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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby CocoT » Sun Nov 11, 2012 3:00 am

Image

Image
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Re: What are you working on?

Postby leileilol » Sun Nov 11, 2012 9:13 am

2 hours of some nonstop disgusting prototyped gibbery.

Image
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Re: What are you working on?

Postby Madfox » Mon Nov 12, 2012 3:56 am

I have finished a Quake SP level Tormentarium.

Image

I had made some static entities like a pumping machine, a waterfall using a coiling slide, pipes with rolling surfaces
to expose turbulence in stead of animated textures, and a weird tessla coil.
So I decided to place them in some sort of factory with wrenching pipes so that they would suit fine.

Download


Image

Now I've recompiled a HL2 model to Quake1 and decide to use a rocketjump for animation pose.
Didn't see that in Quake on behalve of the player healthcount, which is the reason it isn't one of my favorite moves.

8)
Last edited by Madfox on Mon Nov 30, 2015 12:48 am, edited 2 times in total.
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Re: What are you working on?

Postby leileilol » Mon Nov 12, 2012 7:21 am

Interesting looking map
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Re: What are you working on?

Postby Seven » Mon Nov 12, 2012 8:57 am

Hello Madfox,
I knew I will see your pumping station in action one day ! :)
viewtopic.php?f=6&t=3484&p=40317&sid=474c713a2e9596bf49a2af112b0cac71#p40216

Thank you for your new map.



Hello frag.machine,
Could you write 1 or 2 words about the status of your really great looking start map replacement ?
I love the ambience you put into it.
Any chance to pre-test it ? :P
viewtopic.php?f=1&t=1072&p=40573&sid=474c713a2e9596bf49a2af112b0cac71#p40573

Best wishes,
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Re: What are you working on?

Postby ceriux » Mon Nov 12, 2012 1:08 pm

that is an interesting looking map very nice looking.

(which engine are you using leilei?)
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Re: What are you working on?

Postby Spirit » Mon Nov 12, 2012 6:54 pm

Seven, that machine is in the map. It's fun!
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: What are you working on?

Postby gnounc » Mon Nov 12, 2012 6:55 pm

I'm going to take a wild stab here and bet thats his engine engoo...
my
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Re: What are you working on?

Postby frag.machine » Mon Nov 12, 2012 9:51 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Seven » Tue Nov 13, 2012 9:29 am

Hello frag.machine,
Seeing so many wonderful things in this very thread and now reading that many of them got "fortgotten" by the author himself is hard to believe for me :)
How can this be ?
Anyhow, I would love (and I think others too) to see your nice looking start replacement.
You put some ruins in there and wide open areas/spaces.
That is the ambience that I like so much in Quake (the medieval/fantasy) and that is why I think you should finish it.
What a nice christmas present this would be... :wink:
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Re: What are you working on?

Postby goldenboy » Wed Nov 14, 2012 3:58 pm

Image
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Re: What are you working on?

Postby revelator » Wed Nov 14, 2012 9:48 pm

0 Fps :shock: Thats one very broken teleporter there :D
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Re: What are you working on?

Postby goldenboy » Thu Nov 15, 2012 5:23 am

It's when Doom 3 does screenshots.

The map runs faster than vanilla Doom 3.
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Re: What are you working on?

Postby revelator » Thu Nov 15, 2012 7:44 am



hmm seems mh's improved fps counter fixes that :)

the 17 fps in that shot is with every sikkmod option on + parallax ocllusion mapping (yikes)
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Re: What are you working on?

Postby goldenboy » Thu Nov 15, 2012 8:34 am

That floor looks like the Grand Canyon of fear :D

I'm not sure it's just the fps counter, the game actually stalls and my view is turned to the sky after a screenshot is taken.

Anyway I don't care, I didn't post that shot for the FPS counter...
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