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InsideQC Forums • View topic - What are you working on?

What are you working on?

Discuss anything not covered by any of the other categories.

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Re: What are you working on?

Postby r00k » Mon Sep 16, 2013 3:26 pm

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Re: What are you working on?

Postby leileilol » Tue Sep 17, 2013 11:07 pm

I hate the video modes menu code :(

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Re: What are you working on?

Postby Spike » Tue Sep 17, 2013 11:16 pm

change it to three colums?
width, height, bpp.
changing the left changes the options available on the right columns.
might help make it more friendly.
.
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Re: What are you working on?

Postby ajay » Fri Sep 20, 2013 7:58 pm

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Re: What are you working on?

Postby sock » Sat Sep 21, 2013 3:15 am

Rock Knight Sword!
Image
Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby r00k » Sat Sep 21, 2013 7:15 am

:shock: wow!
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Re: What are you working on?

Postby Nahuel » Sat Sep 21, 2013 3:53 pm

hi, I am nahuel, I love quake and qc.
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Re: What are you working on?

Postby ceriux » Sun Sep 22, 2013 2:30 am

socks work is always awesome!
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Re: What are you working on?

Postby Irritant » Sun Sep 22, 2013 11:31 am

Wow, that is terrific brushwork! Looks like a much more modern map format for sure.
http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby Seven » Sun Sep 22, 2013 6:46 pm

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Re: What are you working on?

Postby frag.machine » Sun Sep 22, 2013 6:54 pm

A map I've been working lately... Took a different approach from my usual: building it from end to start. Not populated yet, lights are a WIP.

Image
ImageImage

As you can see in the last image, I'm having troubles again with models not correctly lit in Darkplaces. The map is fully VIS'ed.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby ajay » Sun Sep 22, 2013 7:17 pm

The curved ceilings/tunnels are amazing, especially where they intersect, yet have properly aligned textures etc. Wonderful.
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Re: What are you working on?

Postby ceriux » Mon Sep 23, 2013 4:31 am

yeah those tunnels look nicely done. which mod is it that you start with fists? o.O
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Re: What are you working on?

Postby sock » Mon Sep 23, 2013 11:07 am

@R00k, thanks :)
@Nahuel, thanks, I am still trying to push the visuals of Quake
@ceriux, thanks
@Irritant, with better brushwork shapes Quake can look more modern.
@Seven, the title of the screenshot is a play on words, Rock, paper, scissors. :)

@frag.machine, you need to vary the floor it is too flat. Get the player moving up and down through the environment. It will also make the AI more fun to play against when they have different height to attack from. (ogre grenades etc). Also vary the width/scale of the lattice ceiling woodwork, it looks too uniform and add some angled supports (eg like doorframe). I would recommend using a proper groin vault texture (something with a trim and diagonal edges) instead of brick. Make your broken wall detail larger, don't cut small bricks, use large cuts and show more of the wall layers. Let people fill in the fine details with their imagination.
Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby ajay » Mon Sep 23, 2013 11:54 am

Sock, what editor do you use for Quake mapping?
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