Been working on some more palette. I made the palette with "DOS" colors. So, every color value is in steps of 4, and jump 5 after 60, 125 and 190. Also noticed my monitor doesn't even really display 32bit colors. Lots of dark colors/shades look exactly the same.
I also made it with whatever amounts of shades I wanted (pretty close to the palette in Abuse), but then organized it in a way that it would also work with Quake levels without them becoming some tuttifrutti out of space. Most textures work pretty ok, but about every liquid texture becomes kind of bad (that's happened with any palette I've done). Should make it easier to try some gameplay before I have done my own levels.
http://koti.mbnet.fi/jeejeeje/blaze/blaze_palette.png - left side: intelligent order, right side: quake compatible order
http://koti.mbnet.fi/jeejeeje/blaze/qua ... alette.jpg - 4 shots from Quake with the palette
And here's some icky stuff that fell from the sky...
