@R00k, thanks

@Nahuel, thanks, I am still trying to push the visuals of Quake
@ceriux, thanks
@Irritant, with better brushwork shapes Quake can look more modern.
@Seven, the title of the screenshot is a play on words, Rock, paper, scissors.

@frag.machine, you need to vary the floor it is too flat. Get the player moving up and down through the environment. It will also make the AI more fun to play against when they have different height to attack from. (ogre grenades etc). Also vary the width/scale of the lattice ceiling woodwork, it looks too uniform and add some angled supports (eg like doorframe). I would recommend using a proper groin vault texture (something with a trim and diagonal edges) instead of brick. Make your broken wall detail larger, don't cut small bricks, use large cuts and show more of the wall layers. Let people fill in the fine details with their imagination.
Well he was evil, but he did build a lot of roads. - Gogglor