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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby Shpuld » Mon Jan 06, 2014 12:11 pm

Thanks ceriux and toneddu2000, I'll keep posting progress here every now and then.
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Re: What are you working on?

Postby Irritant » Mon Jan 06, 2014 3:33 pm

http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby Spirit » Mon Jan 06, 2014 3:53 pm

Shpuld, that looks AWESOME!
I can't wait to play it. I love those top-down shooters (Crimsonland anyone?).
Improve Quaddicted, send me a pull request: https://github.com/SpiritQuaddicted/Quaddicted-reviews
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Re: What are you working on?

Postby Shpuld » Mon Jan 06, 2014 5:26 pm

Spirit: Thanks, Crimsonland is one of my all time favorites :) Try out Nation Red if you haven't already, it's pretty similiar to Crimsonland.

Another thing I made is this set of conchars, feel free to use it everyone.

Image
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Re: What are you working on?

Postby drm_wayne » Tue Jan 07, 2014 5:53 pm

my WW2 mod featuring Shpulds chonchars 8) :

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Re: What are you working on?

Postby frag.machine » Tue Jan 07, 2014 10:53 pm

Your mod looks nice drm_wayne.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby Irritant » Wed Jan 08, 2014 7:24 am

Extreme makeover, Alien Arena edition continues...this mesh wasn't a total rebuild, but pretty close, same with the skin.

Image
http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby drm_wayne » Wed Jan 08, 2014 6:51 pm

thanks frag.machine :)
Currently it has many non fixed bugs i need to fix :oops:
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Re: What are you working on?

Postby Irritant » Sun Jan 12, 2014 8:36 pm

Two more, it's been a productive week. Hmmm I might need to make an AA art dump thread at the rate this is going.

The Overlord got an extensive rebuild:

Image

The Slashbot(aka Cobalt tribute) got a more subtle overhaul, as I felt the original wasn't too bad:

Image
http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby goldenboy » Mon Jan 13, 2014 2:36 am

Shot 1:

The materials on the Martians look nice.

The colours of the level and the characters are clashing.

Not a fan of the level textures.

Shot 2:

Looks overall better to me (colours, lighting, textures). Is that supposed to be chipping paint on the characters? Looks like incomplete spray painting. I think the specular on those robots could be more intense.

That weapon is noticeably lowpoly, which clashes with the bumpy shiny look of it.

I like the overall colour scheme in shot 2, perhaps because that crazy pink is absent. Also like the lumas on the chars.

Previous shot with the 2 humans:

Armour looks cool. Doom 3 tech style seems to clash with the low-tech environment. Where's all that light coming from?
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Re: What are you working on?

Postby Irritant » Mon Jan 13, 2014 6:22 am

Thanks for the critique GB.

I reuploaded the shot of the human, you were right, it looked weird without being able to see the lightsource. I think this one is layed out a little better, and also I finished the red/blue skins, so I showed the red in this one.
http://red.planetarena.org - Alien Arena and the CRX engine
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Re: What are you working on?

Postby goldenboy » Mon Jan 13, 2014 10:46 pm

The new shot makes more sense. :wink:
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Re: What are you working on?

Postby Shpuld » Tue Jan 14, 2014 11:45 am

Been doing a lot of stuff with CSQC and starting to really love it.
I now have a 9 slot inventory for the players miscellaneous items with proper drag-and-drop mouse control.
Player can switch item places in the inventory, drop items by dragging them out of the sidebar and cancel the action by dragging somewhere empty on the sidebar.

The icons are still very much WIP.

Image
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Re: What are you working on?

Postby toneddu2000 » Tue Jan 14, 2014 5:20 pm

Irritant: IMO the new alien model is way betther then the old one. I would have never said that before, but old models for me had head too much big. This is REAALLY nice!
Do you have ever thought to change modeling pipeline? Start for example by a zbrush or blender high density model and bake the normal maps on the low?
Is the creation of new models open to everyone?

Shpuld: very interesting HUD. Great work, simple and effective. Can you please tell where do you learn CSQC? You found a draft by some quake guru or is just hard training?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby Shpuld » Tue Jan 14, 2014 7:55 pm

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