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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby ajay » Fri Sep 27, 2013 7:03 pm

This week I have been very much struggling with WC struggling with my map that engines don't struggle with. Kind of sorted now. Added external doors, windows and external lights to the block of flats. Took fog out of the map and replaced with _sumlight to a mostly positive effect. Now on the second attempt to make a semi-demolished south side of the flats, after which I'll finish the internal doors, maybe add some fire, before signing off the flats for a while with a to do list of:
- furniture
- signs
- gameplay "features" (ssshh)
- lifts (there's room, but still very unlikely)

The (nearly) finished flats will be placed in the map and I'll then move on to one of the following:
- canal barges
- finishing the hill/train tunnel in the north-west corner
- address the gaping nothingness of the north-east corner
- replace the "tesco" shop and half the car park with a police station
- completely re-design the houses (efficiency, brushwork, not "looK") and replace
- replace all the lampposts with the new design
- change the streetlight colour to more "orangey" (yes, really)
- make the 128th "final" decision about light/fog etc (to be changed at a late date)
- improve demolished car prefab
- look at very, very, never to be even thought of as usable, background/"scenery" buildings

http://earthquakemod.wordpress.com/
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Re: What are you working on?

Postby mankrip » Fri Sep 27, 2013 10:07 pm

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Re: What are you working on?

Postby jim » Sat Sep 28, 2013 12:04 am

ajay: the level editor screenshot reminds me of simcity...

--

Was testing how to setup a skeleton in Blender for Quake3 type of Upper/Lower body models.. The skeleton only had a very minimal set of bones, just enough to see if it works or not. Ignore arms being weird.

The texture is just minimalistic AO+Color. Maybe the level textures are a bit too complex for this kind of texture style...
http://media.moddb.com/images/games/1/2 ... e_test.jpg

Model wireframe.. a bit more tris, fingers and slightly different helmet details... and a bit crappier AO bake.
http://media.moddb.com/images/games/1/2 ... er_003.jpg
zbang!
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Re: What are you working on?

Postby goldenboy » Sat Sep 28, 2013 11:25 am

Good looking model Jim. I appreciate these well made lowpoly character models, making them is an art in itself.

Can I say something about the level visible in that one shot? It seems to me like your specular and normal mapping could use some refining.
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Re: What are you working on?

Postby jim » Sat Sep 28, 2013 4:25 pm

Thanks. I was just using bump maps made ingame from the diffuse textures and gloss mode 2.

Today I experimented with having visible body in first person view. Seems it was pretty easy to do. Level textures now picmipped, but maybe that's a bit too simple.
http://media.moddb.com/images/games/1/2 ... v_test.jpg

Seems like the shadows aren't animated with skeletal models...
zbang!
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Re: What are you working on?

Postby Nahuel » Sat Sep 28, 2013 4:52 pm

hi, I am nahuel, I love quake and qc.
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Re: What are you working on?

Postby gnounc » Sat Sep 28, 2013 6:36 pm

my
gnounc's
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Re: What are you working on?

Postby jim » Sat Sep 28, 2013 7:59 pm

I did them with viewmodelforclient and setattachment.
zbang!
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Re: What are you working on?

Postby sock » Sat Sep 28, 2013 10:25 pm

Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby horrorporn » Sun Sep 29, 2013 9:51 am

@leileilol it's an untextured shotgun sitting next to the original quake v_shot.mdl.

two questions: what happens to the framerate when you look down at the key in e1m3/ back into a wall in the main cavern in e1m4? and when are you planning to do another release? I don't have a windows machine I can install build tools on

Image
(ingame(stilluntextured))
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Re: What are you working on?

Postby leileilol » Sun Sep 29, 2013 2:28 pm

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Re: What are you working on?

Postby goldenboy » Sun Sep 29, 2013 5:56 pm

Gtk is a toolkit, dammit.
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Re: What are you working on?

Postby jim » Mon Sep 30, 2013 1:56 am

horrorporn: The Quake shotgun looked like some huge finger next to your shotgun... heh..

sock: Looks pretty. I like the saturated color look.


I made some modeling today. One item inspired of the breast armor of Xena and then some princess model based on my earlier character. Not yet sure what the item does, but probably some pretty good item. And the princess could have some more changes.

http://media.moddb.com/images/games/1/2 ... ox_001.jpg
http://media.moddb.com/images/games/1/2 ... ss_001.jpg
zbang!
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Re: What are you working on?

Postby sock » Mon Sep 30, 2013 12:20 pm

New Q1 SP - The Ivory Tower
Deep within the Grendal Gorge is the Ivory Tower, a gleaming spire of gold trying to touch the heavens. The map has a skill selection area at the beginning, a chance for time travel and some secrets to keep you wandering around in circles. The map is designed with multiple routes to most locations and offers the player the chance to surprise the enemies for a change. I have only tested the map with Fitz and QS engines, not sure how it will work for Qbism, Engoo and Qrack.

If you have any feedback, here is a on about it.

Download :
Readme :
Deep Under Ground
Image
Well he was evil, but he did build a lot of roads. - Gogglor
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Re: What are you working on?

Postby leileilol » Thu Oct 03, 2013 10:05 am

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