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InsideQC Forums • View topic - What are you working on?

What are you working on?

Discuss anything not covered by any of the other categories.

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Re: What are you working on?

Postby leileilol » Sun Aug 12, 2012 11:22 am

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Re: What are you working on?

Postby taniwha » Sun Aug 12, 2012 10:30 pm

Yup. If only so we can feel sorry for the wolf :)
Leave others their otherness.
http://quakeforge.net/
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Re: What are you working on?

Postby r00k » Mon Aug 13, 2012 2:44 am

I'd suffice with a cape an nothing else but...
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Re: What are you working on?

Postby taniwha » Mon Aug 13, 2012 9:21 am

NO CAPES! ;)
Leave others their otherness.
http://quakeforge.net/
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Re: What are you working on?

Postby toneddu2000 » Mon Aug 13, 2012 4:36 pm

I always loved leilei's texturing style. it's very artistic. Good Job!
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby leileilol » Tue Aug 21, 2012 3:55 pm

Thanks! A certain zombie is coming pu next.

Also
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Re: What are you working on?

Postby qbism » Wed Aug 22, 2012 2:19 am

^^^^ post 2000 gets ^^^^
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Re: What are you working on?

Postby mankrip » Thu Aug 23, 2012 11:55 pm

Started working on a 3D platformer. Spent two days just to get a very crappy third-person camera working, and to learn MOVETYPE_FOLLOW. I really forgot a lot about QC; back then I could code the same thing in a few minutes, using just the vanilla features.

By the way, MOVETYPE_FOLLOW seems to be useful for making Mario 64-style skeletal animations with multi-part models. I'm not going to do that, though.
Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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/ /
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Re: What are you working on?

Postby Dr. Shadowborg » Sun Aug 26, 2012 11:30 pm

Slow but steady...

http://tlb.slipgateconstruct.com/PICS/S ... e00002.jpg

Obviously heavily inspired by EF2's HUD.

Health and armor numbers + semi-transparent bars are CSQC. Everything around it is ha_bar.tga. (marking ha_bar.tga as the first graphic created for this standalone hellsmash project)

Next is ammo / weapon goodies for the right hand side of the screen. Probably will look like a hybrid of Doom3 and EF2.
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Re: What are you working on?

Postby hogsy » Tue Aug 28, 2012 1:32 pm

I really should contribute to this thread more since I'm working on stuff everyday :P

Yesterday I spent a fair amount of time working on our editors interface only to end up removing almost everything I did. It's difficult trying to decide how everything should be laid out, I don't have multiple monitors myself but it is something I'm really taking into consideration since I do think it's something that helps when it comes to level design (having your camera view on one monitor and the grid view on another would be pretty dang cool). Something I was working on last night was a little similar to what's done in editors such as Hammer, GTKRadiant or UnrealEd where each "window" is part of the main interface and has its own splitter, this actually looked fairly interesting but obviously wouldn't work too great with multiple monitors but of course it could be optional so I'll keep it under consideration. I'm still experimenting right now.
Other than that I did some more work on our menu interface and started working on buttom elements that could be added to parent elements (button follows the parent, parent draggable and resizable with the mouse... Fun). Still a lot to do on all that but it's slowly coming along, but priority is really mainly focused on the engine and game-logic right now.
Finally Ion Blaster, C4Vizatergo (iirc) and a few weapons are now finished code-wise and we're just getting any content finished for those now such as sounds, textures and possibly some changes to their models so they're more consistent with our newer bits (consistency is currently a huge issue). Support for spectators is being considered and I added in a few bits specifically for that. Revised some of the module interface, simplified a shit load of code, continued work on my new renderer (you probably won't see this) and finally did some research for my sub project (KatanaJS).
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Re: What are you working on?

Postby leileilol » Mon Sep 03, 2012 10:15 am

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Re: What are you working on?

Postby ceriux » Thu Sep 06, 2012 4:56 pm

i didnt make this, but i found it in another "what are you working on" thread at poly count. idk if anyone's seen it but i thought it looks pretty cool.

Image

http://www.polycount.com/forum/showthre ... 2&page=386 - original thread
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Re: What are you working on?

Postby Seven » Thu Sep 06, 2012 8:40 pm

Hello ceriux,

There have been a lot of monster model releases over at quakeone.com the last weeks.

The ogre you showed above is Tea Monsters model:
http://quakeone.com/forums/quake-mod-re ... post118682

There are several new monsters from Ruohis:
http://quakeone.com/forums/quake-mod-re ... sters.html




And a new wizard from Mrgnstrn:
http://quakeone.com/forums/quake-mod-re ... post118908


And even a very new player model in 2 flavours (regular taste and w_model flavour) :)
http://quakeone.com/forums/quake-mod-re ... del-5.html



Be sure to visit Ruohis´s homepage for ALL his new models:
http://www.ruohis.com/models.htm

He reuploaded all his things from the past + the new ones.

Best wishes,
Seven
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Re: What are you working on?

Postby leileilol » Thu Sep 06, 2012 11:24 pm

I don't like that player's stupid EZQuake face.
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Re: What are you working on?

Postby hogsy » Fri Sep 07, 2012 8:41 pm

Yeah I agree, he doesn't have much of a badass look like the original Quake guy had.
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