by jim » Wed Feb 19, 2014 2:58 am
Well, I did try it with some Mars photos. Yea, Doom palette seems to convert them about the same.
I don't plan to use it too restrictively.. just want all the textures to use these colors and shades. Maybe I'll also use the grey shades for transparency masks, but need to change the 248 248 248 to 255 255 255 then. Colored lighting can change the colors, and with them I could have some of the "missing colors" too. There's also some possibility that I'd use some Doom engine instead (probably ignore any rules about its palette too), and very small chance for something else, like trying to make my own engine (but I don't have time for everything and not that good at programming). I see the palette as an artificial limit to get the game have a semi-retro style.
Made some new sky texture... Is meant to be some sunset sky. Also got the sky lights to have the correct color instead of becoming white.
zbang!