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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby ceriux » Wed Apr 10, 2013 12:09 pm

if the regular installer isnt a web downloader. you could try internet download manager. it really speeds things up.
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Re: What are you working on?

Postby qbism » Wed Apr 10, 2013 4:57 pm

Reckless has a 64bit mingw on sourceforge.
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Re: What are you working on?

Postby Baker » Wed Apr 10, 2013 6:03 pm

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: What are you working on?

Postby revelator » Thu Apr 11, 2013 8:38 am

tbh the 64 bit mingw is not all to different to setup than the 32 bit one :) the main thing you need to make sure of is that the source you try to compile is 64 bit compatible, luckily Theres a lot of helper functions just for that like intptr_t -> int uintptr_t -> unsigned int etc. these apply the correct bit values for the arch. My codeblocks ide on the site is made to Work with both the 32 and 64 bit mingw so if you want to have a go at it i think i made it as easy as i could :) it even imports msvc solutions though you probably need to correct optimization switches to fit mingw's but thats quite easy as well. If you need help you just have to ask im not dead yet heheheheh :mrgreen:
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Re: What are you working on?

Postby goldenboy » Thu Apr 11, 2013 4:57 pm

Image

Testing Blender's insane new renderer, Cycles. :P

Blender is getting more and more awesome recently.
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Re: What are you working on?

Postby goldenboy » Tue Apr 16, 2013 1:36 am

Image

I have a version of MH's / AguirRe's light tool with .lit support for Hexen 2. Unfortunately sunlight doesn't work yet, but the other nice features do.

This was made in Netradiant; there is an easy way to export maps to Hexen 2 that I outlined here http://spawnhost.wordpress.com/2013/04/ ... 2-radiant/
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Re: What are you working on?

Postby Baker » Tue Apr 16, 2013 5:07 am

The night is young. How else can I annoy the world before sunsrise? 8) Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
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Re: What are you working on?

Postby qbism » Wed Apr 17, 2013 3:30 am

Q2 concept 'multiwrench' (cheesy bike tool) monster. Or possibly player model. Snap-on weap on one arm and sword/ grapple/ whatever in the other hand. md3 model shown in bersQ2. I don't really have a plan for it, just something that stuck in my head.
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Re: What are you working on?

Postby mankrip » Wed Apr 17, 2013 5:08 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Re: What are you working on?

Postby qbism » Wed Apr 17, 2013 4:38 pm

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Re: What are you working on?

Postby Shpuld » Sun Apr 21, 2013 5:46 pm

Making some models for a total conversion mod, going for a very simplistic look as you can see.

Image
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Re: What are you working on?

Postby ceriux » Tue Apr 23, 2013 3:47 am

nice man look cool =D
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Re: What are you working on?

Postby hogsy » Sat Apr 27, 2013 8:20 pm

Not exactly exciting but I finally got round to finishing cleaning up OpenKatana's "source" folder, which is where the source-code is kept. Haven't been feeling too great as of late so I haven't been able to do anything major lately but it's better than sitting around doing nothing and I'm sure someone out there will appreciate having a cleaner file structure to work in.

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Re: What are you working on?

Postby revelator » Sun Apr 28, 2013 6:10 pm

Nice hogsy :) looking forward to see it.
Hope you get better soon, best wishes from me.
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Re: What are you working on?

Postby r00k » Sun Apr 28, 2013 9:56 pm

would be nice for an ide to have funtion tabs so u can see in one window a flow of a function.
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