » Thu Jan 01, 2009 2:01 pm

Hmmm; I've 8-button support coded at least in DirectQ, so it might be worth trying that out to see if your 6th button works. Normally I find 3 is enough (or even just 2 and a wheel), but if you've got them and you're used to using them, then why not?

I do know that DirectInput bypasses the normal Windows messaging loop, but whether it just intercepts messages and doesn't pass them on, or whether it uses it's own funky stuff is something that probably only the trolls in Microsoft Dungeons know.

Hmmmm - I've a mouse with more than 3 buttons lying around somewhere, not quite certain if it's more than 5, but must try it out and see what happens if so.
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