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InsideQC Forums • View topic - What are you working on?

What are you working on?

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Re: What are you working on?

Postby leileilol » Tue Jan 14, 2014 10:06 pm

Similarly i'm also doing overhauls. I'm still on fixed function, but the art direction greatly evolved, and through insanity, lessons are constantly learned. Target polycounts fluctuate, and texture usage and efficiency gets really boiled down.

Image

As you can see I'm really trying to put in the effort to making OA less like the left, the stiff and crappy appearance is what it's unfortunately known for. :P Obviously the ArtEvolution and FanservicePack tropes apply.
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Re: What are you working on?

Postby jitspoe » Tue Jan 14, 2014 11:07 pm


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Re: What are you working on?

Postby frag.machine » Wed Jan 15, 2014 12:53 am

@leileilol: would be interesting to see all the "generations" fighting each other.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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Re: What are you working on?

Postby gnounc » Wed Jan 15, 2014 8:28 am

my
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Re: What are you working on?

Postby Danfun64 » Wed Jan 15, 2014 2:28 pm

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Re: What are you working on?

Postby toneddu2000 » Wed Jan 15, 2014 3:07 pm

thanks Shpuld fo the hint. Thanks gnounc for the link! I 'll see that too. Other forums link about CSQC that explains from basics? Anyone?
- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby gnounc » Wed Jan 15, 2014 9:03 pm

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Re: What are you working on?

Postby toneddu2000 » Wed Jan 15, 2014 9:50 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby mankrip » Thu Jan 16, 2014 8:20 am

Ph'nglui mglw'nafh mankrip Hell's end wgah'nagl fhtagn.
==-=-=-=-=-=-=-=-=-=-==
/ /
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Re: What are you working on?

Postby goldenboy » Thu Jan 16, 2014 6:39 pm

Regarding csqc, please be aware that the older tutorials such as Urre's clientside rockets might contain stuff that is no longer up to date.

I recommend reading "CSQC for idiots" which is contained in the FTE subversion repo under specs/.

CSQC subforum? Would be cool, but does anything ever happen at this forum?

Can we also get FTE and DP subforums then for people who want to make actual games with those instead of Quake mods?
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Re: What are you working on?

Postby gnounc » Thu Jan 16, 2014 6:51 pm

I contend that nothing happens in csqc because every thread you find about it is "how do i get started in csqc?"

I think if we had a subforum for it, that while there wouldnt be a tremendous amount of traffic, there would be more than you'd expect.
And people would have an easier time finding the csqc related stuff to start their own projects.

I agree that there should be dp/fte subforums.
and do we even have stickies? we could do with stickies.
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Re: What are you working on?

Postby toneddu2000 » Thu Jan 16, 2014 7:00 pm

- my first commercial game, made with FTEQW game engine
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Re: What are you working on?

Postby goldenboy » Thu Jan 16, 2014 8:46 pm

thing is, what I'm really missing is an indie game corner of sorts. Something for standalone games (ones that use a quake based engine, but no quake assets whatsoever.) Because that is a huge practical distinction. Something where Quake (the game) is no longer a major thing.

So if we get a DP/FTE subforum and it's mostly full of quake modding stuff, that's actually not what I'm wanting. It's hard to describe.

I'm running out of places to post my stuff in, since it does use a quake based engine and QuakeC (which probably makes it appropriate to discuss here) but it's standalone and most definitely not supposed to be "like Quake" so it's not appropriate to discuss in that "Quake scene" context. :?

I think the indiedb forums suck compared to this one though. So I'm feeling a little homeless. Is this the point where people usually leave?
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Re: What are you working on?

Postby leileilol » Thu Jan 16, 2014 9:07 pm

Last edited by leileilol on Fri Jan 17, 2014 12:57 am, edited 1 time in total.
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Re: What are you working on?

Postby frag.machine » Thu Jan 16, 2014 11:07 pm

<$0.02>
A CSQC subforum maybe interesting at some point, when we see enough documentation/tutorials/WIP about the subject. As was already said by gnounc, right now most of the CSQC messages are from people asking for help.
Today a sticky thread palced in the already existing development-related subforums pointing begginers to a centralized CSQC thread in Programming Tutorials would work. And later, if we (hopefully) observe enough interest, it would be trivial to move the existing knowledge base to its own subforum.

DP/FTE standalone games are a bit more complicated to fit in any existing subforums because they aren't essentially Quake - they just use Quake-based technology.
If we check the posts on this very thread we'll see a lot of examples of things that would fit in such subforum. On this case, I am favorable to create it right now.
</$0.02>
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
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