by mh » Mon Jan 05, 2009 12:38 am
Scriptable HUD layouts. It's pretty neat, I can almost exactly reproduce the classic status bar with it (the only difference is that it doesn't shunt over to the left for the mini-DM overlay), and as it's all controlled through cvars custom HUDs can be easily redistributed as cfg files, and modders could even specify a HUD layout through QC.
Pity there's so much hard-coded in the original engine that it would be a bit of a pain to go as far as being able to specify actual images.
Nobody will probably ever actually use it, but it's satisfying me well enough all the same.