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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby ceriux » Thu Sep 12, 2013 3:48 am

sock! your mapping skills are awesome! <3 btw baker has been working on something that i think would be pretty awesome in your mod. =)
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Re: What are you working on?

Postby ajay » Thu Sep 12, 2013 6:12 am

Last edited by ajay on Thu Sep 12, 2013 7:58 am, edited 1 time in total.
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Re: What are you working on?

Postby mankrip » Thu Sep 12, 2013 6:40 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
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Re: What are you working on?

Postby gnounc » Fri Sep 13, 2013 5:37 am

my
gnounc's
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Re: What are you working on?

Postby sock » Fri Sep 13, 2013 11:40 am

@ceriux, really? what has baker been up to lately? he really needs to post something in this thread!

Another brushwork offcut, a door to nowhere!
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Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby ceriux » Fri Sep 13, 2013 12:07 pm

sock i love your brushwork on all the castle like structures you do. baker is working on a system that allows you to travel back and forth between map while saving data on entities. so when you go back its like you have already been there. someone called it a hub system.

viewtopic.php?f=3&t=2307
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Re: What are you working on?

Postby jitspoe » Fri Sep 13, 2013 3:19 pm

That looks lovely. What are you doing for the lighting? Do you just add a bunch of point lights?

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Re: What are you working on?

Postby ajay » Fri Sep 13, 2013 3:48 pm

That's awesome sock. Did you use a terrain generator for the 'cliff'/rockface or did you do it 'by hand'?


http://earthquakemod.wordpress.com/2013 ... 3_09_2013/ - my latest update
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Re: What are you working on?

Postby frag.machine » Fri Sep 13, 2013 8:48 pm

I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby sock » Sat Sep 14, 2013 1:48 pm

@ceriux, that is an interesting idea, I hope Baker finds the time to implement it. I always liked the hub system of early games like Hexen and HL and with some nice custom maps it could really be fun to play with.

@jitspoe, I am using regular lights with high diffuse values. I also use a slight fog (matched to the sky) to create a nice ambient glow at distance.
@ajay, I built the cliffs by hand, very quick and easy to create. I wrote various on how it works. I have plenty of example on my site you can download to see how it is done. (source files included)
Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby gnounc » Sun Sep 15, 2013 12:23 am

Fte supports hub maps.
I was using them for my defunct quakelands mod.
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Re: What are you working on?

Postby leileilol » Sun Sep 15, 2013 2:31 am

Yeah and that would turn ITS into something horribly engine dependent... there's a way for hub-ish behavior by clever FRIK_FILE though, and plenty of engines support that extension.
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Re: What are you working on?

Postby Spike » Sun Sep 15, 2013 3:43 am

you can get hub-ish behaviour via using serverflags too, which might make more sense than all the entities spontaneously freezing... but yeah, frik_file does at least give full control over stuff like that, even if its a lot of work.
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Re: What are you working on?

Postby r00k » Mon Sep 16, 2013 6:55 am

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Re: What are you working on?

Postby sock » Mon Sep 16, 2013 1:32 pm

@R00k, I like the idea of the zombies from bodies but why is the gun glowing when they hit you? Do you have an objective planned for the zombies? I really hope you create unique levels for your mod. What do you plan to do with the non-humanoid monster types?
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